[1.7.10] AgriCraft

InfinityRaider

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Jul 29, 2019
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The MIT license gives you permission,
also I like it when people ask me to use the mod, they have permission anyway, but it gives me an idea where it is being used.
 

InfinityRaider

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Jul 29, 2019
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There is a new apha build on CurseForge, this changes the stat inheritance rewrites.
Spreads from single crpos will no longer increase stats (you now require 2 or more adjacent crops to increase stats). This can be disabled in the config.
There is a difficulty option in the config:
  1. All surrounding crops affect stat gain (like before)
  2. Only crops that are parents/identical crops will affect stat gain
  3. Crops that are parents/identical crops will affect stat gain positively, other crops will affect stat gain negatively
Default is 3.
 

pc_assassin

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Jul 29, 2019
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Oh my god I'm an idiot XD Thank you!

Wow I would frame that post! It a rare jewel on the FTB forums! A post jadedcat liked!



Jaded can that be a trophy point? "Get a like from Jadedcat"

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Sent From Something That You Won't Care About Using Tapatalk 2
 

InfinityRaider

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Jul 29, 2019
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I am having a problem planting a yellow botania any seed at the crop sticks at the specific location in my screen shot below. i can take the seed and plant it in a different plot using the same crop sticks and seed, just not that specific location.
i am using infinity 1.2.0 and the only update is AgriCraft-1.7.10-1.3.0-alpha6-b378
https://www.dropbox.com/s/m6zxhgxrsnwnz9e/Screenshot 2015-02-25 14.05.13.png?dl=0
If its only Botania plants, then its probably a derpup somewhere. I'll look into it tomorrow, going to bed now.
 

thephoenixlodge

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Jul 29, 2019
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smbarbour

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Jul 29, 2019
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I'm testing this out in a very small modpack, and for some reason, I am not getting ANY greenhouses appearing in villages. The Disable World Gen option is set to false, and I have tried with both 1.2.2 and 1.3.0. I flew around in a normal generated world, and no villages I found had a greenhouse, so I tried in superflat worlds and no villages were generating with greenhouses either.
 

Fuzzbling

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Jul 29, 2019
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I'm testing this out in a very small modpack, and for some reason, I am not getting ANY greenhouses appearing in villages. The Disable World Gen option is set to false, and I have tried with both 1.2.2 and 1.3.0. I flew around in a normal generated world, and no villages I found had a greenhouse, so I tried in superflat worlds and no villages were generating with greenhouses either.

You know, I'm glad you brought this up because I've noticed the same thing too (AgriCraft-1.7.10-1.2.2). I've verified that world gen is not disabled, created a few test worlds, and have yet to see any greenhouses. I think the last time I found one was with version 1.1.1. Perhaps they are just really rare now? I can't recall for sure if there is a setting in the config for their spawn rarity, but if there isn't, I'd like to request that option if it's not to much trouble. ;)
 

MegaCoolman

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Jul 29, 2019
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I've got a bug/problem with the Channel Valves. They are always changing into oak wooden ones (from acacia) as i craft them and... yeah that's it.

And great mod btw. :D