So what did you use the Autonomous Activators for.... or did you just not use them?i was at tiring work with the transfer node and metalurgic thing
So what did you use the Autonomous Activators for.... or did you just not use them?i was at tiring work with the transfer node and metalurgic thing
Waaiiittt... Were the Autonomous activators not supposed to be used to smash cobble->gravel->sand->dust? I know they've been disabled for the sieve.That's all the autonomous activators are good for when it comes to "Getting Automated"... I'm going to assume you didn't get up to that quest before? Or just not far enough in that you had AAs yet?
No, that is fine, and they should do that if you want them to But the intended use if for collecting oreberries... any other use is fineWaaiiittt... Were the Autonomous activators not supposed to be used to smash cobble->gravel->sand->dust? I know they've been disabled for the sieve.
Did you do:oow btw i found out that energy pipes dont work with solarpannels and MFR harvester
that was my old world dont know if its fixed
Well there's your issueno i did solar panel -> Energy pipe -> machine
Until you get a laser-drill set up, yes. I am thinking of ways around this though... maybe adding natura for bloodwood trees (which drop redstone like apples) or maybe just some other recipe. I don't want redstone to be too hard, but at the same time I don't want it to be too easy...Is the sieve the only way to get redstone?
#witchesIs the sieve the only way to get redstone?
Yeah, I still need to fix up some of the quest tipsDecided to check this map out and so far I'm not disappointed. The only thing I would have to say is in some of the beginning quests maybe add some more documentation. If someone hasn't played another map like AgSkies before then how to create clay may be lost to them (as it was for me for a second since I couldn't figure out why sand wasn't working ). Also, I think this part is a bug, whenever I turn a quest in, I get the rewards, but the quest still says that it can be turned in. I can only turn it in once, so it isn't harmful towards the map, just kind of weird. Other than those 2 things, great map and can't wait to see the future updates!
:O Forgot about them.#witches
thats a good idea and maybe do it that mobs only drop heads if you kill them with the cleaver "Hint Hint"Yeah, I still need to fix up some of the quest tips
As for HQM, it's a big with the mod that a fair few people seem to be having. And I have no idea how to fix it :/
:O Forgot about them.
They spawn everywhere now, right?
I may make it so that creepers also have a rare chance of dropping redstone in the future (like when you get iron from a zombie)
HAHAHAHAHAHAHA.. No... That's a little OP. Wither skellies ALWAYS dropping their head? *shakes head* that doesn't sound like a good idea, especially seeing as you get one as a quest rewardthats a good idea and maybe do it that mobs only drop heads if you kill them with the cleaver "Hint Hint"
Ooooohhhhh... Again, nah. I have an idea for a recipe using skelly heads (makes automating wither skulls that bit easier) and also, heads are a primary way of reducing instability for infusion crafting. And seeing as I am going to be changing the instability on the grass recipe, you will be glad that I don't prevent mob head dropsi meant that the only way to get the mob heads is through the cleaver not that they only drop their head HAHAHA