I'm using modified version of your modpack and it's great so far, your scripts are awesome.
I suggest following change though:
Replace
recipes.addShaped(<CarpentersBlocks:blockCarpentersTorch> * 2, [[<ore:gemCoal>, null, null], [<ore:stickWood>, null, null]]);
recipes.addShaped(<CarpentersBlocks:blockCarpentersTorch> * 2, [[<ore:gemCharcoal>, null, null], [<ore:stickWood>, null, null]]);
With
recipes.addShapedMirrored(<CarpentersBlocks:blockCarpentersTorch> * 2, [[<ore:gemCoal>, null], [<ore:stickWood>, null]]);
recipes.addShapedMirrored(<CarpentersBlocks:blockCarpentersTorch> * 2, [[<ore:gemCharcoal>, null], [<ore:stickWood>, null]]);
That way you can craft torches in inventory, you don't need crafting bench for it, and also mirrored recipes work.
Also I don't know if you want to apply ZA alrgorithms to all mobs but with default settings it should be just zombies and skeletons. In that case you can use:
blacklistAITick=SpecialMobs.SpecialZombie, SpecialMobs.BrutishZombie, SpecialMobs.FireZombie, SpecialMobs.FishingZombie, SpecialMobs.GiantZombie, SpecialMobs.HungryZombie, SpecialMobs.PlagueZombie, SpecialMobs.SpecialSkeleton, SpecialMobs.BrutishSkeleton, SpecialMobs.FireSkeleton, SpecialMobs.GatlingSkeleton, SpecialMobs.GiantSkeleton, SpecialMobs.PoisonSkeleton, SpecialMobs.SniperSkeleton, SpecialMobs.SpitfireSkeleton, SpecialMobs.ThiefSkeleton,
forceListUsedAITickAsWhitelist=true