Ehm... Infernal mobs, Special mobs, Lycanite Mobs, hmm... let me see what else I inten to put in pure survival magic related modpack.... weeping angelsDoes anyone have suggestion for mods to make monsters a bit more difficult, so its scary to go out at night especially in the early/mid game?
I decided to try out infernal mobs and will see how that goes. I am also enjoying this modpack even though it takes me forever to do anything ^^.
Welcome to the pack in general and crops in particular!currently I am playing with industrialcraft crop breedsystem but I have 2 things I dont understand:
1. I cant find a rose which is compatible with crops. There is also no vanilla rose(NEI), only from Bioms o Plenty.
2. I got stickreed which is nice, but I only have one plant of it. How do I get a second one from the plant I have? tutorials never say something about how to multiply your crops >.<
Welcome to the pack in general and crops in particular!
Your second point, breeding: to breed crops, you need at least 4 total cropsticks ready.
- plant two plants of any kind onto its own cropstick with a space between them.
- Allow the plants to mature a bit; this (I'm told) mitigates weeds
- place cropsticks in the space between them, and then another cropstick ON that cropstick. It will turn into a double-cropstick.
- Wait. Eventually something will appear there.
If the "parents" are the same (both stickreeds for instance), there's a strong (~80%) chance you'll get another stickreed. If the parent's are different, it will most likely be one parent(~40%) or the other(~40%). There's also a good chance (~15%) you'll get a Weed. These suck as they can spread and they destroy your other crops. To get another stick reed, plant "something" near the stickreed, with double-crops between them. Eventually you'll get a stickreed. (I don't know if the child-plant is more likely to take after the lower or higher-tier parent, so you may want to plant something of middling tier as the other parent)
There's also a small chance (~5%) that you'll get a mutation of sorts: the new plant may randomly be just about any other kind of plant. Statistically, its most likely to be a plant of approximately the same "tier" (where stuff like wheat is low-tier, and stuff like diareed is high-tier.)
This leads to your first question, roses: if you breed low-level crops long enough you'll eventually get roses, unless they've been removed from the pack. If I recall correctly, all "dye" plants are tier 2. So if you plant enough wheat-on-crops (tier 1), with double-crops between them, you'll eventually get roses.
The most efficient way to do this is a checkerboard pattern of crops:
X_X_X_X
_X_X_X_X
X_X_X_X
A small segment of your farming area above, where one symbol represents double-crops, and the other represents your wheat (doesn't matter which).
Edit: Added some ballpark approximations of chances. These are not official, just my general observation.
I decided to try out infernal mobs and will see how that goes. I am also enjoying this modpack even though it takes me forever to do anything ^^.
Jason McRay:
Is there any chance for you to put your youtube series playlist in order? (right now it plays in reverse.. your oldest episodes should play first and newest last.)
To @Jason McRay or whomever implemented the Gendustry bees for his pack : well done !
It took me a loooong time to get to Iridium, Plutonium, and finally Naquadah, but it was a fun journey and well worth it. The progression and the % breeding chance completely make sense in this pack, as does the steep power requirements for the Mutator and the expensive Mutagen recipe. Basically, one can get started on the custom bees without any fancy breeding other than some decent frames in an Apiary. Then, as one gets into the 2% and 1% bees, the Gendustry machines start to make sense, but their resource and power requirements are not for the feint of heart.
Each mutation takes 5M EU, for instance. Even with 2000 EU/t of production into an HV transformer, it took several minutes to recharge.
Finally, the 'End' requirement for many of the resulting Queens presented an 'interesting' challenge I won't spoil it, but it was quite fun.
I also like how the gems (diamonds, emeralds, sapphires, etc.,.) produce dusts and not the gems directly, thus requiring extensive use of the Implosion Compressor, lots of Industrial TNT, and the production infrastructure to go with it.
Overall, hats to you and/or whomever put the thought and work into these bees. Well done !
I decided to try out infernal mobs and will see how that goes. I am also enjoying this modpack even though it takes me forever to do anything ^^.
Yes, they need vannila Ores. Alternative Iron/Gold Blocks also work.could it be that ferru and aurelia need vanilla ores? waiting for almost 3 hours and I have placed one gold and iron gregtech block beneath the plant, it still dont want to grow from 3 to 4 =(