[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Vliro

New Member
Jul 29, 2019
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The xact crafter allows duplication for some reason o_O I crafted nand chips(basic recipe) and right clicked and got 64 of them, without losing any materials; not like I had enough for it anyways considering I only had 20x refined casing. For clarification I am survival and I am not op on my server, I just got 64 of them. It persisted through relog.

edit: if you shift-click a recipe in the crafter and it fails to update(which it does a lot) you can take the previous item which kicks you out of the server.
 
B

Bob Lawblah

Guest
turns out something was really weird with my creative mode testing world. I deleted everything, set it up again and it(the steam compressor) worked perfectly. Strange. Although now i have a "error extracting native libraries" error when I start ftb. The vent was not blocked as well. On a side note, i really appreciate the help you guys have been giving me, thanks a ton!
 

BrickVoid

Well-Known Member
Dec 2, 2012
593
57
54
Is anyone else experiencing a world load error or extremely long load time the first time a world is loaded after a cold boot of the PC or device you're using?

I've hit this issue this morning, what happened is that the world was selected and set up to load as I normally would initiate it, but the world loading did not occur and was not loading the world at all.

I'm not even sure what the cause of this issue is but I would like to know if anyone else is getting this same issue on 3.2.4.1 which is the version I'm running on.

Cheers ...

BrickVoid
 

Tyriael_Soban

New Member
Jul 29, 2019
466
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0
Is anyone else experiencing a world load error or extremely long load time the first time a world is loaded after a cold boot of the PC or device you're using?

I've hit this issue this morning, what happened is that the world was selected and set up to load as I normally would initiate it, but the world loading did not occur and was not loading the world at all.

I'm not even sure what the cause of this issue is but I would like to know if anyone else is getting this same issue on 3.2.4.1 which is the version I'm running on.

Cheers ...

BrickVoid

I got that when i updated to 2.3.4, thaumictinkerer was not working correctly it seemed and when i attempted to load the world, it would fail its initialization and abort the world load cycle - i had to do a fresh install of the pack to fix the problem, check your logs.
I've noticed though, that the world does have an issue much like what we had when 1.7.10 initially launched - sometimes my world will, "give up" loading chunks and the only way to force them back in is to reload the world... i havnt had this since prior to fastcraft being added to the pack.
 

Xavion

New Member
Jul 29, 2019
1,025
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Bee question: I'm wondering if its actually possible to breed out the Damp trait of clay bees w/o using a genetic template/gendustry?
You can't breed different humidity/temperature preference as far as I know, what you can do is breed higher tolerance so they can work in more but they can only produce specialties in the correct one anyway so that's regularly not useful, particularly as specialties tend to be more common with high tier bees.
 

MigukNamja

New Member
Jul 29, 2019
2,202
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You can't breed different humidity/temperature preference as far as I know, what you can do is breed higher tolerance so they can work in more but they can only produce specialties in the correct one anyway so that's regularly not useful, particularly as specialties tend to be more common with high tier bees.

@Pyure

What @Xavion said.

If one had ExtraBees, you could use the Acclimitizer to get +5/-5 in Temp and Humidity. However, we dont' have that.

I believe the best we can do is +3/-3 Temp. and either +1/-1 or +2/-2 Humidity. It's best to build one's base in a 'Normal' humidity biome like Forest, Plains, etc. That way, just +1/-1 Humidity will allow Clay bees to function in your base. Otherwise, you're going to have to use Gendustry, which requires a not-insignificant amount of energy, i.e. at least mid-game.
 

SolManX

New Member
Jul 29, 2019
987
-1
1
Early game question ... what is the first decent tool should aim I for to clear out veins. At the moment I'm still really in the bronze age (just got my first turbine + bender going) and still using wrought iron picks (which are okay, by the way).
 

Xavion

New Member
Jul 29, 2019
1,025
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0
Whatever picks you have the resources for really, depends what veins you've found. Wrought iron, steel, damascus steel, and thaumium are all based off iron and solid choices, the last two require thaumcraft to make however, damascus steel just being a more durable steel and while thaumium only has the durability of an iron pick it has T3 mining and Fortune 2, or you can make a vanilla style thaumium pick for T3 mining and 400 durability.
 

SolManX

New Member
Jul 29, 2019
987
-1
1
Thanks Xavion, will have a look at damascus steel.

I suppose I meant electric/magic tools that do a lot of the work for you though. It's not like I'm close or anything, but would like to at least aim for something a little better.
 
F

FutureCode

Guest
All the early thaumcraft transmutable materials are awesome. Damascus steel for durability/damage, steeleaf for fortune/looting, and knightmetal for early LV3 tools.
 
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Pyure

Not Totally Useless
Aug 14, 2013
8,334
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383
Waterloo, Ontario
You can't breed different humidity/temperature preference as far as I know, what you can do is breed higher tolerance so they can work in more but they can only produce specialties in the correct one anyway so that's regularly not useful, particularly as specialties tend to be more common with high tier bees.
Yeah I kinda gave up after a few hours. What a waste of time :)

@Pyure

What @Xavion said.

If one had ExtraBees, you could use the Acclimitizer to get +5/-5 in Temp and Humidity. However, we dont' have that.

