[1.7.10] Let it End

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NunoAgapito

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Jul 29, 2019
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So, I raided the nether.... I feel so spoiled :p

And you really should hide the bedrock mechanism better....

After playing ME3, those kind of stuff are easy to find. I just come back with all the stuff, the ingots and some bedrock!!!

(unless it was on purpose...)
/
 

jordsta95

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Jul 29, 2019
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What's your guys' opinion on the addition of Big Reactors? It will be a LOT harder to make the parts (maybe terrasteel, or something like this)
 

NunoAgapito

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What's your guys' opinion on the addition of Big Reactors? It will be a LOT harder to make the parts (maybe terrasteel, or something like this)
As long it is damn hard to build it, like.... needing end game stuff... I am up for it. But I would probably built one only for the lols.

Wind turbines are so cheap and give so much power, its almost ridiculous. Once you have a tesseract, build a plataform at 180 or something with a lot of them and its insane power for no maintenance. Same with the solar flux panel. They are too much op once you are able to build the mid-high tiers.

I am actually kinda surprised you dont have the End hardcore mode and requiring dragon essence to build some stuff
 

NunoAgapito

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Also, I understand you want crops to grow slowly but.... 4 times slower plus 2 times for being in the wrong biome(since its ocean) its 8 times slower!

Played for 3 hours straight and not even one wheat grow past 40% unless I bonemeal it....
Might be just a little too much, no?

Yes, there are ways of speeding it, but then... the timer multiplier is irrelevant...
 

jordsta95

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Jul 29, 2019
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As long it is damn hard to build it, like.... needing end game stuff... I am up for it. But I would probably built one only for the lols.

Wind turbines are so cheap and give so much power, its almost ridiculous. Once you have a tesseract, build a plataform at 180 or something with a lot of them and its insane power for no maintenance. Same with the solar flux panel. They are too much op once you are able to build the mid-high tiers.

I am actually kinda surprised you dont have the End hardcore mode and requiring dragon essence to build some stuff
Well I was always against adding BR because it was too OP. And I will probably change up the last SF panel recipe, just a little ;)

Seems you keep forgetting about this....
I KNEW THERE WAS SOMETHING I WAS FORGETTING! -_- *sighs very loudly*

Also, I understand you want crops to grow slowly but.... 4 times slower plus 2 times for being in the wrong biome(since its ocean) its 8 times slower!

Played for 3 hours straight and not even one wheat grow past 40% unless I bonemeal it....
Might be just a little too much, no?

Yes, there are ways of speeding it, but then... the timer multiplier is irrelevant...
The 8x is intentional. It sorta forces the player to use auto-bonemeal devices/ritual of green grove/etc.
 

lildevil2239

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Jul 29, 2019
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In life you are faced with many questions. Who am I? How did I get here? What is my purpose? Who are my friends? etc. etc. And having many of these questions being left unanswered can drive a person insane, or in some cases plunge someone into a state of depression. And that is what this mod pack is loosely based off. Read the spoiler at the end of this thread for all inspiration and how it contributed to this idea.

Pack Code: LetItEnd
Map backup in case you lose it

Back story for the map:
8KvMZ6B.png
You have just left the biggest time sink of your life so far, school/education, and this world represents how you feel. Alone, nothing but a few specs of hope, represented by the tree. And a small amount of comfort represented by the (poorly built) cafe/restaurant . But you start out in the middle, with no directly obvious way to get to either of them.
You also do not start with any direction, you must find your own.
You know life gives you quests, but you must find the quests before you can embark upon any.


Backstory behind the quests and rewards:
HrCdmGI.png
Each quest line will have different "imagery" behind it. The question "Why" is a common question, but also a really sad one, as it can be asked to any answer you give.
e.g.
Why are you sad? Because I have no one to talk to
Why don't you have anyone to talk to? Because I pushed them all away
Why did you do that?...

