I can't craft a beealyzer. Anybody know why?
you need water in the carpenter for the beealyser.
I can't craft a beealyzer. Anybody know why?
Thanks, that's done it.you need water in the carpenter for the beealyser.
Your beginning math about loss is correct. 32V at 1amp emitted over one 1x tin cable would reach the machine at 31V 1amp. Most LV recipes are <30EU/t so make it possible to supply them with one amp. But! all machines can accept 1 amp more than their nominal usage, so at last 2 amps. Machines have an internal buffer, usually 40 ticks worth of energy. The energy transferred is only as much this buffer has free space. So for example the buffer is at 3960/4000EU, 1x 32EU are send, 31EU reach and fill up to 3991/4000. But should it be 3920/4000, then 32V 2amp are send, 31V 2amp reach and fill up to 3982/4000. The actually transferred amps are always the smaller value of max amp output or amps requested by machines. So a 16x bat buffer most the time only outputs as much as the connected machines request from it.I'll try that soon, thanks. I also overlooked that I need molten glas for the recipe, so no wonder that it wouldn't work
However, I always have trouble understanding the energy system. The recipe needs 32 EU voltage and 1 Amp current netting an electric power (P=V*I=32 EU * 1 1/t) of 32 EU/t. Losses are applied to the voltage (package size) like in real physics as I undertand. A package loses x EU per block of voltage. In case of a 2x Tin-cable 1 EU/block. If I connect my battery buffer with one 2x Tin-cable to the assembler, why would that work? The voltage should drop to 31 EU at the machine or not? But the recipe would still work? Therefore the voltage of the recipe must not be met to carry it out, only the power requirement which can be achieved with higher current?
Second question:
If I put 16 batteries in a LV battery buffer, that buffer would be able to emit 16 amps. If I connect a machine which needs only one amp, would the other 15 amps be wasted during operation or would the buffer only emit what is needed by the consumers like in the real world?
- Extrabiomes equivalent biomes should work. At last when i did it there was no issue. Might be some exceptions but who knows...hey guys, I'm starting bee breeding and I have a few questions:
- I'm trying to get neighsayer bees and I wonder if biome locked mutations can occur in ExtrabiomesXL equivalent? my base is in a meadow biome, can I get mutations that require plains in a meadow?
- as binnie's isn't in the pack ( ) what are the good frames to use? I know necrotic reduces life cycles but which one is good for mutation? (also do I have to start using thaumcraft or can I play without it? the thaumic restorer looks really interesting with oblivion frames)
- how bad is it to add binnie's mod in infitech 2? I really like this mod
Look into your log files ore crash logs what exactly happens. Most the time the reason is written in there. Just telling us about beeing thrown back to titel screen could be hundreds of reasons.Hello,
When i charge my world, it back me on the title screen.
Someone know how too resolve that ? i lost 2 party like that.
Thanks
I need some advice, I'm planning to build a large multi fluid reactor - heat exchanger - multi turbine setup. If I've done my math (and please correct anything I've gotten badly wrong) right putting 4000 hot coolant per second through the heat exchanger makes 160000 super heated steam now? I think I'll need something like 8 super heated steam + 8 steam turbines (21000 flow rotors) to consume this. Where I'm stuck is how to move that much fluid out of the heat exchanger fast enough and into the turbines?
Ender fluid conduits appear to have a limit per connection of 6000/sec and per network of 24000/sec; they seem out of the question for this volume of heated steam, but should work for the hot/cold coolants and distilled water.
Any suggestions how to move that much steam with limited connections on the heat exchanger?
All I can think up right now is experimenting with transvector interfaces to virtually place the turbines directly against the output hatches of the heat exchanger and using fluid regulator covers to move the fluid from hatch to hatch? (Though I've never used the regulators, they are labeled as configurable, are they tunable the same way the ic2 regulator is?)
- Most the time what to use is decided by what you can actually make.
I'm starting to get a few of the components going but just wanted to know if anyone knows a 'better' way to get the polytetrafluoroethylene than this:
I don't have a complete understanding I'm afraid, but I'm not sure you can get around a 32EU/t recipe without some loss, unless you butt the machine right up against an LV generator or battery buffer. The generator will output 32EU/t.
Looking here (http://ftb.gamepedia.com/GregTech_5/Electricity) it says machines can accept 2 or 3 amps, so if you have a 2x wire then 2 packets (of LV say) can arrive at the machine and even with the cable loss, the recipe will work. I imagine the difference between the '2 packets minus loss' and the recipe requirement is wasted, yes. Not 100% on that though.
I've noticed a small annoyance and was wondering if i was alone with this problem.
my last video cover all the processing for it, using my setup, i turn oil into light fuel (because it gives a good amount of it) then crack it with hydrogen so i almost double the initial amount, and cracked light fuel to refinery gas is a good ratio IMO. with just a small sample i made all the polytetraToungletwist to make the vacuum. After you get the disttilation tower, you gets even more.
Ah, make sense. It's gonna take some getting use to but oh well.well different mod, different time when created. IC2 changed some stuff on the electric jetpack while gravity suit use a more outdated code for it.
Out of curiosity about this... If half those chunk are not loaded, will it stay there until it has mined all the ore after the chunk have loaded or will it go down has if it finished that layer?The advanced miner 2 searches up to 48 blocks away from it for ores on the same height the mining pipe is currently at. Once all ores on that height are mined it will go down.
http://ftb.gamepedia.com/Advanced_Miner_II
alright so I still need to provide enough mining pipes to go down to bedrock, also, is there any way to speed up the miner? can I change the energy hatch to a higher tier?The advanced miner 2 searches up to 48 blocks away from it for ores on the same height the mining pipe is currently at. Once all ores on that height are mined it will go down.
http://ftb.gamepedia.com/Advanced_Miner_II
yeah without the cracking idk if making light fuel is a good idea, making sufuric gas might be better.. or the same thing, it is kind of difficult to know unless you write down the number, because there is alot of tabs.I hadn't included cracking in my list as I'm not able to build the oil cracker at the moment (not enough stainless steel yet).
i believe it goes without saying, higher voltage shorter cycles (except disassembling ) .can I change the energy hatch to a higher tier?