[1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

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jordsta95

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Jul 29, 2019
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Once I get camp set, I'll go poke around with that. I added mob drop crops, so in case I chicken out, I can at least get bones and gunpowder for Doggy Talents. I did notice we don't spawn anymore with the doggy charm. Do those drop, or is it creative only?
Pams newest update has fishtraps and animal traps that I'm eager to try, but I won't be messing with most of the crops. Aesthetics of gardens?
I believe you can craft the charms. They were disabled, because every time you logged in, without one in your inventory, would cause a new one to spawn.
 
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ZephyrWindSpirit

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Jul 29, 2019
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I'm finding duplicates of some of the updated mods. I might have updated too soon... hm. -removes the doubled mods- There.
I know the command emblem can be crafted, but I think the charm is creative only... I dunno, its a mod I haven't tried.
I'm a bit shocked, I haven't even seen the botania 192 update message yet. You're good!
 

Magzie

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Mar 26, 2014
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In your place, what mod should I poke around with?

I've been wandering around and found 4/5 cultures. I'm very tempted to spawn in a Japanese village, because... I want paper wall.
The hydr mod is fun and bat in a must do now of you used the option configs.
 

Magzie

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Mar 26, 2014
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Last I checked the charm didn't have a recipe the other snowball thing does. They drop from mobs when you kill them. Go botania to get the blocks for the tool forge and make a crossbow they make short work of those creepers
 
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Magzie

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I made that laser gun just to see and the crossbow works best FYI.
 

Magzie

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I think he said he was considering putting that one in but hadn't decided yet whether he was or not. I like it but if you add to many and he decide any big changes you have to reinstall the other mods. I use one level repair and then redstone for the rest. Never mod the bolts. I wish you could sell the villagers tico tools also so they could use the better tools. If you do start a Japan village make you have a fishing wolf it wil make questing there at the start easier.
 
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Magzie

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I tried to do a underground village but o think they only summon above ground or have a minimum y level. I cleared a big space in creative with a hammer and excumer. But sadly they summoned on the surface. Hey maybe the mill dev could do jord a optional mod that adds fantasy races? Hehe!:rolleyes:
 

nolaw70

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Jul 29, 2019
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@jordsta95

The download for 1.20 has two versions of multiple mods in the mods folder (looks like the old version of every update you did was kept), causing the the launcher to crash to desktop when attempting to launch the pack. This happens even if you delete the pack folder and reinstall the pack fresh.
 

Magzie

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Make sure U post a copy of the crash report next time before deleting the folder.
 

ZephyrWindSpirit

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Jul 29, 2019
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@Magzie
How far away are you camped from your village? I'm over the hill from mine, but it seems the active village is a big source of lag for me. I might need to move away from it.
 

Magzie

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If you right click on the sign of the Population of the town and it will bring up the map of the town and where they can build. I do that and use the map to pick a starter base. Then when the rep is up high I move onto the final house and have three fields. I use the small plot for sugarcane, then med plot for tree farm, and a food farm on the biggest plot. I haven't tried to build above the town yet. ROFL
 

jordsta95

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Jul 29, 2019
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@jordsta95

The download for 1.20 has two versions of multiple mods in the mods folder (looks like the old version of every update you did was kept), causing the the launcher to crash to desktop when attempting to launch the pack. This happens even if you delete the pack folder and reinstall the pack fresh.
That is strange. Trust me, I didn't ship it with both versions of the mod :p
 

nolaw70

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Jul 29, 2019
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That is strange. Trust me, I didn't ship it with both versions of the mod :p


Hmmm. I just repeated it; deleted the Ingenuity folder, redownloaded the whole modpack (1.2.0), and achieved the same result.

The duplicate mods are:

appliedenergistics2-rv2-stable-1
appliedenergistics2-rv2-stable-6
Botania r1.6-189
Botania r1.6-192
carnivora-0.1.3
carnivora-0.1
CodeChickenCore-1.7.10-1.0.4.29-universal
CodeChickenCore-1.7.10-1.0.6.43-universal
extrautilities-1.2.4c
extrautilities-1.2.6
NotEnoughItems-1.7.10-1.0.3.74-universal
NotEnoughItems-1.7.10-1.0.4.107-universal
runicdungeons-1.1.3
runicdungeons-1.1.4
TConstruct-1.7.10-1.8.4
TConstruct-1.7.10-1.8.5
TiCTooltips-mc1.7.10-1.2.3
TiCTooltips-mc1.7.10-1.2.4
Waila-1.5.7_1.7.10
Waila-1.5.10_1.7.10
ForgeMultipart-1.7.10-1.1.2.331-universal
ForgeMultipart-1.7.10-1.1.2.331-universal.jar.disabled
ForgeMultipart-1.7.10-1.2.0.345-universal

Once you duplicate the older mods, the pack launches normally.