[1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

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RedRockFowl

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Jul 29, 2019
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There are recipes for oreberries into the pulverizer and redstone furnace, but they're not working. Great work on this modpack btw. I'm having loads of fun. :)

I found this bug as well and have spent some time tracking it down and finding a fix for it.

(Technical explanation: Jaded's Blood adds the pulverizer and redstone furnace recipes before MineTweaker removes the oreberries from the ore dictionary. Since the oreberries are in the ore dictionary with nuggets, Thermal Expansion uses the ore dictionary name for the recipes. (Fun exploit: the iron, gold, copper, tin, and aluminum nuggets can be pulverized and smelted in the redstone furnace.) Once the oreberries are removed the ore dictionary, TE no longer views them as valid inputs.)

MineTweaker2 actually includes undocumented support for Thermal Expansion, so we can use it and make sure that things get removed and added in the correct order.

@Gideonseymour I noticed you have included both MineTweaker 2 and 3 in this pack, but I can't figure out why since everything you are using MineTweaker3 for MineTweaker2 can do. I have gone ahead and rewritten the MineTweaker configs for MineTweaker2 and added the TE3 pulverizer and redstone furnace recipes. I also added the Blood Magic recipes that were in Jaded's Blood, to consolidate everything into one place. Unfortunately, MineTweaker errors out on removing altar recipes, so Jaded's Blood is still needed to remove the Dagger of Sacrifice recipe. You can find my updated MineTweaker configs here: http://www.mediafire.com/download/012946zhfsj45z1/RRFix.zip. Feel free to use them if you want. You'll also want to delete everything from the Jaded's Blood configs except for the Dagger of Sacrifice removal recipe.

I've also noticed that the Generators from Extra Utilities are still enabled even though they shouldn't be and can be easily disabled in the Extra Utilities config file.
EDIT: You have to set the generator id to 0, the disableGeneratorRecipe option does not work.

BTW, I've really been loving the modpack.

EDIT: I found an issue with the TE sawmill recipes. The vanilla woods are turning into chopped wood. I have updated MineTweaker configs to fix this, but the wrong recipes still show up in NEI, so just ignore those. http://www.mediafire.com/download/cgib1hw64t9uh9h/RRFix2.zip
 
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bluchuv00

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Jul 29, 2019
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I think when you removed all plank recipes via minetweaker, you also removed the recipes for the extra utilities colored wood.... Could you re-add those recipes, please? I love the blue colored woods :). Oh yeah and I could craft the witchery trees' planks directly, they don't give chopped wood.
 

Mr_Turing

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Jul 29, 2019
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Is there no way to craft enderium due to the lack of shiny metal or am I missing something? I cant craft a tesseract frame and so I can't make a Blood Fabricator.
 

Mr_Turing

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Jul 29, 2019
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better than hoppers, use Translocators, you need 4 (recipe gives 2) but the recipe isn't bad. You need to right click the translocator that puts items in the altar with a diamond nugget, that allows you to specify not only item types but also quantities! That way you'll be infusing only 1 item at a time and therefore not waste too much blood on miscalculations.

Also, it takes the same amount of time.

Still haven't figured out a way to get shiny metal though.
 

RedRockFowl

New Member
Jul 29, 2019
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I think when you removed all plank recipes via minetweaker, you also removed the recipes for the extra utilities colored wood.... Could you re-add those recipes, please? I love the blue colored woods :). Oh yeah and I could craft the witchery trees' planks directly, they don't give chopped wood.
The colored planks weren't removed via minetweaker, they are disabled in the Extra Utilities config file (for whatever reason).

The witchery plank recipes probably should be changed to chopped wood. I also think the chopped wood should in oak/birch/spruce/etc. varieties. Having different types of planks is nice.

Is there no way to craft enderium due to the lack of shiny metal or am I missing something? I cant craft a tesseract frame and so I can't make a Blood Fabricator.
You would be able to get ferrous ore from a MFR Laser Drill except Glowstone Illuminators need silver nuggets. So either there should be a recipe for shiny ingots or silver ingots (and then probably remove the recipe for electrum ingots), or else the silver nuggets should be changed to something else.
 
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buggirlexpres

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v1.0.3 submitted, should be up sometime this weekend. Fixes Pulveriser/Redstone Furnace recipes, disables Extra Utilities Generators (sorry), and enables Colored Wood Planks. Minetweaker 3 was removed, and all of it's scripts and most of the Jaded's Blood ones have been transferred to Minetweaker 2. Many thanks to @RedRockFowl for the amazing work.
 
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