[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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DarknessShadow

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Jul 29, 2019
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This is bad :/
I'm somehow losing distilled water in my reactor system.
I started with a full drum (after the Steam Generators were already filled) and now im down to 50% and I have no idea where it is going.
 

Joel Falk

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Jul 29, 2019
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Think it's a known problem, don't remember where it is lost thought. The amount is quite small so you can solve it by setting up a small array of solar boilars that keeps refilling on distilled water.
 

Pyure

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Aug 14, 2013
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This is bad :/
I'm somehow losing distilled water in my reactor system.
I started with a full drum (after the Steam Generators were already filled) and now im down to 50% and I have no idea where it is going.
Can you please try with the latest version of gt5u? There were a number of changes to the closed-loop math.

Be aware that if any steam ever gets voided (for instance if a hatch fills up) you will lose distilled water.

Also, see the bottom of the gamepedia wiki entry for the Large Heat Exchanger, there's been some changes you may be interested in.
 

DarknessShadow

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Jul 29, 2019
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Can you please try with the latest version of gt5u? There were a number of changes to the closed-loop math.

Be aware that if any steam ever gets voided (for instance if a hatch fills up) you will lose distilled water.

Also, see the bottom of the gamepedia wiki entry for the Large Heat Exchanger, there's been some changes you may be interested in.
But it does not have anything do to with gregtech ... ?
 

Aiwendil

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Jul 29, 2019
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I know AE2 meteor worldgen is disabled, is there any source of sky stone blocks (asteroid dimension maybe)? I see you can breed magic bees for it but you require a block of sky stone present for that mutation to occur. I guess you could use the mutagen machine to force the mutation to get around the normal requirement.

Mutatron is your only option, it doesn't care about "block x under apiary" requirement.
 

DarknessShadow

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Jul 29, 2019
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Hmm. Forgot you were using all ic2 stuff. Not sure where you'd lose water there but I never tested it as much.

Fwiw the GT setup may more reliable. I think I got a bit more power than that too
How much power can i get from 2000HU/t with the large heat exchanger?
 

Jason McRay

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Jul 29, 2019
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v3.1.7 update is comming. Bugfixes everywhere. Comming to you in just about 30 minutes.
Mod Updates:
- BDLib -> 1.9.2.102
- Bibliocraft -> 1.10.6
- BluePower -> 0.2.962
- BuildCraft -> 7.0.20
- BuildCraft Compat -> 7.0.11
- EnderCore -> 0.0.1.17_alpha
- EnderIO -> 2.3.0.407
- EnderZoo -> 1.0.15.32
- Galacticraft -> 3.0.12.357
- Gendustry -> 1.6.0.118
- GregTech -> 5.08.27
- HardcoreEnderExpansion -> 1.8.3
- IndustrialCraft 2 -> 2.2.763
- LogisticsPipes -> 0.9.2.33
- MalisisCore -> 0.12.7
- MalisisDoors -> 1.9.4
- ModTweaker 2 -> 0.9.2
- NEIIntegration -> 1.0.12
- OpenComputers -> 1.5.15.31
- PneumaticCraft -> 1.10.5-118
- Railcraft -> 9.7.0.0

