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I think it should be <AgriCraft:seedRedstodendron> and <minecraft:redstone_block>import mods.agricraft.growing.BaseBlock;
BaseBlock.set(agricraft:redstodendron seed, minecraft:redstone block, 1, true)
I'm not sure what I'm doing wrong
right now I'm just doing a proof of concept before I got nuts
Quick question about mutations. I am, presently, playing Regrowth. I am trying to get all the cross crops done but finding it being a royal pain. Time after time after time I get one plant or the other plant spreading and after a half a dozen or so times I get annoyed and use NEI to give me one of the seed I am trying to get. How can I increase the chance that I'll get the crossbreed instead of one of the parent plants?
If you're willing to change the config files you can either change the default mutation chance to something higher (the default is 20%, but regrowth has it set to 40% chance), or you can set "Bonemeal Mutations" to true which means that if you use bonemeal on a cross-crop it will force a mutation.
Although, honestly, if you're that impatient then Regrowth is probably not the pack for you. You are going to end up spending HUGE amounts of time doing runic altar crafting, which takes longer than trying to crossbreed crops.
This mod is all RNG, so I guess it's probably nothing for you then, my apologies.At least that is set and forget and the outcome is guaranteed, I just hate RNG is all.
Try reading the OP for a full explanation of the stats, but in brief: all of them are important.I have just started getting into AgriCraft and it’s been fun.
I have a question in regards about the three different stats on the seeds. What is the most important of the 3 different stats? How high should I increase each stat? I know that 10 is the max but doing that for each seed would take some time.
Sorry in advance if these questions have already been answered.
Hi ShneekeyTheLost I did read it but I was just trying to work out If there was one that I should focus on more than the others.Try reading the OP for a full explanation of the stats, but in brief: all of them are important.
There's no real way to focus on any one particular stat. Better numbers are better plants.Hi ShneekeyTheLost I did read it but I was just trying to work out If there was one that I should focus on more than the others.
me to, but i had to reset my ag2 world and did not want to do all the work overNot that I approve of cheating too much, but you can probibly use /give specifiygin the metadata, although I don't know the exact format required.
I'm detecting for each ore if there is a nugget or not, if there isn't, AgriCraft creates one, it should also add the recipes, but there appeared to be a bug that has been fixed a while ago. But MineTweaker should do fine atm yes.is there a way to change it so Resource crop drops ores not nugges or even ingots? the reason i ask this is due to the fact that when i added mekanism to my mod pack and it added a crop for mekanism's osmium ore that gave me osmium nuggets but u cant craft them into a ingot since mekanism does not have osmium nuggets
also for a fast fix can someone tell me how to just use minetweaker to fig this problem of crafting the nuggets to ingots?
EDIT:
snip
You can use vanilla commands to spawn in the items with the correct nbt, however I'm not a wiki so I don't quite remember how to do that.is there a way to set all the stats to 10 whit commands or creative?
thanks!You can use vanilla commands to spawn in the items with the correct nbt, however I'm not a wiki so I don't quite remember how to do that.
Biomes do not affect growth in any wayHey, I'm currently putting together some mods for myself to play with agricraft as main way to get resources.
I noticed that biomes affect growt speed. Is there anyway to disable this?
I kinda need agricraft for this idea but I don't like being forced where to build.
awesome mod btw ^-^
Biome dependent growth speed is from Hunger Overhaul. Check that mod's config file and edit as appropriate.Hey, I'm currently putting together some mods for myself to play with agricraft as main way to get resources.
I noticed that biomes affect growt speed. Is there anyway to disable this?
I kinda need agricraft for this idea but I don't like being forced where to build.
awesome mod btw ^-^