Hoping someone can help me. In almost every 1.7.10 pack I play if I use any of the thinkers crafting tables next to a chest I can't see nei. Is this a common bug or is it a config setting???
That's a feature of the TCon crafting stations. Don't think you can disable it.Hoping someone can help me. In almost every 1.7.10 pack I play if I use any of the thinkers crafting tables next to a chest I can't see nei. Is this a common bug or is it a config setting???
You can get emeralds via villagers (they drop emeralds every once in a while due to Botania). You can also smelt them for emeraldsAwwwww c'mon.... no certus quartz or emerald in the asteroid belt? </whine>
Hmm didn't realize it was updated for 1.7. Last time I tried it wouldn't load, so I just ended up removing it. I'll test it out later tonight.You should add Technomancy as it links the magic mods to Thermal Expansion.
http://www.minecraftforum.net/forum.../2127441-0-8-2-technomancy-an-expanded-bridge
Blood magic is in!Actually it requires Blood Magic too so you'd need to put that in for it to run...
Oh is it, it wasn't on the mod list on the first page...[DOUBLEPOST=1412975598][/DOUBLEPOST]You should add Magical Crops and MineFactory Reloaded!Blood magic is in!
That would be Morpheus.don't know which mod it is, but i've seen packs where only the majority of players had to sleep for nights to skip. could you add that?
Oh is it, it wasn't on the mod list on the first page...[DOUBLEPOST=1412975598][/DOUBLEPOST]You should add Magical Crops and MineFactory Reloaded!
I could add that to the server zipdon't know which mod it is, but i've seen packs where only the majority of players had to sleep for nights to skip. could you add that?
Yah I haven't updated that modlist, will do it soon. I don't have any intentions for adding MFR and magical crops, sorry.Oh is it, it wasn't on the mod list on the first page...[DOUBLEPOST=1412975598][/DOUBLEPOST]You should add Magical Crops and MineFactory Reloaded!
Extra Utilities has conveyors, but they don't have an animation. Also Factorio is a fun game.That would be Morpheus.
Blood magic is a recent addition. Tbh I don't feel like Magical crops is all that needed. Sure the monster crops are nice but its a bit too easy to cheese stuff with Magical crops. MFR has my vote though Conveyor belts as part of your moonbase mining op anyone? Sorry too much factorium of late lol
That requires a new forge version, which other mods may not be compatible with. I would have updated to 4.2.1.3, but that requires Forge 10.13.0.1208 and I want to stay on 1207 for Cauldron compatibility. I believe Cauldron is going to be releasing update patches for the new Forge versions, so we will wait until then.Oh and also there's a new version of Thaumcraft (4.2.1.4)
I think having quartz in the asteroid belts would be fine. Quartz is the most common mineral on earth after bauxite (aluminium) and is a very basic component of every other mineral. And tbh AE2 eats it in obscene ammounts since you can't charge pure quartz -.-
They are not in the current version of TE for 1.7.X you have other options such as Extra Utils transfer pipes and nodes (though the energy transfer node is pricey), You can also use the ender IO item and energy conduits (my prefered ones) or AE2 P2P tunnels. I beleive TE energy cells are in however so you can use those to transfer power as well.What happened to the liquid item and energy ducts from TE? I tried the buildcraft kinesis pipes for energy but they won't connect to the TE machines.. How am I supposed to transfer RF to machines?