[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Hlaaftana

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Jul 29, 2019
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Not that I know of, I'm pretty sure the only way is by standing there with wands in your hotbar.

On a different note is there a pre MineChem option that can act as a resource sink for several thousand netherwart and candleberries? I've acquired quite a few more then expected from my farm and have no idea what to do with them.
For the candleberries, you can use them to make candles and hardened leather. You can also use both of them for IC2 biomass.
 

MigukNamja

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Jul 29, 2019
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@MigukNamja can make your eyes bleed with ethanol numbers from this pack if necessary.

@Dlur100

Forestry is HARD mode in this pack. Most packs use Forestry EASY or NORMAL. In HARD, all energy costs are increased 4x and Ethanol energy from Ethanol is reduced. To even *break even*, you're going to have to have the most efficient machine setup possible, which is:

Forestry Fermenter using juice and mulch or fertilizer
LV Fluid Extractors (for the apple juice)
LV Distillery (to convert biomass from Fermenter to ethanol)

...and you *might* just break even, energy-wise. To be net positive, you'll have to breed some decent saplings. Try for Mahoe as the base sapling. That will get you energy positive. Then, to increase throughput, you'l need to breed in traits from other tree saplings. You can use Gendustry or Binnie's to help with traits.
 

gatsu

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Jul 29, 2019
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Dentvar, re: wand foci I ran into the same issue. to fix it I had to unbind all other f-key bindings in the controls menu.
 

gatsu

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Jul 29, 2019
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Has anyone been able to create uranium fuel rods for nuclear reactors? I can't seem to find or produce uranium-235.
 

Omicron

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Jul 29, 2019
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Is there a decent earlygame leather source in this pack? I can name four mods which let you manufacture leather out of something like rotten flesh, but none of them are present. There only seems MineChem, which is unfortunately a later-game option... at which point there's little to no need for leather anymore.

I've just spent three hours exploring and the only vanilla animals I've seen are sheep. The rest is all spammed up with Project Zulu animals that don't have any useful drops. All I want is a few small leather pieces to make a thaumonomicon...


EDIT: and, different question. How do I remove bronze fluid pipes? It says "effective tool: wrench", but when I equip my wrench it does nothing to the pipe. Neither left nor rightclicking, neither normal or sneaking. What am I missing?
 
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Dlur100

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Jul 29, 2019
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To remove GT pipes it has to be a GT wrench (there's a few different wrenches). Also, to remove GT wires/cables you need a GT wire cutter.
 

starwolf

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Jul 29, 2019
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Is there a decent earlygame leather source in this pack? I can name four mods which let you manufacture leather out of something like rotten flesh, but none of them are present. There only seems MineChem, which is unfortunately a later-game option... at which point there's little to no need for leather anymore.

I've just spent three hours exploring and the only vanilla animals I've seen are sheep. The rest is all spammed up with Project Zulu animals that don't have any useful drops. All I want is a few small leather pieces to make a thaumonomicon...


EDIT: and, different question. How do I remove bronze fluid pipes? It says "effective tool: wrench", but when I equip my wrench it does nothing to the pipe. Neither left nor rightclicking, neither normal or sneaking. What am I missing?
Project Zulu animals drop alot of fur, which can just be shapelessly crafted into leather.
As for the pipes, you would think right-clicking would do it like in previous packs, but no, you beat it with a gregtech wrench. FYI cabling is removed by wire cutters using same method.
 

Dlur100

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Jul 29, 2019
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@Dlur100

Forestry is HARD mode in this pack. Most packs use Forestry EASY or NORMAL. In HARD, all energy costs are increased 4x and Ethanol energy from Ethanol is reduced. To even *break even*, you're going to have to have the most efficient machine setup possible, which is:

Forestry Fermenter using juice and mulch or fertilizer
LV Fluid Extractors (for the apple juice)
LV Distillery (to convert biomass from Fermenter to ethanol)

...and you *might* just break even, energy-wise. To be net positive, you'll have to breed some decent saplings. Try for Mahoe as the base sapling. That will get you energy positive. Then, to increase throughput, you'l need to breed in traits from other tree saplings. You can use Gendustry or Binnie's to help with traits.
I'm in the process of breeding Mahoes now in my "greenhouse". Would crossing Blue Mahou with Sugar Maple be a good start? It appears Sugar Maple has the highest biomass rating of any non hybrid.
 