New Mods:
- INpureCore
Changes:
- Large Turbine and Large Heat Exchanger overhaul
- Bronze Dust and Advanced Circuit Achievements now use OreDict
- Fixed Molten VibrantAlloy and Molten PulsatingIron recipes
- Added tooltips for auto-outpud guid buttons
- NEI Support for UUMatter Recipes
- Fixed nether quartz duplication with Lathe.
- Also some items now cant be crafted using Pure Nether Quartz due to this.
- Transfer nodes and pipes enabled
- Transfer Node and pipe recipes added and tiered. Nodes require QED crafting.
- Dimension transceiver energy cost raised from stupidly low to reasonable high in comparison to other teleportation methods.
- Lowered Transceiver cost for teleporting direct fluids to 100RF/t. To save evergy you should first put the liquid into some sort of Fluid Container, and then transfer that.
- Disabled Dire Slimes until their spawning work properly with GT shovels.
- Fixed Ender Dragon destroying protected blocks
- Fixed HEE Curses not getting used when placed on blocks
- Fixed Nutrient biome bonus being always 0 for IC2 crops
- Fixed fueling of Tier 3 Rockets
- Raised ammount of Item Conduits per craft (2 -> 6), since the crafting recipe uses Medium Pipes and not small ones. keeping it in line with other Conduit recipes (fluid)
- Massively culled NEI entries
- Removed Thermionic Tube requirement inside Gearbox, Hatch, Valve and Controller recipes. Also changed requirement of Steel Gears to Small Steal Gears.
- Concussion Creepers no longer TP players to void
- Fixed crash with Toggle Latch
- Changed recipes for ME Conduits.
- Added cleaning process to clear colored ME cables back to non colored ones inside Chemical Bath + Chlorine.
- Fixed crash with IC2 Fluid Regulator
- SAG Mill is better for processing Gem Ores if you want more gem dusts
 

Blood Asp

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Jul 29, 2019
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What items are all blacklisted for the recycler?
All Stone, Cobblestone and Sand products. All small and tiny dusts or nuggets. Snowballs. Covers. Maybe a few more i do not remember.

How much power can i get from 2000HU/t with the large heat exchanger?
How much hot coolant per second is that? Because at maximum 8000L per second you will get about 6k eu/t I'd say.

2HU/t = 1EU/t with normal steam or sterling generator.
1 Bucket Hot coolant = 10.000EU

Using superheated steam gives a 50% bonus.
 

Pyure

Not Totally Useless
Aug 14, 2013
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How much power can i get from 2000HU/t with the large heat exchanger?
Depends mostly on the rotor. I did a test with your reactors which produced closer to 2100 hu/s, which is also 2100 hot coolant per second.

I think I used the lhe with a #15 circuit to get the superheated threshold low enough. I forget which rotor I used but i think it produced 1700-1800 eu/t between the two turbines. Large rotors have a huge bonus on them.

How much hot coolant per second is that? Because at maximum 8000L per second you will get about 6k eu/t I'd say (rough calculation in my head so I may be wrong)
Iirc, hu/s translates 1:1 for hot coolant
 
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MigukNamja

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Jul 29, 2019
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Stupid question for @Pyure, @Blood Asp @DarknessShadow @Joel Falk, or anyone else who knows:

I'm on 3.1.6 of the pack, which is using gregtech_1.7.10-5.08.26.jar, and I'd like to get a GT-style fluid working, which I think means:

5x5x5 IC2 reactor with some number of fluid ports with fluid ejectors in them.

Questions:

1. Do I need to update my GT version for closed-loop operation ? (i.e. prime the reactor with IC2 coolant the heat exhanger with distilled water, but no further coolant or distilled water after that).

2. If the reactor design is capable of, say, 900 Hu/s, how many ports do I need ? (1 port per 100 Hu/s ?)

3. For external machines to the reactor, do I just need GT heat exhanger and GT (regular) Turbine if I'm doing regular steam only ?

4. For the IC2 coolant, I'm assuming I pipe it out from the reactor to the GT heat exhanger, then pipe it back in, correct ? If so, how many fluid ports do I need on the IC2 reactor for insertion (just 1) ?

i.e. I'm trying to keep it simple for my first fluid reactor. I've watched several IC2 fluid reactor (pressure vessel) videos, but I'm guessing most of the external IC2-specific blocks don't apply for the brand-new GT heat exhanger and turbine.
 

Pyure

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Aug 14, 2013
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Waterloo, Ontario
Stupid question for @Pyure, @Blood Asp @DarknessShadow @Joel Falk, or anyone else who knows:

I'm on 3.1.6 of the pack, which is using gregtech_1.7.10-5.08.26.jar, and I'd like to get a GT-style fluid working, which I think means:
Good questions, most of which I actually had to go find answers to myself a week or two ago. Let me begin by suggesting you get version .27 of GT5u, since it fixes/updates many of the mechanics you're looking at.


