1.6.4 or 1.6.2 mods

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Chaos_Therum

New Member
Jul 29, 2019
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So I was trying to put together a modpack for 1.6.4 for myself. And I am having tons of errors I expected this but I'm having a hard time figuring out which mods work together. I was wondering if anyone has made a pack yet as close to FTB as possible and if they had if they could tell me what is working. I would be fine with 1.6.2 or 1.6.4. Thanks if someone can help.
 

jasondm

New Member
Jul 29, 2019
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This is what I'm working with right now. I haven't tested everything but most things seem to work. I've heard that the ic2ex forestry version will crash if you approach a village with a forestry NPC (but I haven't found one yet). Most of the file names are the same as if you were to download them yourself, so it should be easy to line them up.

Edit: Anything that hasn't specifically been updated to 1.6.4 that generates structures won't work, ie Mystcraft (so far).

1.6.4\CodeChickenLib-universal-1.6.4-1.0.0.36.jar
1.6.4\ForgeMultipart-universal-1.6.4-1.0.0.182.jar
appeng-rv13-c-mc162.jar
Aroma1997Core MC.1.6.4 v.1.0.0.7.jar
BetterSprinting_1.6.4_Forge_v11.jar
BiblioCraft[v1.4.1].zip
BiblioWoods[BiomesOPlenty][v1.2].zip
BiblioWoods[Forestry][v1.2].zip
BiblioWoods[Natura][v1.0].zip
binnie-mods-1.8-dev2.jar
BiomesOPlenty-universal-1.6.4-1.1.1.48.jar
buildcraft-A-1.6.2-4.1.0.jar
ChickenChunks 1.3.3.3.jar
CodeChickenCore 0.9.0.6.jar
compactsolars-universal-1.6.4-4.4.14.167.zip
CompactWindmills+MC.1.6.4+v.1.0.2.2.jar
ComputerCraft1.56.zip
DartCraft Beta 0.2.06.jar
DungeonPack 1.6.4.zip
EnchantingPlus-1.16.4.jar
EnderIO-1.6.4-0.2.3.0.jar
EnderStorage 1.4.3.4.jar
EnhancedCore_1.1.3.jar
EnhancedPortals-2_1.0.9.jar
ExtraCells-universal-1.4.4b (1.6.2).jar
extrautils - 0.3 Prerelease 3a.zip
Factorization-0.8.04beta17.jar
flatsigns-1.6.2-universal-1.4.0.15.jar
forestry-A-2.3.0.1_ic2.ex.jar
GravityGun2.0.0.zip
gregtechmod404e.zip
Hats2.0.2.zip
HeldCore-1.6.2-01.03.01.05.zip
IC2NuclearControl-1.6.2c-ic2-experimental.zip
iChunUtil2.2.0.zip
immibis-core-56.0.5.jar
immibis-peripherals-56.0.1.jar
industrialcraft-2_2.0.234-experimental.jar
InventoryTweaks-MC1.6.2-1.56-b77.jar
ironchest-universal-1.6.4-5.4.1.595.zip
LogisticsPipes-MC1.6.2-0.7.4.dev.32.jar
magicbees-2.1.6.jar
MFR-1.6.4-65.zip
millenaire
miscperipherals-3.4b2.zip
ModularPowersuits-1.6.2-0.8.0-11.jar
mod_AdvancedSolarPanels_3_3_10.1_IC_EXP_1.6.4.zip
Morph-Beta-0.3.0.zip
Natura_1.6.2_2.1.9.jar
neiaddons-1.6.2-1.9.0.r40.jar
NotEnoughItems 1.6.1.5.jar
Numina-1.6.2-0.0.1-14.jar
nxMinetilities-0.2.8.jar
obsidiplates-1.6.2-universal-2.0.0.15.jar
OpenBlocks-1.1.0-forge9.11.0.883-snapshot-220.jar
OpenPeripheral-0.2.1-preview8.jar
PortableRecharger+v.1.0.0.4.jar
PortalGun2.0.1.zip
PowerConverters-8.zip - Doesn't appear to work
PowerCrystalsCore-1.6.4-30.jar
ProjectRedBase-1.6.4-4.0.2.6.jar
ProjectRedCompat-1.6.4-4.0.2.6.jar
ProjectRedIntegration-1.6.4-4.0.2.6.jar
ProjectRedWorld-1.6.4-4.0.2.6.jar
QuarryPlus-1.6.2-1.5.4.zip - Doesn't appear to work
Railcraft_1.6.2-8.0.2.0.jar
Random Things v. 1.7.5 [MC 1.6.2].jar
RedstoneInMotion_2.2.0.0_mc1.6.zip
scala-library.jar
slick-util.jar
SoulShards-1.0.39-universal-srg.jar
SoundControl 1.0.zip
StevesCarts2.0.0.a132.zip
TConstruct_1.6.4_1.4.7d5.jar
Translocator 1.1.0.13.jar
tubestuff-56.0.3.jar
twilightforest-1.20.0.jar
WR-CBE 1.4.0.6.jar
ZansMinimap1.6.4.zip
[1.6.4]Stackie-universal-v1.4.2.20.jar
 

Chaos_Therum

New Member
Jul 29, 2019
74
0
1
Wow nice list I think I will try this out. My issue I have been having is that when I try to load a new world it tends to lock up at around 6 or 7% and then I have to force close it (Jedi skillz yo) with task manager. I was thinking it was possibly that I don't have enough RAM but to my knowledge 4gb should be enough to at the least generate the world. I had 8 but one went bad and I haven't the cash to buy new ram yet.
 

RedBoss

New Member
Jul 29, 2019
3,300
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1.6.4 is just bug fixes to vanilla to help transition to 1.7. You'll need to restart anyways for mods. Just stick to 1.6.2 versions and you'll be fine
 

Chaos_Therum

New Member
Jul 29, 2019
74
0
1
Yeah I consider myself a somewhat advanced modder. I have been around since the days of beta 1.2.5 maybe earlier I don't remember. But now I've gotten into the habit of installing 70+ mods it's get's to be a bit of a headache to figure out what is breaking and what is working. I think I'm definitely gonna reqork my 1.6.2 pack using this list as a reference then if I can get that working see if I can get 1.6.4 working.