Maybe add a pipe to the item node before the barrel? Just made one last night and it works fine.Hi there, I think I am using regular cobble
Maybe add a pipe to the item node before the barrel? Just made one last night and it works fine.Hi there, I think I am using regular cobble
Hi there, I think I am using regular cobble
Maybe add a pipe to the item node before the barrel? Just made one last night and it works fine.
That's pretty awesome. Good way to cover over an area to dig underneath it and keep mobs from disturbing you. hehe pretty neat. *thinks of evil ways to use this* Ok, I can think of one. New buildings, just fill with cement and let harden and pick away safe from mobs in newly setup buried cities heheI have not used it myself, but I have watched a video on it.
The cities are buried? BURY THEM HARDER! Probably a good idea to have a pneumatic helmet with a block tracker to find the spawners through the concrete. BTW, I know there's supposed to be a filter on blocks, but I can't find it in the helmet menu. Do I need another upgrade?That's pretty awesome. Good way to cover over an area to dig underneath it and keep mobs from disturbing you. hehe pretty neat. *thinks of evil ways to use this* Ok, I can think of one. New buildings, just fill with cement and let harden and pick away safe from mobs in newly setup buried cities hehe
You can connect it directly to the barrel, no additional pipes needed.
I've just tried downloading the server for 1.1.2.1 and it just sends me to a creeperrepo.net page. It looks like the file is missing on the server for that file. I can get 1.1.2.
^ He's working on it.Got the files only yesterday to update the server version on 1.1.2.1.
Working on it as of now .. should be done by tonight or tomorrow.
Pack Support at FTB will have to update server download after that.
Now THAT'S what I call item render distance!
For reference, vanilla render distance is 16 blocks (1/4 what I'm getting now).
Flenix? >_>Thanks to...?
Bleh .... a well back to base a get some diamond sieving tech going on then i quess ..... thanks for the extra info on that.
Wonder why they were not agressive the previous time i visited the town, this kinda ruined my Sync and my plans not to gamemode at all
I think this is a pack that you'll have to stray outside the normal 'leave as is' packs and add things to suit tastes. Even if they fix the spawnpoint location to actually be the ship, thus the sync shell would work correctly then, adding a chunk loader seems to be far off of Iskandar's list or 'not want at all'. I can safely assume aromabackup will be the same. Thus, if you want both, you need to add both, and I don't see that changing.Had to use NBT tricks to get myself out of that pinch (aka remove hardcore mode for a minute to respawn), dint feel like loosing 2 RL days of work over it.
So much from not wanting to gamemode or cheat in any other way
Maybe its an idea to include something like aroma backup, i don't mind a challenge, but i can see how loosing 2/3 days work over something that i just had happen can be a bit to harsh. And doing manual backups for each challenge you want to take on is a bit annoying (although for now ill just resort into that).
Is there somewhere that shows all barell recipys
Btw, if they weren't aggressive, then something was wrong cause they will always be aggressive if ZA is enabled. Earlier versions of pack had ZA disabled by default, but iirc, since the cities were brought in, ZA has been enabled by default. Dying by pig zombie is a right of passage, and tbh, doesn't necessitate NBT hacks or cheating. It's a learning process, to be accepted. Getting a sync shell using easy path should be done if you are new to the pack. Thus, bypassing this issue. Search the forums for info on powering it via survival gens, etc...
Don't they show up in NEI when you look there?[DOUBLEPOST=1410390117][/DOUBLEPOST]Is there somewhere that shows all barell recipys
My mattock is not working as soon as I updated it to 1.1.2.1 Can someone help?[DOUBLEPOST=1410389473][/DOUBLEPOST]Also, why isn't mobs spawning in my farm? Is it like some mods change it so mobs need freedom to spawn?