[1.6.4] Crafting Paradise [JamPacked] [HQM]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Lumaceon

Popular Member
Jul 23, 2014
312
607
118
Not Kansas
i think in the custom sky you should add a pale blue dot in the night to represent earth
Or this...

4MkbBcl.jpg


I'm planning on "nerfing" chapter 3 to be a bit easier. Hopefully this will be more achievable when that happens.
 

MoegamingLps

New Member
Jul 29, 2019
39
0
0
is it even possible to make a mob trap because no mobs are spawning unless it is night and inside the spatial storage area
 

MoegamingLps

New Member
Jul 29, 2019
39
0
0
You should probably consider making a mob spawner with MFR or Soul Shards though.
Oh yes speaking of soul shards this is probably not a problem with the map but I cant get more than one endermen into a soul shard i have no idea why i killed a normal endermen holding nothing and i keep killing more and the soul shard doesn't fill up
 

MoegamingLps

New Member
Jul 29, 2019
39
0
0
okay so i figured maybe my instance is bad with the whole no mobs spawning outside the spacial area so i install a completely new instance of the pack and i make a back up of my world and mobs still aren't spawning so i make a new world thinking that maybe my world is corrupt but well... no luck here is even proof that i am far away and mobs should be spawning on the platform i made
2014-08-06_19.56.49.png
[DOUBLEPOST=1407369838][/DOUBLEPOST]ok for some reason mobs are spawning but at a very low rate in a normal sky block a platform would be filled in seconds but after 1 minute only 10 mobs have spawned and i modified the platform to at least a 20x20 so mobs spawns are very diminished.
 
  • Like
Reactions: Lumaceon

Lumaceon

Popular Member
Jul 23, 2014
312
607
118
Not Kansas
Oh yes speaking of soul shards this is probably not a problem with the map but I cant get more than one endermen into a soul shard i have no idea why i killed a normal endermen holding nothing and i keep killing more and the soul shard doesn't fill up
This might be because of special mobs. I'm planning on removing that as well, they don't really add the kind of difficulty I'm looking for. Right-click mob spawners though, that's a better method of filling the shard.

... so mobs spawns are very diminished.
Yeah, it does seem like something's messing with the spawns. Maybe the bedrock is influencing the spawnrate? I don't really see this as a game-breaking bug, as the spawns work fine within the spatial area, but thanks for the bug report, it's very helpful.

On another note, the mass resource quests are getting a HUGE nerf, and should be far less of a pain to complete after the next update. In some extreme cases, they will require 1/100th or less of the resources they require now.
 
  • Like
Reactions: buggirlexpres

MoegamingLps

New Member
Jul 29, 2019
39
0
0
This might be because of special mobs. I'm planning on removing that as well, they don't really add the kind of difficulty I'm looking for. Right-click mob spawners though, that's a better method of filling the shard.


Yeah, it does seem like something's messing with the spawns. Maybe the bedrock is influencing the spawnrate? I don't really see this as a game-breaking bug, as the spawns work fine within the spatial area, but thanks for the bug report, it's very helpful.
I Auctually have died twice to the special mobs and they make the nether well real hell and i removed that mod to see if they were affecting spawn rates but they weren't and i even went out at least 200 blocks from the main island and the spawn rates were still diminished i feel like it is the crafting paradise mod with all the biome changes maybe and it's not like that mod can be removed because it is a major component to the pack also i think once you have to make the fluxcapacitor and autonomous activator maybe some quests at the same time just so you aren't all on those two quests because that took me at least 4 hours just the get all the ender pearls
 
  • Like
Reactions: Lumaceon

Lumaceon

Popular Member
Jul 23, 2014
312
607
118
Not Kansas
I Auctually have died twice to the special mobs and they make the nether well real hell and i removed that mod to see if they were affecting spawn rates but they weren't and i even went out at least 200 blocks from the main island and the spawn rates were still diminished i feel like it is the crafting paradise mod with all the biome changes maybe and it's not like that mod can be removed because it is a major component to the pack also i think once you have to make the fluxcapacitor and autonomous activator maybe some quests at the same time just so you aren't all on those two quests because that took me at least 4 hours just the get all the ender pearls
It's definitely the bedrock (or something else in the spawn area). I flew far enough away for the chunks to unload client-side, built a platform and this happened:
U8W4IpA.png

On the topic of the quest bottleneck, the next update will have another quest set to work on whenever you're ready for them. Thanks for the feedback.
 