5x5x5 IC2 reactor with some number of fluid ports with fluid ejectors in them.

Questions:

1. Do I need to update my GT version for closed-loop operation ? (i.e. prime the reactor with IC2 coolant the heat exhanger with distilled water, but no further coolant or distilled water after that).
Yes, see above. People reported problems with the closed loop in v26 and I couldn't get it working. It appears to be 99.9999% perfect in .27. Every once in a blue moon you may gain or accumulate a mB of distilled water. Warning: if any steam ever gets voided anywhere in the system, you will lose water. And between the LHE and the Turbines, there's several hatches involved where steam get can voided.

2. If the reactor design is capable of, say, 900 Hu/s, how many ports do I need ? (1 port per 100 Hu/s ?)
Two: one input, one output. You can put a fluid-ejection module in the output, although it doesn't appear to be necessary. I also don't think the output needs to be "pulling" in the case of eIO: just having it as an "output only" pipe works.

3. For external machines to the reactor, do I just need GT heat exhanger and GT (regular) Turbine if I'm doing regular steam only ?
And possibly a fluid regulator, although if you're attempting a closed loop, this shouldn't be necessary: you want all steam to go into the turbines always. The fluid regulator costs around 10 eu/t to run btw.

4. For the IC2 coolant, I'm assuming I pipe it out from the reactor to the GT heat exhanger, then pipe it back in, correct ? If so, how many fluid ports do I need on the IC2 reactor for insertion (just 1) ?
Yep, just one. Hot coolant goes in the bottom of the LHE. Cold coolant comes out the top and goes back into the (single) 5x5 input port.

i.e. I'm trying to keep it simple for my first fluid reactor. I've watched several IC2 fluid reactor (pressure vessel) videos, but I'm guessing most of the external IC2-specific blocks don't apply for the brand-new GT heat exhanger and turbine.
Yep, there's no youtube on this stuff yet :)

I personally really like the GT version, but there's some considerable downsides. 1) steam can get voided (doesn't happen with IC2, where stuff just stops), and 2) LHE can explode. On the other hand, if the IC2 system ever clogs up for any reason, hot coolant builds up in the reactor and it explodes. So LHE explosions aren't so bad :p
 
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Pyure

Not Totally Useless
Aug 14, 2013
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Guys, this is how each Integrated Circuit level affects the efficiency of the LHE.

@DarknessShadow, you probably want a #14 chip, unless you think you're consistently getting more than 2200, in which case you want a #13.

upload_2015-8-17_10-52-15.png


You always want the lowest-chip setting you can get superheated steam from, for efficiency reasons. Alternately, you can go the IC2 route which is more efficient at the worse settings, but requires considerably more infrastructure and multiples of 100 hu/s.


Code:
Configuration Penalty Efficiency HC SHS
1 0.00% 100.00% 4000 2000
2 1.50% 98.50% 3850 1896
3 3.00% 97.00% 3700 1795
4 4.50% 95.50% 3550 1695
5 6.00% 94.00% 3400 1598
6 7.50% 92.50% 3250 1503
7 9.00% 91.00% 3100 1411
8 10.50% 89.50% 2950 1320
9 12.00% 88.00% 2800 1232
10 13.50% 86.50% 2650 1146
11 15.00% 85.00% 2500 1063
12 16.50% 83.50% 2350 981
13 18.00% 82.00% 2200 902
14 19.50% 80.50% 2050 825
15 21.00% 79.00% 1900 751
16 22.50% 77.50% 1750 678
17 24.00% 76.00% 1600 608
18 25.50% 74.50% 1450 540
19 27.00% 73.00% 1300 475
20 28.50% 71.50% 1150 411
21 30.00% 70.00% 1000 350
22 31.50% 68.50% 850 291
23 33.00% 67.00% 700 235
24 34.50% 65.50% 550 180
25 36.00% 64.00% 400 128