If it did we'd have fixed it days ago..An opis run should tell you exactly what is loading those chunks.
If it did we'd have fixed it days ago..An opis run should tell you exactly what is loading those chunks.
Try them in crafting grid regardless. Just place them and try to click the output slot. It MIGHT work. My VF gives me "id" coolant cells though.I tested the 10k coolant cell thing on latest pack version, they are indeed going into the vacuum freezer as :1 and coming out as :1, which won't work in the overclocker recipe.
We posted at the same time almost the same thing *GRIN* thats nice combo.I have found a reason why some of you are not able to craft Dual Fuel Rods. I first thought its a GT/IC2 issue, but thanks to @Blood Asp he pointed me at one script I forgot it has been added. So if you want to fix that before the next pack release (no ETA on that release): https://github.com/JasonMcRay/InfiTech-1.7/blob/master/scripts/gt_ic2.zs#L25-L27
Line 25 should be: var fuelRodMOX = <IC2:reactorMOXSimple:1>;
and Line 27 should be: var fuelRodUranium = <IC2:reactorUraniumSimple:1>;
As for Overclocker Upgrades. I did not took a look at them, because as usual I forgot (gonna quote @Blood Asp: No github, higher chance that i forget)
I have made an issue on the github: https://github.com/JasonMcRay/InfiTech-1.7/issues/377
Feel free to add recipes you will find not working into that thread. Be aware that the testing of the list is made in always latest version of coresponding mods, so if you will see there it is fixed, it does not necessary mean that it is fixed in pack release.
What about the bug I described on the prev page?
anybody seen such a bug? without a reason, canvas bags cant be open, arrows cant be shot and food cant be eaten. everything else looks fine..
What about the bug I described on the prev page?
anybody seen such a bug? without a reason, canvas bags cant be open, arrows cant be shot and food cant be eaten. everything else looks fine..
I remember faintly.... It was caused when you collected vanilla food by right clicking the crops... Dont remember which mod was the cause... i am searching the diferent githubs/issue trackers but can't find it...Jason? I remember this, on our dev server we had it once or twice. I can't remember what was causing this though, maybe you can.
Yes I also vaguely recall Hunger Overhaul causing this.Found something: https://github.com/progwml6/HungerOverhaul/issues/87
However its with Random Things mod, which we dont have since v3
Found also this: https://github.com/progwml6/HungerOverhaul/issues/101 so someone already reported that on the MCF (and that someone seems to be me )
Sorry to add to the list of 'bugs', but my ender io conduits (fluid, item and/or redstone) are intermittently disappearing and re-appearing. It's not game breaking, of course.
If you're using a Yeta wrench make sure the mode isn't set to make some of them invisible. If it is they'll only disappear when holding the wrench which could be confusing to people not familiar with everything the Yeta wrench can do.
In other news, chickens not too bright.
Felt kind of bad sacrificing a baby chicken like that until I saw the recipe for the Carpenter.
Sorry to add to the list of 'bugs', but my ender io conduits (fluid, item and/or redstone) are intermittently disappearing and re-appearing. It's not game breaking, of course.
Jason mentioned in one of his vids (I watch 'em all) that it was optifine causing it for him, but I don't have that installed.
Is this worth me raising an issue on the github?
Github. And if you can, please directly to https://github.com/SleepyTrousers/EnderIO/issuesSorry to add to the list of 'bugs', but my ender io conduits (fluid, item and/or redstone) are intermittently disappearing and re-appearing. It's not game breaking, of course.
Jason mentioned in one of his vids (I watch 'em all) that it was optifine causing it for him, but I don't have that installed.
Is this worth me raising an issue on the github?