Forestry farm is easy-to-do, and minimal size farm (heck even one quater of minimal size farm) nets you decent amount of rubber.How did you setup a rubber tree faem early on? Golems are now rip
Forestry farm is easy-to-do, and minimal size farm (heck even one quater of minimal size farm) nets you decent amount of rubber.How did you setup a rubber tree faem early on? Golems are now rip
Is anyone else experiencing a world load error or extremely long load time the first time a world is loaded after a cold boot of the PC or device you're using?
I've hit this issue this morning, what happened is that the world was selected and set up to load as I normally would initiate it, but the world loading did not occur and was not loading the world at all.
I'm not even sure what the cause of this issue is but I would like to know if anyone else is getting this same issue on 3.2.4.1 which is the version I'm running on.
Cheers ...
BrickVoid
You can't breed different humidity/temperature preference as far as I know, what you can do is breed higher tolerance so they can work in more but they can only produce specialties in the correct one anyway so that's regularly not useful, particularly as specialties tend to be more common with high tier bees.Bee question: I'm wondering if its actually possible to breed out the Damp trait of clay bees w/o using a genetic template/gendustry?
You can't breed different humidity/temperature preference as far as I know, what you can do is breed higher tolerance so they can work in more but they can only produce specialties in the correct one anyway so that's regularly not useful, particularly as specialties tend to be more common with high tier bees.
Yeah I kinda gave up after a few hours. What a waste of timeYou can't breed different humidity/temperature preference as far as I know, what you can do is breed higher tolerance so they can work in more but they can only produce specialties in the correct one anyway so that's regularly not useful, particularly as specialties tend to be more common with high tier bees.
Awesome thanks sir. I wonder, can the dampness trait be collected by the genetic sampler? Or, more specifically, the "Humidity: normal" trait? That way I could genetically modify a damp queen into non-damp.@Pyure
What @Xavion said.
If one had ExtraBees, you could use the Acclimitizer to get +5/-5 in Temp and Humidity. However, we dont' have that.
I believe the best we can do is +3/-3 Temp. and either +1/-1 or +2/-2 Humidity. It's best to build one's base in a 'Normal' humidity biome like Forest, Plains, etc. That way, just +1/-1 Humidity will allow Clay bees to function in your base. Otherwise, you're going to have to use Gendustry, which requires a not-insignificant amount of energy, i.e. at least mid-game.
Maybe keep an eye out for a nickel/cobalt vein. Cobalt is an amazing material for tools. I also enjoyed making Sapphire tools for a long time. I had to actually use a powderbarrel to mine my first bits of sapphire, then make a sapphire pickaxe, then go mine some more.Early game question ... what is the first decent tool should aim I for to clear out veins. At the moment I'm still really in the bronze age (just got my first turbine + bender going) and still using wrought iron picks (which are okay, by the way).
No, temperature and humidity wanted are species bound traits, the only way to change them is to change the species. It's just one of the catches of bees, partially because it'd defeat the point of jubilant/specialist products existing if you could just change bees to whatever biome you were in.Awesome thanks sir. I wonder, can the dampness trait be collected by the genetic sampler? Or, more specifically, the "Humidity: normal" trait? That way I could genetically modify a damp queen into non-damp.
Never know till I ask, thanks againNo, temperature and humidity wanted are species bound traits, the only way to change them is to change the species. It's just one of the catches of bees, partially because it'd defeat the point of jubilant/specialist products existing if you could just change bees to whatever biome you were in.
Re "Lastly": Totally agree, since you have several stacks worth of metals per vein(once all the ore is processed) it's totally not worth going "minecraft" on the veins and clearing all of them out, just mark it and come back to pick up a stack or more when you need it... especially early on, it's better IMO to get some, upgrade your machine park, get better tools, go back and get more... With Thaumcraft and GT in LV tech-level (maybe even steam age?) you can mine one stack of brown limonite, process in TC, then macerator -> yields an easy 196 Iron/Steel for very little work.Maybe keep an eye out for a nickel/cobalt vein. Cobalt is an amazing material for tools. I also enjoyed making Sapphire tools for a long time. I had to actually use a powderbarrel to mine my first bits of sapphire, then make a sapphire pickaxe, then go mine some more.
A plus-side to sapphire is that you go through fewer materials since you don't need to turn them into plates first.
Lastly: Avoid the temptation to "clear out" veins. I tend to carve out slices of a vein at a time and come back a few days later if/when I need more. It helps if you take the time to dig tunnels to all veins within a reasonable distance. I can get to any vein within 300m of my base without going outside, and all my veins are marked on journeymap like (Copper Ore, Y30, Still Viable), so that I know which mineshaft-level I can access it from (doesn't always correspond to the exact level of the vein) and how depleted that vein is.
Maybe keep an eye out for a nickel/cobalt vein. Cobalt is an amazing material for tools. I also enjoyed making Sapphire tools for a long time. I had to actually use a powderbarrel to mine my first bits of sapphire, then make a sapphire pickaxe, then go mine some more.
A plus-side to sapphire is that you go through fewer materials since you don't need to turn them into plates first.
Lastly: Avoid the temptation to "clear out" veins. I tend to carve out slices of a vein at a time and come back a few days later if/when I need more. It helps if you take the time to dig tunnels to all veins within a reasonable distance. I can get to any vein within 300m of my base without going outside, and all my veins are marked on journeymap like (Copper Ore, Y30, Still Viable), so that I know which mineshaft-level I can access it from (doesn't always correspond to the exact level of the vein) and how depleted that vein is.
Why not just process the ores that are in salt veins? They yield a low but easy source of lithium, and if you have the tech needed you could always use clay to get lithium.Nice - I found a Nickel/Cobalt/Sapphire vein in the nether en route to finding sulfur (also found two chalco veins, two limonite).
No, I agree - by 'clear out' I just meant to strip quickly. I usually give up after three or so stacks of my target ore. I hate 'wasting' picks on stone though
On another note I've been pretty lucky in this world, I think, although I took a long time finding chalcopyrite or tetrahedrite veins. Tin I found falling into a small hole in the side of a hill - you couldn't make that up. The only vein I'd like to find now is Tungstate to get lithium for batteries.
Why not just process the ores that are in salt veins? They yield a low but easy source of lithium, and if you have the tech needed you could always use clay to get lithium.