[1.7.10] AgriCraft

kuenzign

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Jul 29, 2019
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Besides fixing some bugs, I have also been working on the journal, and it's almost finished:
Any thoughts?

All I have to do now is add some tooltips while hovering over icons and making it so that when you click a seed, it takes you to the entry for that seed. I will not be home for the weekend, so expect it to be ready somewhere next week.

Peace
Looks great!
 
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Yulife

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Jul 29, 2019
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Besides fixing some bugs, I have also been working on the journal, and it's almost finished:
Any thoughts?

All I have to do now is add some tooltips while hovering over icons and making it so that when you click a seed, it takes you to the entry for that seed. I will not be home for the weekend, so expect it to be ready somewhere next week.

Peace
Looks awesome dude! I especially like the icons with Growth Stages and mutations :D
 
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pancakemaster24

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Jul 29, 2019
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Besides fixing some bugs, I have also been working on the journal, and it's almost finished:
Any thoughts?

All I have to do now is add some tooltips while hovering over icons and making it so that when you click a seed, it takes you to the entry for that seed. I will not be home for the weekend, so expect it to be ready somewhere next week.

Peace
I have one suggestion making the book a 3-d model because everyone loves models
 

Cptqrk

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Aug 24, 2013
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Weren't potions going to retain ID#? or did I just pull that out of my arse?

Still, damn! At least the offending items are both in the same mod.. Probably a slip up when updating to 1.7? Have you brought this up with the Agricraft mod maker?
 

InfinityRaider

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Jul 29, 2019
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Sorry for not replying sooner, but somehow I didn't get any notifications for this thread anymore.

I have one suggestion making the book a 3-d model because everyone loves models
You mean the gui, or the item rendering in hand?

I'm getting a strange error when I attempt to install Gregtech:
http://openeye.openmods.info/crashes/ab649af686a5a14dfcf0c27ffaf4e9cb
Yes this is fixed, it's a derp on my side, thanks for notifying me anyway


Anyway, new version has arrived:
http://www.mediafire.com/download/heeem1f6kfcw56d/AgriCraft-0.0.6.jar
changelog:
0.0.6
-Added journal
-Fixed being able to bonemeal fully grown crops
-Fixed a derp crash when one plant would get registered twice
-Cleaned up some code (it's still a mess, but just a little bit less of a mess)
-Fixed opening Seed Analyzer gui pausing the game
-Fixed some crops crashing the game while trying to harvest them


As usual, reports of any bugs/crashes you might find are apreciated.
 
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Yulife

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Jul 29, 2019
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Sorry for not replying sooner, but somehow I didn't get any notifications for this thread anymore.


You mean the gui, or the item rendering in hand?


Yes this is fixed, it's a derp on my side, thanks for notifying me anyway


Anyway, new version has arrived:
http://www.mediafire.com/download/heeem1f6kfcw56d/AgriCraft-0.0.6.jar
changelog:
0.0.6
-Added journal
-Fixed being able to bonemeal fully grown crops
-Fixed a derp crash when one plant would get registered twice
-Cleaned up some code (it's still a mess, but just a little bit less of a mess)
-Fixed opening Seed Analyzer gui pausing the game
-Fixed some crops crashing the game while trying to harvest them


As usual, reports of any bugs/crashes you might find are apreciated.
Journal hype!
 

kuenzign

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Jul 29, 2019
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If anyone using custom crops is experiencing a crash, it's because you need to add an extra tag in the config for information displayed in the journal.
 

InfinityRaider

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Jul 29, 2019
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Extremely interested in this, might I suggest going crazy with mutations like Bee's have? :p
I'm not sure if I will be doing this, and I have multiple reasons for that. For one, if you want plants to produce resources for you, there is Magical Crops, second I do not like that concept at all.
If you want to, this mod offers the functionality to do that for yourself, you can either specify mutations for Magical Crops plants or you could add your own crops to the game and specify mutations.