That's right, I'll only consider new mods if they add something unique or interesting that's worth having in the pack and if they do not cause to much of a performance hit. Mystcraft and dimensional doors are definitely out of the question because of this.
Pneumaticcraft in my opinion doesn't add enough interesting mechanics the way it is right now. It has a really cool elevator system, but we already have 6 or 7 jetpacks, an elevator block and the arcane elevator.
As for adding Electricraft, I don't think adding that will bring enough new features. We already have several power systems running all at once and convertors so you can easily mix and match them in your base. Rotarycraft and Reactorcraft both have a unique system in the way they power their machines and as such warrant a spot in the mod list.
Also the machines from Reika's mods use more CPU time then any other I've seen so far. They even outclass GregTech when it comes to CPU time they need to perform their function. Building one ReactorCraft reactor would take up half of our server's performance. It's really cool, but you pay the price in performance
Pneumaticcraft in my opinion doesn't add enough interesting mechanics the way it is right now. It has a really cool elevator system, but we already have 6 or 7 jetpacks, an elevator block and the arcane elevator.
As for adding Electricraft, I don't think adding that will bring enough new features. We already have several power systems running all at once and convertors so you can easily mix and match them in your base. Rotarycraft and Reactorcraft both have a unique system in the way they power their machines and as such warrant a spot in the mod list.
Also the machines from Reika's mods use more CPU time then any other I've seen so far. They even outclass GregTech when it comes to CPU time they need to perform their function. Building one ReactorCraft reactor would take up half of our server's performance. It's really cool, but you pay the price in performance