So the city once generated in beta3 spawns a road 2k longer than the city all the way back to your shuttle.
So this isnt a huge problem but would be helpful since I need some ender eyes. Earlier today the minemap quit showing mobs heads on it so I could tell where each one was and I have no idea how to get it to show back up. I am so knew with mods all together so is there a shortcut key I hit to turn it off or something?
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Major: Zombie awereness incorrectly installed, full zip (containing coroutils etc .. ) is installed as a mod, need to extract the mod itself from that zip and let alone the utils as they are already at the correct place.
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To the shuttle? How close? If it isn't intersecting with the crash site, if it is a few meters away, I don't think it is a problem worth fixing. If it hits the crash site, sigh.So the city once generated in beta3 spawns a road 2k longer than the city all the way back to your shuttle.
Its about 20 blocks away. But its kind of annoying having a 2k block road before the city.To the shuttle? How close? If it isn't intersecting with the crash site, if it is a few meters away, I don't think it is a problem worth fixing. If it hits the crash site, sigh.
Hi
Just wondering how you get oats for the horse quest? I used over 10 stacks of bone meal on grass and not found 1 seed yet.
Eh, I'm ok with that, really. Not so close t obe really on top of the crash site, and lets people know that a city is out there. Acceptable and, trust me, too much effort to fix.Its about 20 blocks away. But its kind of annoying having a 2k block road before the city.
The cost isn't too terribly different than that of the terrain smasher and he's mentioned using that. The trade off between xu cobble gen and igneous extruders is the xu cobble gen has a minimum 4 block footprint (lava, water, cobble, and node) and only does cobble whereas the extruder is a 1 block footprint and can be setup to make smooth stone or obsidian.I wonder if Iskandar has considered either removing or making the xu transfer nodes far more expensive. Their ability to create a super efficient cobble generator really strikes me as a bit of an exploit.
Use a dropper into flowing etching acid that ends at a hopper. Connect that up to an item duct, going to the dropper, that blacklists the fully etched pcb.One suggestion, Computercraft/ project red would be a nice addition, I've spent a couple hours thinking of how to automate the empty pcb in acid thing , and those two mods were the only way that i could think of automating them with. (I am open to suggestions on how to do it though)
Nope, "/gamerule mobGriefing" returns true.mobgriefing is off. The creepers hitting pyrotheum still creates an explosion, which is intentional. I strongly recommend you wall it off ^^.