First episode of Marooned Again is now live
I see you're already up to episode 3. Its been fun watching your antics. As always I have to put out my own disclaimer to let others know that the copy you're playing will have been altered by the time it reaches the launcher.
Your observance of the spiky cactus reminded me that I meant to change the recipe as I think a coral shouldn't craft into cocoa beans, that was the default the mod came with. In future it will be possible to craft a cactus using the spiky coral with a green slimeball since they are cousins after all. [The coral, not the slimeball]
After hearing you complain about the flimsy hatchet I decided to re-instate the tiger axe that I had removed from the 'Tiger' quest due to its taking so long to get the two tin ingots it requires in its recipe. Mind you, I didn't put it back into the quest, just let players know its available to make.
I also changed the obsidian nugget recipe to cut down on all the leg work it previously required.
Oh, and after hearing you commenting about your desire to set up a coral farm near your base, I decided to 'give' some coral blocks in an early challenge as I think its possible that by the time you get your pick, you might not need coral as much anymore.
One last thing, I noticed the dismissive way you mentioned 'sealant' when it was stacked up against redstone dust as an optional choice for a reward. I'd suggest perhaps you check out its recipe first as recipes rarely stay vanilla in Marooned bwa haa haa.....
looking forward to Marooned again, hopefully you wont have too much to do once Elder has found all the exploits!
I know that a previous pack of mine had a couple of mods that weren't approved but it got hosted with a minimum of fuss, I just needed to supply some screenshots of permissions for the mods in question
looking forward to Marooned again, hopefully you wont have too much to do once Elder has found all the exploits!
Judging from the videos, it looks pretty cool. The only problem it has is probably the same as the original Marooned had, depending on your luck you sometimes have to wait a long time to get that one oreberry to grow. I hated those times in the original , where I couldn't do much except for more exploring which caused more pain and hunger.
Question: What is the way here to get your early cobble? Is it intended to let creepers blow up stone or is this just the way Elder Sign bypasses the progression as usual ?
I've been thinking that as I'm now having problems even logging onto curse with my account for some unknown reason, rather than making you wait even longer while I sort them out, I'll make the preliminary prototype of 'Marooned Again' available to a limited number of players who would like to trial it for me in a similar way to Elder Sign. Making a video however is optional unless you really want to have one published on here.
I would however like to receive a critique of the new Marooned so I can better judge whether it warrants actual publishing due to my being totally biased.
I've just uploaded a complete version onto Dropbox with all worlds finished and available for testing. Hopefully, there won't be too many bugs. so far from watching Elder's video's he hasn't come across any that I haven't already fixed.
If you're interested in trialing a copy , open a conversation and I'll send you the link.
Please don't re-distribute the link to others....
Cheers.......
Is there any word on this pack?
Very much looking forward to this, as the Legacy Launcher may have issues with the new Java update that just rolled out.
(EDIT: If you're taking suggestions, 'Abandoned' just rolled through my brain. Although something that simple might have been nabbed already.)
Very much looking forward to this, as the Legacy Launcher may have issues with the new Java update that just rolled out.
(EDIT: If you're taking suggestions, 'Abandoned' just rolled through my brain. Although something that simple might have been nabbed already.)