Omicron

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Jul 29, 2019
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To remove GT pipes it has to be a GT wrench (there's a few different wrenches). Also, to remove GT wires/cables you need a GT wire cutter.

Project Zulu animals drop alot of fur, which can just be shapelessly crafted into leather.
As for the pipes, you would think right-clicking would do it like in previous packs, but no, you beat it with a gregtech wrench. FYI cabling is removed by wire cutters using same method.

It is a GregTech wrench. A lead one, if it matters (I happened to have the ingots lying around and being useless). I can use it to leftclick dismantle the boiler, that works just fine, like the tooltip tells me. But the pipes completely ignore any attempts of wrenching them, regardless of left or rightclicks.

As for the fur, I've never gotten one and I have killed over a dozen Project Zulu animals of all shapes (including furry ones like bears). But I suppose I can go try again. Bears annoy me anyway. :p
 

Pyure

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Aug 14, 2013
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Waterloo, Ontario
It is a GregTech wrench. A lead one, if it matters (I happened to have the ingots lying around and being useless). I can use it to leftclick dismantle the boiler, that works just fine, like the tooltip tells me. But the pipes completely ignore any attempts of wrenching them, regardless of left or rightclicks.

As for the fur, I've never gotten one and I have killed over a dozen Project Zulu animals of all shapes (including furry ones like bears). But I suppose I can go try again. Bears annoy me anyway. :p
Omicron, all GT blocks can be "broken" with a GT wrench, and your lead one will work fine. Can you should a screenshot if its still giving you grief?

I think you already know this, but you have to "break" the block, not just left-click it.

Also, just for future reference: eventually you're going to accidentally place a "cover" on a GT pipe/machine (such as an Iron Plate), and have no idea how to remove it. In this case, you need a crowbar.
 

gatsu

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Jul 29, 2019
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To the author of the modpack: Thumbs up on this. Up until a couple months ago, I had only played vanilla minecraft. I was then invited to play on an infitech2 server--very high learning curve, but rewarding. I first plumbed the depths of thaumcraft 4, and later leveraged that to assist me with other operations. For example, the mob summoning (from Thaumic Tinkerer, I believe), has come in handy for generating unlimited iron, gold, and gunpowder; infused seeds for generating diamonds; the magic mirror system is great for transporting quarry output back to the base; the thirsty tank is great for keeping those combustion engines cooled; and of course, that osmotic enchanter to keep me and my fellow players geared up and able to handle damned near any hostile situation--blood moon? Pfft.....child's play compared to the eldritch plane (which is laughably easy once you set up corporeal attractors!).

I do have *some* gripes, tho--I never hunted for documentation on the modpack, so it's probably my fault for not RTFM. But, if I'm wrong about any of this, I'd love some pointers! Also, as a disclaimer, I recognize that trying to get 144 modules to play nicely together is a herculean effort, and want to state that overall I'm loving this modpack!

1. Big reactors....thought I'd be able to generate power. Nope! No way to tap it (although I am aware that I might be able to set it up just to generate steam for turbines).

2. Nuclear reactors...thought I'd be able to create uranium fuel rods. Nope! No way to generate or find Uranium-235.

3. GT Solar Panels don't seem to be craftable past the 1EU/t stage.

4. Rocket fuel created outside of the Galacticraft Refinery can't be put into the GC fuel containers so that I could fuel up the Tier 1 rocket.

5. Crashes! I reported an issue where the infused seed farm produced an unnamed Biomes O'Pleny sapling that I accidentally picked up, resulting in me never able to stay logged in for more than a second to the server; finally fixed it by holding down an item key to switch what I'm holding AS I'm logging in. I also found a way to crash the entire server by using a Thaumcraft 4 Inventarium to set up an inventory system on a series of gold and iron chests. Eventually I dismantled it due to the persistent problems; when I did so, I came to the realization that I screwed up the configuration by setting up requisition systems for some of my chest groups instead of my unseen scribes (or w/e they're called)--that may have contribuetd to the issue; or, possibly my use of the iron and gold chests? Also, I sometimes get random client crashes.
 

Omicron

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Jul 29, 2019
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Omicron, all GT blocks can be "broken" with a GT wrench, and your lead one will work fine. Can you should a screenshot if its still giving you grief?

I think you already know this, but you have to "break" the block, not just left-click it.

