Yeah that tube mod turned my world into a dog as soon as I used them... fps drop to around 1fpm
To refine my observation.... not sure what it is about the mod yet. It was fine being a part of a self automated Mfr tree farm. Some where after that trying to deliver the wood and delivering water using these tubes to dynamos, it went bad really fast.
Yeah in my testing it seemed hard to pinpoint. It reminds me of the FMP issues item ducts had in 1.6.4.
I wish there was a mod that added that. Use tnt to blow up a certain block and all of a sudden... RAINBOWS!!!Found thevproblem.... the routing tubes git clogged with about zillions of oak saps. I blew up the routing tube and all of a sudden unicorns were walking over rainbows.
Does tubes have fmp support?
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It does not handle getting backed up well lol
Yes.[DOUBLEPOST=1411649657][/DOUBLEPOST]
Yup... the 1.6.4 FMP bug seems to have migrated to 1.7
Hrmm, whats this that showed up in my dropbox? http://imgur.com/RRMkqDD
Those of you who guessed that the dropbox picture was an early test version of the DW20 1.7.10 pack were correct. Its currently in testing
This is private testing now, but I don't think it'll be too long until its an 'open' beta , I'll let you guys will know when its available
So, something seems to be screwing with biome creation in Mage Quest. Every world I create only has a couple of biomes. My main test world only has Savannah, Savannah Plateau, Desert (and lots of it), Ocean, and Plains. Using the exact same seed in the Lite pack, I get all sorts of biomes.
Time to start disabling mods to find the one doing it.