Revert to a backup and try moving all of the config over manually after you delete them all. That may fix the issue.yes but if i do that ppl lose all the progress from HQM, i have 10+ on my server, this really sucks...
I don't think that there is any way to change tainted nodes into a different kind. I accidentally corrupted the giant Ira node that I was building. However I think that if you energize it, then all of the secondary effects go away unless you de-energize it.On another note, is it possible to revert tainted nodes with the node stabilizers? Or do i HAVE to destroy them?
What's wrong with armor imbuement? I haven't had any problems with it that I can tell.Thank you thank you thank you for having a magic mod pack that actually includes Ars Magica 2! You just might want to disable armor imbuements by default and the mana shield spell because both are bugged, and warn players if they want to turn it on.
It happened to me, a lot of packs disapeared from the launcher, i removed the logs near the launcher .jar and restarted it a couple of times.Something is strange with Hubris and FTB launcher - the pack disappeared from 3rd party packs, and the launcher does not respond to code "hubris".
The armor imbuement "Dispelling" with the mod Infernal mobs installed will force the player with the armor on to crash upon joining. It is only that one imbuement and it can be avoided if players avoid the dispelling imbuement, but people are stupid sometimes. You have to edit the NBT of the armor to remove the imbuement if you want to be able to rejoin the server/world.
I have to agree with you there. To be honest I disabled infernal mobs early on. In every dungeon/battle tower/whatever I was holding my ground until an infernal mob spawned, then was forced to retreat. Infernal mobs sort of push any structure with a spawner into late game, unless you cheese it with stuff like projectile->dig. Without infernal mobs it feels like a much more natural progression.sometimes i think infernal mobs are to much in this pack because with areas like nether fortress with all the spawners the chances of a infernal are almost every 2nd or 3rd one to spawn which makes it hard to actually get dungeons raided.
Sadness, I liked the market, even though it doesn't make a ton of sense thematically. XDI am going to add them to dungeon loot
Another way to do it is sojourner's staff. Sticking torches in those floor holes helps slow down the spawning enough to progress.truely while i like the projectile > dig spell i like the beam version alot more, less usage of mana. my problem with towers is that the holes in the floors just loving dropping mobs on top of my head xD. Other than that infernals alway been my bane in this kind of modpack specially when they are the tainted version which makes them even harder. I think the pack is fine with the removal of infernal since the dungeons have spawners that give like a 50=100% increase in spawn rates which for early stages makes dungeon to hard to do with a sword and Magic is good until late game when you have alot of points to spend and materials to make them.
Good suggestion! I think I will add the fruits insteadSadness, I liked the market, even though it doesn't make a ton of sense thematically. XD
However, I'd like to request you don't go the add to dungeon loot route with the saplings, for one because I have an image in my head of a chest with a 6ft living tree in it, which is silly; And for another, I don't think you need to put the saplings themselves in at all. Because you can make them all if you have the relevant fruit or otherwise the tree would produce, simply by combining the kiwi or whatever with a normal sapling.
Instead, may I suggest that, since we find bread and apples and various complicated Pams dishes in chests anyway, could the fruits and such be found in chests instead of the saplings?
Or another idea might be to make some repeatable quests with multiple choice rewards for the various tree produce, and have people make saplings that way, I dunno.
Main point is, while I have yet to find some of the gardens I need to get strawberries and therefore the other seeds I can breed from them, it seems weird to find trees in a chest, but basic food slightly less so due to precedent.