Simplified version
Day 1:
build wall (with dust) 3 high to give you a courtyard just big enough to grow a tree. Dig some pits 3 deep and / or a trench around wall 2-3 deep.
Spiders are easy to, just watch out for if they're mounted.
After that do the tree thing until next day. Get TiC tables and tools include a pick.
Day 2-4
Get cobblestone for Slab furnace. Expand courtyard to allow for fruit trees, silk trees, and normal tree.
As you get the resources the wall top needs a fence with slab on top. This will keep spiders out.
Don't listen to the others. get a bed asap and sleep every night just as you see mobs on radar appearing.
I died when I had no special mobs no zombie awareness, just vanilla with bloody sprinkles or whatever iskandar had in early versions. Creepers creeping up on me while I crooked trees, zombies following me inside my base w/o me knowing it and blindsiding me. Early days, I died ALOT. This? Oh god... I don't want to know how many times I'd die and retry starting out fresh now (w/o any experiencing doing all the stuff you need to do). oh, and this was when he put an AA (two actually) in the starter chest. so yeah. newb here.pfft.... beds,.... who needs them? Lets pull up our big boy pants now and deal with a few mobs.
(JK...... kinda)
I am likely, very specifically an other of whom mr. Ds speaks.......
Good luck
Do NOT under any circumstances, start digging anywhere near your walls during the night. hehe ok, I died twice doing that but not everyone's that dumb. oh wait, I think that's a rite of passage. Please, definately go ahead and dig under your walls at night. fun stuff happens.
... oh and if you normally play on peacfull are you sure this is the mod you want to cut your milk teeth on?
I mean, you could always go try Blood and Bones
(The internet needs a sarcasm font)
but seriously, there may be better places to learn basic mob control
The thing that makes this so much easier than Bnb is the fact that so much of this game can be played within a "secure" base. There isn't a lot driving you out and about when you are at your most vulnerable. In Bnb you are forced to be out and about at a VERY early stage..... That said its a rare few who play Bnb in hardcore mode.......I died when I had no special mobs no zombie awareness, just vanilla with bloody sprinkles or whatever iskandar had in early versions. Creepers creeping up on me while I crooked trees, zombies following me inside my base w/o me knowing it and blindsiding me. Early days, I died ALOT. This? Oh god... I don't want to know how many times I'd die and retry starting out fresh now (w/o any experiencing doing all the stuff you need to do). oh, and this was when he put an AA (two actually) in the starter chest. so yeah. newb here.
My first death? Death by zombies as they crawled into ship first night and I had put up a door (forethought!) but forgot to close off holes on sides and they just came on in and stayed for a while. died with my finger slipping on my dart gun. yup. good times, good times.
so yeah. bed. use it. when you feel comfortable, don't. This pack is very very hard. not bnb hard, different. Like choosing death by M60 firing squad versus death by grenade launcher firing squad. yeah, even I don't know which pack is which death, but yeah. different. I think the nice thing about this vs. bnb is that once you figure out what you're doing, you don't have to worry about the dreamworld. Just the cities, and the beautiful gorgeous loot. my preccciiiiiooouuusssssssssssss....
what's funny is by the time I get cobblegen going, I've already expanded my walls in all cardinal directions to the point that I don't hear them at night anymore so I never do any paving of the trenches, or anything. I make dust walls and keep dust walls going even if I'm mass producing all ingots/blocks like crazy. I'm a cheap bastard.This!
One of the first things I do when I have a cobble generator set up is pave the bottom of the trench with cobble to prevent digging too far
So far I have never had a mob spawn inside my compound *fingers crossed*.
Spiders aren't that big of a deal even the flying one. The ghost ones on the other hand are more of a shock!
Like the poster above, I also spend the first day making a trench and most of the wall.
Yes, sleeping on a regular basis really helps control mobs, particularly on a map made completely of gravity affected blocks........ in CL it requires conscious effort to create a dark room.I did. It was too scary so now I'm playing this. Besides, I sleep at night and that's almost like playing on peaceful
I believe that a big part of the reason so many players don't see the "cheaters" is that many if not most of us build bases where the standard player spawn prevention radius protects us. It sounds like you build considerably larger bases. I for instance have only seen what may have been "cheaters" when I spent a night in the far corner of my base.what's funny is by the time I get cobblegen going, I've already expanded my walls in all cardinal directions to the point that I don't hear them at night anymore so I never do any paving of the trenches, or anything. I make dust walls and keep dust walls going even if I'm mass producing all ingots/blocks like crazy. I'm a cheap bastard.
As far as the spawning goes, it's anyone's guess why it happens. I think the mobs get po'd and cheat.
I started doing that for one reason. budweiser frogs. a couple versions ago, when ZA and special mobs were added as bonus (had to enable to use), the mobs were burping bud-wei-ser to me all night as I sieved. It drove me nuts, so now I always expand to the point where I don't hear them. I don't fill out base with all sort of stuff, but I do use alot of it for smeltery, PC stuff, mob drop, high oven, etc... I used to build up, but after I watched one magzie vid, I started building down as well from base/ship. The exterior perimeter is always just lit, nothing using it. and yeah, I expand LARGE so I have a very large buffer. I keep the old walls so I create doorways to go in/out of areas.I believe that a big part of the reason so many players don't see the "cheaters" is that many if not most of us build bases where the standard player spawn prevention radius protects us. It sounds like you build considerably larger bases. I for instance have only seen what may have been "cheaters" when I spent a night in the far corner of my base.
I believe that a big part of the reason so many players don't see the "cheaters" is that many if not most of us build bases where the standard player spawn prevention radius protects us. It sounds like you build considerably larger bases. I for instance have only seen what may have been "cheaters" when I spent a night in the far corner of my base.
Zombie scent and light awarneness is disabled...As for mob management it is potentially as simple as digging out a 5x5x3 pit with a torch or glowstone at the bottom. I'm not quite sure if the mobs are attracted to the light source since its out of LoS but whatever. They wander in, it cuts down on how many are freely walking around during the day. A fenced off entryway means I can poke my head out without dying instantly.