I believe the best we can do is +3/-3 Temp. and either +1/-1 or +2/-2 Humidity. It's best to build one's base in a 'Normal' humidity biome like Forest, Plains, etc. That way, just +1/-1 Humidity will allow Clay bees to function in your base. Otherwise, you're going to have to use Gendustry, which requires a not-insignificant amount of energy, i.e. at least mid-game.
Awesome thanks sir. I wonder, can the dampness trait be collected by the genetic sampler? Or, more specifically, the "Humidity: normal" trait? That way I could genetically modify a damp queen into non-damp.
I do have a sampler already, but I ran outta diamonds before I could get that trait :p
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Early game question ... what is the first decent tool should aim I for to clear out veins. At the moment I'm still really in the bronze age (just got my first turbine + bender going) and still using wrought iron picks (which are okay, by the way).
Maybe keep an eye out for a nickel/cobalt vein. Cobalt is an amazing material for tools. I also enjoyed making Sapphire tools for a long time. I had to actually use a powderbarrel to mine my first bits of sapphire, then make a sapphire pickaxe, then go mine some more.

A plus-side to sapphire is that you go through fewer materials since you don't need to turn them into plates first.

Lastly: Avoid the temptation to "clear out" veins. I tend to carve out slices of a vein at a time and come back a few days later if/when I need more. It helps if you take the time to dig tunnels to all veins within a reasonable distance. I can get to any vein within 300m of my base without going outside, and all my veins are marked on journeymap like (Copper Ore, Y30, Still Viable), so that I know which mineshaft-level I can access it from (doesn't always correspond to the exact level of the vein) and how depleted that vein is.
 
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Xavion

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Jul 29, 2019
1,025
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Awesome thanks sir. I wonder, can the dampness trait be collected by the genetic sampler? Or, more specifically, the "Humidity: normal" trait? That way I could genetically modify a damp queen into non-damp.
No, temperature and humidity wanted are species bound traits, the only way to change them is to change the species. It's just one of the catches of bees, partially because it'd defeat the point of jubilant/specialist products existing if you could just change bees to whatever biome you were in.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
No, temperature and humidity wanted are species bound traits, the only way to change them is to change the species. It's just one of the catches of bees, partially because it'd defeat the point of jubilant/specialist products existing if you could just change bees to whatever biome you were in.
Never know till I ask, thanks again :)
 
S

Sven "flamestrider"

Guest
Maybe keep an eye out for a nickel/cobalt vein. Cobalt is an amazing material for tools. I also enjoyed making Sapphire tools for a long time. I had to actually use a powderbarrel to mine my first bits of sapphire, then make a sapphire pickaxe, then go mine some more.

A plus-side to sapphire is that you go through fewer materials since you don't need to turn them into plates first.

Lastly: Avoid the temptation to "clear out" veins. I tend to carve out slices of a vein at a time and come back a few days later if/when I need more. It helps if you take the time to dig tunnels to all veins within a reasonable distance. I can get to any vein within 300m of my base without going outside, and all my veins are marked on journeymap like (Copper Ore, Y30, Still Viable), so that I know which mineshaft-level I can access it from (doesn't always correspond to the exact level of the vein) and how depleted that vein is.
Re "Lastly": Totally agree, since you have several stacks worth of metals per vein(once all the ore is processed) it's totally not worth going "minecraft" on the veins and clearing all of them out, just mark it and come back to pick up a stack or more when you need it... especially early on, it's better IMO to get some, upgrade your machine park, get better tools, go back and get more... With Thaumcraft and GT in LV tech-level (maybe even steam age?) you can mine one stack of brown limonite, process in TC, then macerator -> yields an easy 196 Iron/Steel for very little work.
If you go full on clear mode early you'll find that you run out of tools for no reason, better to space out your mining so that you can vary playing in the base with some outdoor activities ;)
I'm soon making my HV drill with a iridium drill-bit, tier 4 mining here we go :)
 

SolManX

New Member
Jul 29, 2019
987
-1
1
Maybe keep an eye out for a nickel/cobalt vein. Cobalt is an amazing material for tools. I also enjoyed making Sapphire tools for a long time. I had to actually use a powderbarrel to mine my first bits of sapphire, then make a sapphire pickaxe, then go mine some more.

A plus-side to sapphire is that you go through fewer materials since you don't need to turn them into plates first.

Nice - I found a Nickel/Cobalt/Sapphire vein in the nether en route to finding sulfur (also found two chalco veins, two limonite).

Lastly: Avoid the temptation to "clear out" veins. I tend to carve out slices of a vein at a time and come back a few days later if/when I need more. It helps if you take the time to dig tunnels to all veins within a reasonable distance. I can get to any vein within 300m of my base without going outside, and all my veins are marked on journeymap like (Copper Ore, Y30, Still Viable), so that I know which mineshaft-level I can access it from (doesn't always correspond to the exact level of the vein) and how depleted that vein is.

No, I agree - by 'clear out' I just meant to strip quickly. I usually give up after three or so stacks of my target ore. I hate 'wasting' picks on stone though :)

On another note I've been pretty lucky in this world, I think, although I took a long time finding chalcopyrite or tetrahedrite veins. Tin I found falling into a small hole in the side of a hill - you couldn't make that up. The only vein I'd like to find now is Tungstate to get lithium for batteries.
 
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Sven "flamestrider"

Guest
Nice - I found a Nickel/Cobalt/Sapphire vein in the nether en route to finding sulfur (also found two chalco veins, two limonite).



No, I agree - by 'clear out' I just meant to strip quickly. I usually give up after three or so stacks of my target ore. I hate 'wasting' picks on stone though :)

On another note I've been pretty lucky in this world, I think, although I took a long time finding chalcopyrite or tetrahedrite veins. Tin I found falling into a small hole in the side of a hill - you couldn't make that up. The only vein I'd like to find now is Tungstate to get lithium for batteries.
Why not just process the ores that are in salt veins? They yield a low but easy source of lithium, and if you have the tech needed you could always use clay to get lithium.