[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Kiama

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nevermind..it was too hot and i added water, it went boom.

Awwww bad times... you should be able to build a water tank and place it adjacent. I believe it will auto output so the boiler never lacks water.

Cropnalyzer is a quest reward pretty early on and you can buy single use acid batteries from the shop in the quest book. They're actually an okay source of battery hulls if you don't want to find lead/antimony and don't want to Thaumcraft alchemy it.

Oh awesome.
 

Markhor

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Jul 29, 2019
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Awwww bad times... you should be able to build a water tank and place it adjacent. I believe it will auto output so the boiler never lacks water.

looking for slimes to get slime balls for the Forestry water tanks right now. I've done the math, to make 26 (center most of the 3x3x3 is hollow), i will need 5 slime balls and have some "water tank siding" leftover..slimes don't like me. i need to find their chunks
 
N

Navarin

Guest
looking for slimes to get slime balls for the Forestry water tanks right now. I've done the math, to make 26 (center most of the 3x3x3 is hollow), i will need 5 slime balls and have some "water tank siding" leftover..slimes don't like me. i need to find their chunks

I would just find a swamp and hang around at night for a bit, or use Pam's fish trap. The jellyfish isn't particularly hard to get and turns directly into a slimeball in the crafting table. If you want a lot of water tanks, you can duplicate slimeballs with thaumcraft pretty easily. Chickens (victus) and water (Aqua) are what I use, but someone might know a better source of victus.
 

cimyPt

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Jul 29, 2019
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I have mined bismuth in the nether, and I cant find any use for it in NEI.
Does it have any?

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S

Sven "flamestrider"

Guest
I have mined bismuth in the nether, and I cant find any use for it in NEI.
Does it have any?

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One use I know of is coloured steels, like black steel, red steel, and blue steel.
Edit - spelling correction
 

asb3pe

New Member
Jul 29, 2019
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EDIT: RESOLVED - I discovered there is a GregTech item called "Portable Scanner" which does exactly what I asked for - right clicking a GT fluid pipe shows how much steam is in it, and right clicking continuously will show how the fluid levels are fluctuating up and down. I can also right click the Scanner on the GT Large Turbine Controller Block and it shows me my EU power output!!

So now it is very apparent that (a) my GT Large Turbine is (as suspected) not running at full power output, and (b) the reason is because the Huge Tungstensteel Fluid Pipe is fluctuating from almost zero steam to almost full steam. Basically, I've realized once again just how badly GT Fluid Pipes suck. haha Those are my entire problem, so EnderIO, here I come. sigh

--------------------

I've dealt this this a bazillion times, but once again I need to figure it out yet again...

...what is the maximum "throughput" capacity of a Railcraft Steel Tank Valve in this modpack?

Specifically, I need to supply my GT Large Turbine with 48,000 L/s of normal steam, which is optimal flow for the Fluxed Electrum Large Rotor I'm using.
I'm using 4 RC valves on the bottom of the Tank, each with a regular Tungstensteel Fluid Pipe attached (12,000 L/s each), then they connect into the Huge Tungstensteel Fluid Pipe (48,000 L/s) which goes to the GT Large Turbine input. I use GT shutters where the regular pipes connect to the huge pipe, set to "output only". So I think if there's a problem, it can only be at the valve itself.

Is this setup sufficient or not? Can a RC valve supply 12,000 L/s steam to the fluid pipes?

Also... I can't ever remember the conversion - is 12,000 L/s of steam equivalent to 12 buckets per second? Is one liter equal to 1000mb?

Another question - is there a way to "meter" (i.e check and see the actual numbers) the amount of steam flowing thru a GT fluid pipe? Or are we always in the blind about whether they are actually working properly or not? Why can't the GT Large Turbine GUI indicate how much steam is coming in, and how much power is being generated? Frustrating indeed. I suspect my power output is not optimal but I don't know how to tell where the problem may lie (or if there even is one).
 
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asb3pe

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Jul 29, 2019
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Cropnalyzer is a quest reward pretty early on and you can buy single use acid batteries from the shop in the quest book. They're actually an okay source of battery hulls if you don't want to find lead/antimony and don't want to Thaumcraft alchemy it.

Also, to anyone who hasn't done cofh clearblocks on a test world just to look at ore gen, I highly recommend it. Enlightening experience.