It doesn't really show itself off well in a screenshot, but I stood there for literally 30 seconds holding leftclick with the GregTech lead wrench onto the small bronze fluid pipe. It didn't even start to show any of the usual breaking cracks. Meanwhile, if I used the bare hand, it would show the breaking cracks, it would break the pipe after a couple of seconds, but the pipe wouldn't drop.

Once I actually find a tin vein so I can make more than just a boiler and six pipe pieces, I'll look into this again. I have a hunch that I need a tier 2 wrench for this, for no particular reason. After all, none of the tier 1 metals is useful for any of the other tools either. That's why the lead was lying around unused, I couldn't make any other tools out of it because somehow tier 1 tools need endgame rods to craft. At first I was happy because I finally found a use for it, but now I'm beginning to suspect that I just should have stuck to iron like with all the other tools.

EDIT: admittedly the lead wrench works in crafting recipes so it'll serve its purpose somehow.
 

Miguel1118

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Jul 29, 2019
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How did I run the last infitech version in FTB launcher? I can only see an old version

dasdas.jpg
 

Blood Asp

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Jul 29, 2019
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Omicron, all GT blocks can be "broken" with a GT wrench, and your lead one will work fine. Can you should a screenshot if its still giving you grief?

I think you already know this, but you have to "break" the block, not just left-click it.

Also, just for future reference: eventually you're going to accidentally place a "cover" on a GT pipe/machine (such as an Iron Plate), and have no idea how to remove it. In this case, you need a crowbar.
GT Wrenches also have mining levels. But afaik only tier 1, 2 and 3.
1. Big reactors....thought I'd be able to generate power. Nope! No way to tap it (although I am aware that I might be able to set it up just to generate steam for turbines).
That is intended.
2. Nuclear reactors...thought I'd be able to create uranium fuel rods. Nope! No way to generate or find Uranium-235.
Known GT problem. Centrifuge U-238 into U-235 or better use Mox made with plutonium.
3. GT Solar Panels don't seem to be craftable past the 1EU/t stage.
Higher tier Solars count as OP and are disabled by default.
4. Rocket fuel created outside of the Galacticraft Refinery can't be put into the GC fuel containers so that I could fuel up the Tier 1 rocket.
Known Galacticraft problem. They implement their fuel containers differently. That was the reason to reenable the previous disabled GC refinery.
 

starwolf

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Jul 29, 2019
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4. Rocket fuel created outside of the Galacticraft Refinery can't be put into the GC fuel containers so that I could fuel up the Tier 1 rocket.

I've used Galacticraft extensively, even cargo rockets and transport from place to place on the overworld (using launch controllers and linked pads). I never bothered using the galacticraft refinery, and wasn't aware that there was an issue with fuel containers, as they've always worked for me. I just refined BC oil into fuel and used that. A few oil spouts will last you a long time.

I used oil-distillery/refinery-EnderIO tank in the beginning, and GC fluid containers fill up just fine out of one of those. If I ended up with a partially filled canister, I'd just toss it on the input slot on the left of the tank GUI and it would empty contents back into tank.

EnderIO tanks were the best early-game solution I found for moving liquids, prior to blast furnace and drums. Before I could afford steel or even a yeta wrench I was using them to move liquids.

Recently I've been filling them through my AE2 network with a fluid interface. "Rocket fuel" interestingly enough (at least in the version of the modpack I'm using) is an EnderIO thing, used for killer Joe I believe. Don't think you can use it for rockets.
 
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Blood Asp

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Jul 29, 2019
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Right, the GC Refinery makes the same fuel as the BC refinery. Rocket fuel is EnderIO only. The problem with the GC fuel containers is that they can't be filled/emptied correctly with most mods.
 
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starwolf

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Jul 29, 2019
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Right, the GC Refinery makes the same fuel as the BC refinery. Rocket fuel is EnderIO only. The problem with the GC fuel containers is that they can't be filled/emptied correctly with most mods.
Use an EnderIO tank, easily obtainable early game. It will fill/empty GC fuel cells just fine via GUI. You replied as I was editing my post... I should really get better at fully fleshing them out without 10,000 edits lol.
 

starwolf

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Jul 29, 2019
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BTW has anyone really got deep into Opencomputers yet? I'm finding some difficulty with the default configs for recipes, specifically the printed circuit board. Any sulfuric acid cell I make comes out as an IHL cell, which is unusable in the recipe. Also the raw circuit board you smelt requres Lateritic Soil from Geologica, which isn't something I've got enabled.