Custom Villagers
This is a mod that has been created upon request by @Golrith, after I showed it to some third-party modpack-makers, they encouraged me to make the mod public.
The Mod
This mod allows you to create custom villagers, with custom textures and custom trades.
It also allows you to override vanilla villagers with your own (EG. Replace all priests with your own custom priest). The trades are also randomised, so they will "never" unlock in the same order. You can create as many custom villagers with as many custom trades as you need through the config files.
Screenshots
Changelog
Downloads (Requires forge 1230 or higher):
Latest download (CurseForge)
Requires: ElecCore
This is a mod that has been created upon request by @Golrith, after I showed it to some third-party modpack-makers, they encouraged me to make the mod public.
The Mod
This mod allows you to create custom villagers, with custom textures and custom trades.
It also allows you to override vanilla villagers with your own (EG. Replace all priests with your own custom priest). The trades are also randomised, so they will "never" unlock in the same order. You can create as many custom villagers with as many custom trades as you need through the config files.
Screenshots
Changelog
1.0Beta8
- Change internal way of registering villagers (No change to the configs) -Preparation for MineTweaker3 integration
- Move code to separate mod (Its no longer part of ElecTweaks)
- Configs can now be found in: config/Elec's Mods/CustomVillagers instead of config/Elec's_Mods/Villages (You can just move your configs over)
- Internal cleanup.
- Change internal way of registering villagers (No change to the configs) -Preparation for MineTweaker3 integration
- Move code to separate mod (Its no longer part of ElecTweaks)
- Configs can now be found in: config/Elec's Mods/CustomVillagers instead of config/Elec's_Mods/Villages (You can just move your configs over)
- Internal cleanup.
Downloads (Requires forge 1230 or higher):
Latest download (CurseForge)
Requires: ElecCore
Last edited: