health potion?
Nope, It's Sano. I guess Azanor forgot to add it xD
health potion?
Nope, It's Sano. I guess Azanor forgot to add it xD
I'm afraid you might be right. I looked into decompiled code but didn't find anything with LIFE aspect on it. But maybe Node in the jar, if you find node with LIFE on it?
Terra + Aqua = VictusThanks for the info, so I guess all I can do now is find a node has Victus and...break it, hopefully it'd drop some Ethereal Essence.
Terra + Aqua = Victus
Just make some.
ANYWAY guys. The Fiance's home and I'm goin' to spend time with her if y'know what I'm sayin'.
G'night.
Note from experience & testing: Do Not use tools with area effects on Silverwood trees or totem. These tools destroy the nodes. I say this because TiCo lumber axes or dc axes seem the best way to harvest trees. With TC4 this is a negative.
Also in Silverwood trees, the node is housed in the log that bears a dark spot. I don't know if this is a bug or an intended feature but breaking a block that hold a node, also destroys the node, unlike in TC3.
Be warned when harvesting totems or Silverwood
I believe you can manually remove and place nodes in creative mode, however if that ain't good enough to go your config file, scroll to the bottom.Anyone know how to reset the nodes? I generated a world where I could not find any normal nodes. Zoomed around in creative mode only to find that the only nodes that spawned where Dark nodes and pure nodes in *some* of the silverwood trees. I was under the impression that nodes where in every silverwood tree.
####################
# world_regeneration
#===================
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
####################
world_regeneration {
B:amber_ore=false
B:aura_nodes=false << Set this to true!
B:cinnibar_ore=false
B:infused_stone=false
Im just starting out, and Im getting the fire foci. Ive put in both the magic and the fire aspect yet a fire rune takes me from the lit up one to the next, but the magic one doesnt take me far enough. Help please? http://i.imgur.com/cp8ySGV.png
I believe you can manually remove and place nodes in creative mode, however if that ain't good enough to go your config file, scroll to the bottom.
Code:#################### # world_regeneration #=================== # If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised. #################### world_regeneration { B:amber_ore=false B:aura_nodes=false << Set this to true! B:cinnibar_ore=false B:infused_stone=false
Seems to already be set to true.... I'm using that Resonant Rise pack through ATlauncher.
Just a note: the icy wand core also has aqua in it.