K
kordum
Guest
Woo, thanks!
Can you fix any bugs from official ussue tracker? And disable conflicting bee mutation?
Can you fix any bugs from official ussue tracker? And disable conflicting bee mutation?
Do you mean this one? https://bitbucket.org/vSkyD1/binnie-mods/issues Because it's both down and not related to my patcher at all.Can you fix any bugs from official issue tracker?
Which conflicting mutations?And disable conflicting bee mutation?
Yes. It's a pity =(Do you mean this one? Because it's both down and not related to my patcher at all.
Resilent + Meadows = Rusty (5%)Which conflicting mutations?
I can certainly fix it, if you tell me what they should be. I know Forestry itself adds common + cultivated = Noble and Diligent, so I presumed bees having the same parents is what Binnie intended.Resilent + Meadows = Rusty (5%)
Resilent + Meadows = Leaden (5%)
and
Resilent + Modest = Corroded (5%)
Resilent + Modest = Leaden (5%)
Can you fix it?
Oh, no. I mean official binnie issue tracker, not decompile "fork".Do you mean this one? Because it's both down and not related to my patcher at all.
0_o Well that's interesting to say the least.
Ahh that makes more sense, I'll take a look at them after your incubator thing.Oh, no. I mean official binnie issue tracker, not decompile "fork".
Based off the code, no. The chance that the liquid is used up is random not fixed for any of the recipes (although a recipe which it was is easily possible). The recipe literally states if the input tank has more than 500mb of Growth Medium in, then produce 100mb of Bacteria with a 20% chance of using the Growth Medium up over the machine's progress, providing there's wheat in the input slot.@Chocohead it's not obvious. The incubator doesn't waste the liquid until the end. Is it bug?
Hm, ok. Can you fix this bug? I think many people meet this.Also, your door problem is related to the fact the bottom block has a tile entity to know that it drops the right type, but the top doesn't.
I just have, it is a really simple fix. I'll upload a new version with it once I've gone through the Bitbucket issues moreHm, ok. Can you fix this bug? I think many people meet this.
With infusing magic and messing around with local variables yes. Also I fixed the silly duplicate mod ID with ASP+GS Patcher. And fixed door drops. Download link updated.Sigh any chance liteloader can be fixed? I really wish I could use both.
I just wanted to thank you for the 1.2 to 1.3 fix (and the existence of the patch altogether); this fixed the liteloader conflict for me, and also fixed a reflection issue that was arising with magic bees, where magic bees would try to create a rootbees species. You've saved my server (or at least saved me from freezing all mod versions for all time).I just have, it is a really simple fix. I'll upload a new version with it once I've gone through the Bitbucket issues more