Oh wow, I had no idea the quest book gives rewards. I'm in EV era with a quest book that's still on the Flint Tools section. LOL But I guess I have to go back and work thru it since I've never done stuff like the Cropanalyzer before.

The quest book has a "shop", eh? So I guess I finally understand what those coin rewards for completing quests are for...

And yeah... CoFH clearblocks has been my greatest friend in this modpack. LOL I have a copy of my world with just GT oreblocks, everything else is removed for quite a distance around my base. While I love the idea of exploring for ores, I just did not want to spend all my time doing it.
 
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BrickVoid

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Dec 2, 2012
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And yeah... CoFH clearblocks has been my greatest friend in this modpack. LOL I have a copy of my world with just GT oreblocks, everything else is removed for quite a distance around my base. While I love the idea of exploring for ores, I just did not want to spend all my time doing it.

@jason-McRay: I feel the same way why do I need to spend all my time looking for ores? Seriously, this becomes a problem for single-player in a mod as complicated as GregTech.

Edit: User pinging for names is something I'm new to, apologies if some other Jason got pinged instead of the correct Jason. :D

I don't know if it's possible to specify custom configs for single-player, but if it is, you should de-nerf the Ender Quarry recipe a bit so that mining for GregTech ores isn't so tedious. I was liking your modpack a lot, until all of the tedium of having to find massive amounts of ores stopped me from playing it further. The whole point of GregTech is automation, yet you have us manually digging for ores. Go figure, because that makes no kind of sense to me at all.

Cheers ...

BrickVoid
 

BrickVoid

Well-Known Member
Dec 2, 2012
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A quarry does not really help digging for GT ores.

Well, what does? I looked at Vajra but that requires getting past the Steam Era and well into, what was it, MV or HV era, I think.

In any case, my whole point is that automation of mining should be possible for those that don't like manual labor, or it's simply not worthwhile playing this modpack. I don't care about details, give me one form of early game mining automation that actually and really works, and is not horribly entangled in Thaumcraft research!

Cheers ...

BrickVoid
 

Blood Asp

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Jul 29, 2019
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As the GT ores are concentrated on a few, far spread veins, randomly setting up quarrys needs luck and/or huge energy supply to get you your stuff. You still mine a vein with a quarry or other miners once you have found them, but then an enderquarry would be overkill. IC2 advanced miner would be much better then.

If it comes down to it, cofh clearblocks is the best you have when you want to avoid searching for ores earlygame.
 

asb3pe

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Jul 29, 2019
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@jason-McRay: I feel the same way why do I need to spend all my time looking for ores? Seriously, this becomes a problem for single-player in a mod as complicated as GregTech.

This is misplaced and mis-aimed at Jason McRay - because, quite honestly, it's his modpack and not yours. Not to be rude, I'm just trying to state the obvious facts.

Another obvious fact is - in your single-player world, you DO have the right to play any way you choose. If you choose not to spend time looking for ore deposits, then there is the CoFH clearblocks command at your disposal.

So there shouldn't be any problem whatsoever. Jason has designed the modpack according to what he sees as appropriate for most players, which is the experience everyone will get by playing on a SMP multiplayer server setup. No cheats allowed! But in SSP singleplayer mode, we are free to play the game any way we like, including using CoFH or /gamemode 1 to "cheat" items in via creative mode.

My 2 cents.
 

Pyure

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Aug 14, 2013
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@jason-McRay: I feel the same way why do I need to spend all my time looking for ores? Seriously, this becomes a problem for single-player in a mod as complicated as GregTech.

Edit: User pinging for names is something I'm new to, apologies if some other Jason got pinged instead of the correct Jason. :D

I don't know if it's possible to specify custom configs for single-player, but if it is, you should de-nerf the Ender Quarry recipe a bit so that mining for GregTech ores isn't so tedious. I was liking your modpack a lot, until all of the tedium of having to find massive amounts of ores stopped me from playing it further. The whole point of GregTech is automation, yet you have us manually digging for ores. Go figure, because that makes no kind of sense to me at all.

Cheers ...

BrickVoid
You already played your threaten-to-quit card. Nobody cared.

This pack is specifically for people who want to play differently. Its definitely not for you. Nobody is going to make the oregen similar to other packs to suit "normal" players, because the pack is not for normal players.

This pack will always be tedious for you, so please, cut your losses and move on. There are a lot of excellent packs out there that will suit your playstyle better.
 

asb3pe

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Jul 29, 2019
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A quarry does not really help digging for GT ores.

Well, what does?

I cannot recommend the IC2 Mining Laser more highly. I can clear out an entire GT ore vein within 15 minutes, by putting it into "Horizontal" mode. In conjunction with my NanoSuit armor, and the Gravitation Suite chestplate upgrade (3m total EU stored), the Mining Laser usually takes one refill to clear an ore vein (i.e. one trip back to base to unload and recharge). Warning however, without the NanoSuit to charge it, the Mining Laser will run out of juice very quickly.

I also put the laser in Mining Mode, point it straight down, and with the flight capability of the Gravitation Suite chestplate, I can explore for ore deposits on a grid (every 3 chunks is the recommended distance) with almost no risk of danger, even from lava at the low elevations. Every 3 chunks, in a grid pattern, I make a one-block hole down to bedrock, and use the IC2 Analyzer thing (real name: "OV Scanner") to check for ore deposits around me.

The only real drawback to the IC2 Mining Laser is that it struggles mightily if you encounter the GregTech Red or Black granite deposits, and unfortunately, they quite often get in the way and really slow me down.
 
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Markhor

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Jul 29, 2019
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I'm definitely using that "copy world, clearblocks" thing right now. waiting on it to complete a huge swath of removal on the cloned world..

the mining laser, huh..surprised that wasn't removed. as for Quarries, the BC Quarry is disabled, Ender Quarry is not, it seems. and the Ender Quarry takes..things i've never heard of before. such is GregTech to me.

yeah SSP is "play at your own pace", really. this pack is a struggle for my sanity, patience, and wit..but I like the recipes. I like the "you're not able to magically assemble amazing stuff," but the ability to clear blocks is nice. if I was playing on SMP I'd definitely be trading for resources and stuff.
 

asb3pe

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Jul 29, 2019
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I use the CoFH copy of my world mainly just to generate waypoints for ores, then I go back into my "real" world and do everything by hand. So the only "cheat" I'm doing is saving time. At least that's how I justify it. LOL

By playing the game without cheating, you will do much more exploring and find many more things that way (such as finding a Division Sigil in an abandoned mineshaft minecart). So there are some drawbacks to using the CoFH method as a shortcut.
 

Markhor

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Jul 29, 2019
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how are you transferring waypoints in journeymap from one world to another?

edit: o ki can just rename the waypoint folder. that works
 
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starwolf

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Jul 29, 2019
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I find early game that sinking a mineshaft directly down and seeing what's there every 64 blocks in a grid from my base nets me most ores pretty quickly. Diamonds are always tough to find, unless you go diving for the railcraft geodes under the water. I've never missed a vein using that method.

The inspection shaft/grid thing is used even when I have my ender quarry later game to target veins of ores underground. It makes resource management a priority.

Then there's tin, but that's a struggle in itself. Late game has quite a few goodies that take time to attain... the whole reason I've played this modpack off and on since it's inception. Love it. I enjoy having to go more than 1km from my base to find everything/every biome.. much like TFC.

Man, if this pack could have TFC lol...
 

asb3pe

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Jul 29, 2019
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how are you transferring waypoints in journeymap from one world to another?

by hand :) each waypoint is its own separate file, they are found under the journeymap folder, then click data/sp/worldname/waypoints and there they all are. just copy/paste from one world to the other.
 
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asb3pe

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Jul 29, 2019
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I find early game that sinking a mineshaft directly down and seeing what's there every 64 blocks in a grid from my base nets me most ores pretty quickly. Diamonds are always tough to find, unless you go diving for the railcraft geodes under the water. I've never missed a vein using that method.

The inspection shaft/grid thing is used even when I have my ender quarry later game to target veins of ores underground. It makes resource management a priority.

Then there's tin, but that's a struggle in itself. Late game has quite a few goodies that take time to attain... the whole reason I've played this modpack off and on since it's inception. Love it. I enjoy having to go more than 1km from my base to find everything/every biome.. much like TFC.

Man, if this pack could have TFC lol...

yeah you don't need a jetpack for the grid method, just carry a few stacks of ladders and be real careful going downward (use the old two-block method so you never risk a death via falling or lava). my world is littered with old ladder holes. LOL but obv with a jetpack the method is much quicker, easier and safer.
 
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