As for the rewards each quest line will give you the option to directly get 2.5 hearts. This is due to the way interest is lost, and a common slang way of saying this is that you "lost your heart" at doing something. So each time you embark upon a quest line, you will first off receive a full heart for the first quest, then the second will give you 3/4, third 1/2 heart, fourth 1/4 heart, and every quest after that you won't receive hearts anymore. Although you may receive a rotten heart to symbolize how much you have come to hate the tasks you undertook.


Do you like the idea so far? Then you may want to download the map and mod pack:
No downloads until the pack goes into open beta. Although, I am looking out for alpha testers.

Of course, there are a lot of mods that will be helpful when it comes to keeping you on the right path when it comes to completing this quest to overcome depression:
Applied Energistics 2
Automagy
Blood Magic
Botania
Buildcraft
Carpenter's Blocks
Ender Storage
Ex Nihilo
Extra Utilities
Forbidden Magic
Hardcore Questing Mod
Hunger Overhaul
Inventory Tweaks
Iron Chests
JABBA
Journey Map
Logistics Pipes
Mekanism
Minefactory Reloaded
Minetweaker
Modtweaker
NEI
NEI Addons
OpenBlocks
OpenEye
Pam's HarvestCraft
PneumaticCraft
Sanguimancy
SolarFlux
Soul Shards Reborn
Steve's Workshop
Technomancy
Thaumcraft
Thaumic Energistics
Thaumic Tinkerer
Thermal Expansion
Thermal Foundation
Tinkers' Construct
Tinkers' Mechworks
Tinkers' Tooltips
Tree Simulator 2014
Twilight Forest
WAILA
WItchery

Changelog:
V0.1.0
Added to FTB launcher, for previous changelogs go here



New recipes that NEI won't show:
//**Smeltery Recipes**//
Oreberry = 1.5x the ingot you would normally get (e.g. 1 Iron Oreberry = 1.5 Iron Ingots in a Smeltery)


//**Drying Rack Recipes**//
Birch Sapling = 1 string

Known issues:
Quests do not show that they have had their reward claimed.
Searching in the creative menu crashes the game.
Fido cannot be made to stand up (the dog's a lazy **** if you ask me)





Playthroughs of the alpha version:

Tips and tricks:

Q/A's:

Special Thanks:
To all the people who are/have played through any of the alpha versions of the packs:
Mist13
The Mobius Archives
NoxyII
Primal Demon


Inspiration for the pack:
Inspiration came from two fronts, the Minecraft community, and real life. I will start with naming names:
-Gideon Seymour and his amazing Running Red. This pack is an inspiration as it showed me that you can have a serious pack, one based around serious things, and still have it be fun.
-JadedCat and her Agrarian Skies pack. This pack just inspired me to poke fun at questing as a thing that makes you lose heart in the tasks you undertake, as some of the late game quests in AS make you lose heart :p

Now for the boring stuff:
For the past 4 years I have been suffering from depression, and also gone through many of the "side effects*" of depression, such as self harm and anorexia, which I thought could lead to certain "interesting" aspects for this map. Using Blood Magic's sacrifice system, which is essentially self harm, to gain stuff that would be simple in the eyes of most people, such as getting food.
At the onset of my depression food was not an issue, which is reflected in the map, you get given quite a lot of food, but as time went on I started to develop an eating disorder, and food started to become more of an issue, which is something that will be replicated in the pack, with the lack of access to grass, which you won't get until you start to get into Blood Magic, where you will have to pay for the privilege to eat by cutting yourself.
It is a very morbid idea, but I feel that making something based off of experience will turn out a lot better than if I was to try and do a pack based off of something I have never experience e.g. coping with the loss of a loved one.
Anyway, I went off on a bit of a tangent... to carry on with stuff that inspired aspects of this pack. After leaving school, I didn't keep in contact with anyone I went their with, as I either did not get along with them, or I didn't want to seem annoying. So I lost a lot of friendships like that, and it felt as if I was living on my own little island, with no one else.
When I get around to doing the nether part of the map, the place will seem more idyllic, because throughout the past few years the nether/hell/death has been an occasional thought of heaven. Somewhere where I would want to end up. But of course the more you get into it, the more you think "will it be better?".

