Why is my Dirty Iron Dust from Mekanism turning into Impure Iron Dust from your mod?
No idea. I would guess it's either an ID conflict, or Mekanism is doing some sort of substitution using the ore dictionary.
Why is my Dirty Iron Dust from Mekanism turning into Impure Iron Dust from your mod?
No idea. I would guess it's either an ID conflict, or Mekanism is doing some sort of substitution using the ore dictionary.
It could be Gregtech if you have that installed.
Yes, it was GregTech that caused these troubles. I thought I had the thing disabled. I guess not. Sorry for bothering. Whats confusing me though is that GregTech was not changing dusts/ores/ingots to its own mod variant, but instead of something else.
Thanks.
As far as the gas generator (and probably the gas turbine since they use mostly the same code) wasting fuel, I think I know what's going on there. I sort of rushed out the updates and I ended up programming the generators to fire when there is space for any energy, and then stop when the capacitor is full, discarding any gas that was currently being burned, which is a maximum of 1000 mB. I was assuming the energy produced by them would either be used right away, or sent to some sort of energy storage block with a higher capacity. Soon after releasing the update however, I realized how problematic this was, but I haven't had time to correct it yet.
As for the bugs, I'll need to know the exact setup of the socket containing the centrifuge.
For the second one, I'm not sure what's going on with items vanishing, but you shouldn't be able to open vanilla chests when they're directly under a socket since they're solid blocks (I'm not sure about iron chests, or other modded chests). Again, I'd need the exact setup of the socket in order to fix the bug.
It might look full on the indicator, but what the indicator displays is actually rounded. What's happening is it's bouncing rapidly from being completely full and almost completely full, and any fuel that has been given to the generator from the internal tank is discarded when it turns off. I will be fixing this though.
The centrifuge bug is definitely still there though, so I'll try to fix it sometime later this week if I have time.
That's incredible! And I thank you and ShneekeyTheLost for using these awesome mods in your modpacks. GasCraft and Defense have quite some original stuff, and Engineer's Toolbox is just downright brilliant. Also, could you give us the link?Fantastic.
I'm devoting some time later this week to spotlight your mod. Now that the app I've been working on is through the launch gauntlet I have a wee bit more free time (we were on USA Today's finance section today! Another wave of users!)
What KirinDave said a few post ago on his #2 is almost accurate.
After some further testing, I found that if I place a modular socket somewhere in the world, and then wrench it, the block space were that socket used to be get "corrupted" and starts messing with other blocks placed there afterwards. If the block placed has a gui, it will instantly exit the gui when you try to access it. The issue is gone after a server restart, but might be the cause of the server shutting down in the first place.
If the explanation is unclear, I can try get it better!
/Lokalike
looking at it from the bottom (where the husher is)
P
LHM
O
P = pressurizer
L = Liquid input
H = Husher
M = MJ Source
O = Machine Output
top is empty
I must be missing something. I'm trying to configure an Energy Output to a specific EU voltage, but they no longer seem to be configurable? There are no indicators, and using the unlock mode does not display any indicators.
*edit*
Just saw the forum post that Energy Output is no longer configurable. Probably shoulda made it into the changelog.
After some testing, looks like the Energy Output dispenses in HV (512eu/tick), needing two transformers to step it down for a BatBox.
i haven't been able to find any emery...