Alright thanks for all the bug reports, will be fixing a lot those issues in 0.6pre2 (which will also be a snapshot version). Also it would be really nice if people reported everything on GitHub, since it's easier to track on there, but reporting here is fine too.
Regarding Mystcraft: Both those against and for mystcraft have good points. I was not aware how much more balanced it became and I congratulate xcomp for doing a great job on that. However, I will still choose not to include it because I think [in this pack] creating worlds (even at end-game) is a bit ridiculous. Some may argue otherwise, but that's how I feel about Mystcraft for this pack.
I will make a minetweaker script, which will be in a separate folder, that edits the recipes for Mystcraft items/blocks, so that they are only accessible after going to the asteroids and much more expensive. This way for those of you that want to play with it, can still keep it balanced by moving the script to the scripts folder if you have mystcraft installed. Same goes for servers that install it. As long as you have the script server-side, all clients will receive the recipes (the clients just need mystcraft installed)
Regarding Compact Machines: Still haven't launched it in an instance, but I look forward to doing that today. Someone mentioned it having different tiers, which would tie into the space progression well (once I tweak some recipes).[DOUBLEPOST=1414429799][/DOUBLEPOST]
do Mek teleporters work cross-dimensionally? that's awesome, one more reason Mystcraft doesn't needed.
i vote for not including, for the reason you said.
Yes they do.