And a final inspiration, the first optional quest reward, the golden lasso called Fido. I used the name Fido as it is a common dog name, but my dog is called Benji, and I have had him for about 6 years now. He's getting old, which pains me to say, but he is something that always manages to cheer me up, no matter how I feel. He is the most docile dog you'll ever meet, but he somehow was there for me, whenever I needed someone. So, I thought giving the player that option of having a companion to start out with would be a little comfort in the lonely world.
HEY HOW DO I FIX THE QUEST HANDING IN
 

NunoAgapito

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Jul 29, 2019
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I must be doing something wrong.... Whenever I try to make capacitors and transistors, it fails. It gets the redstone inside the pressure chamber, the plastic and once it gets the compressed iron, it consumes the compressed iron and generates empty PCB's but does not consume the plastic and the redstone. It doesnt even care what kind of plastic it is.... Cyan, black...
 

jordsta95

New Member
Jul 29, 2019
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I must be doing something wrong.... Whenever I try to make capacitors and transistors, it fails. It gets the redstone inside the pressure chamber, the plastic and once it gets the compressed iron, it consumes the compressed iron and generates empty PCB's but does not consume the plastic and the redstone. It doesnt even care what kind of plastic it is.... Cyan, black...
I'm going to change that recipe, I think, so that it uses the damn PCBs... Because it is a weird bug which I haven't been able to to fix :/
 

NunoAgapito

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Jul 29, 2019
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Ok... I figured it out part of the problem... If the pressure is to high, when it checks for possible recipes, the empty PCB is checked first and it does that one. If the pressure is below 1.5 bar, it will not do the empty PCB. But... it only makes transistors, seems like it ignores the type of plastic that is inside....

Edit:

Also, if I put 2 comp. iron, 2 redstone and 2 cyan plastic, it will make 1 transistor and 1 capacitor. Seems after the first transistor, it fixes itself (temporarily)
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Ok... I figured it out part of the problem... If the pressure is to high, when it checks for possible recipes, the empty PCB is checked first and it does that one. If the pressure is below 1.5 bar, it will not do the empty PCB. But... it only makes transistors, seems like it ignores the type of plastic that is inside....

Edit:

Also, if I put 2 comp. iron, 2 redstone and 2 cyan plastic, it will make 1 transistor and 1 capacitor. Seems after the first transistor, it fixes itself (temporarily)
That is strange o_O
 

jordsta95

New Member
Jul 29, 2019
5,056
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what is in Version 1.1.0 changed?
Well lucky you, this issue is fixed in the next update, which I have just sent off to the FTB team.
What is in the new update? WELL!...
Mod updates: (spoilered for obvious reasons)
Applied Energistics 2
Automagy
Blood Magic
Botania (will probably be outdated again)
Buildcraft
Carpenters Blocks
Code Chicken Core
CoFH Core
Ender Storage
Forbidden Magic
Journey Map
Mantle
Minefactory Reloaded
Minetweaker
Modtweaker
Natura
NEI
PneumaticCraft
Sanguimancy
Thaumcraft
Thaumic Tinkerer
Thaumic Energistics
Thermal Expansion
Tinkers' Construct
Tinkers' Mechworks
Tinkers' Tooltips

Mods added:
Steve's Factory Manager
Modular Armour
Solar Expansion

When it's up... ENJOY!

Known bugs:
HQM causes worlds to not load. The way to fix this:
Remove "hqm.quest" from the config folder (in configs/hqm) load the world, when it has succesfully loaded close the game, and re-add the quest file.
 

The Mobius Archives

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Mar 31, 2013
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I believe it is actually a bug with the oreDictionary ;)
It doesn't do this when you don't have the scripts I made :p

I added all the plastic to the oreDict, and it seems PC doesn't like that :p

Yeah, I've hit these errors too. If the plastic is in the ore dict the pneumaticraft system will get confused and treat each plastic like any other. You end up burning through tonnes of compressed iron to get the result you want.
 

NunoAgapito

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Jul 29, 2019
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So.... Removing the ore disc entries in the scripts will fix it or cause even more problems?

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