  • Like
Reactions: buggirlexpres

MoegamingLps

New Member
Jul 29, 2019
39
0
0
It's definitely the bedrock (or something else in the spawn area). I flew far enough away for the chunks to unload client-side, built a platform and this happened:
U8W4IpA.png

On the topic of the quest bottleneck, the next update will have another quest set to work on whenever you're ready for them. Thanks for the feedback.
The only thing i can think of with the bedrock is that it constantly is checking the bedrock to spawn on and simply cant and since there is so much of it it is just not allowing other blocks to check as often so your only solution is to probably change out the bedrock floor for another block if possible
 
  • Like
Reactions: Lumaceon

Lumaceon

Popular Member
Jul 23, 2014
312
607
118
Not Kansas
The only thing i can think of with the bedrock is that it constantly is checking the bedrock to spawn on and simply cant and since there is so much of it it is just not allowing other blocks to check as often so your only solution is to probably change out the bedrock floor for another block if possible
As I said, I don't think it's that big of an issue. What would be a big issue, is if someone were to quarry out the whole chunk. If a player were to do so and the bedrock wasn't there when the blocks changed, there would be major lag-spikes. I had this issue before I placed the bedrock flooring. At times, up to 10 seconds would pass before one of my chest clicks registered. The lag was that bad.
 
  • Like
Reactions: buggirlexpres

NunoAgapito

New Member
Jul 29, 2019
1,159
0
0
It's definitely the bedrock (or something else in the spawn area).

You said it correctly, its the spawn area!
Bedrock does affect spawn in a positive way, that is, its not a valid spawn location, so less area for mobs to spawn causing an higher spawn rate on the "room". The problem is... mobs dont spawn near players or player spawn points.

From wiki:

Each individual spawn attempt succeeds only if all of the following conditions are met:

  • There must be no players and no player spawn points within a 24 block distance (spherical) of the spawning block

This includes beds and original spawn point. The original spawn point is a 20x20 area where you spawn at random... So, you might need to build the "room" a good 50 blocks away from where you spawned to have optimal results. Not sure if the check to the original spawn point is with the 20x20 square or just the middle...

Also, by reducing the number of valid spawn locations, it will concentrate the spawn attempts on a few blocks and increasing the mob spawn rate. This is.... if you want to farm a lot of mobs, you need to reduce the number of valid spawn points to just your spot and you can do this by lighting all the space out of the pilons and unloading the biome, so only bedrock is available in the "biome" and mobs cant spawn there!

You can read more at http://minecraft.gamepedia.com/Spawn
 
  • Like
Reactions: Lumaceon

NunoAgapito

New Member
Jul 29, 2019
1,159
0
0
By the way....
FAQs
Q: (Enter block name here) doesn't work with the spatial system!
A: This is not a bug. AlgorithmX2 (the creator of AE) has stated that certain tile entities can cause major errors when moved by the spatial system. Almost all mod tile entities are disabled by default for this reason. Tile entities are generally any block with complex data, such as a smeltery controller or a machine.

While moving tile entities to the spatial system gives major errors and breaks stuff, creating tile entities inside the already moved spatial system works fine since its just a different dimension!

With some kind of portal mod and one portal already build in the overwold, one could manage a way of get trapped inside the dimension, create a portal there to link to overworld, chunkk loaded it and never needing to "spawn" the biome in the overworld anymore.
This would allow for multiple bases in diferent biomes! Would also allow for many players to f@ck up and try to brind the biome to the overworld and destroy the base.....
But still, another interesting concept that could be added!
 
Last edited:
  • Like
Reactions: Lumaceon

NunoAgapito

New Member
Jul 29, 2019
1,159
0
0
This might be because of special mobs. I'm planning on removing that as well, they don't really add the kind of difficulty I'm looking for.

Also, about special mobs.... This might not had much about some mobs being special but it adds an awesome feature: Mob griefing. Without it, biomes will be filled with torchs and become safe. With it.... you have ONE day time to fill a biome of torchs. If you fail, mobs will spawn and destroy them all. If you want to increase difficulty, you can always tweak the configs to make them more grief aggressive, like... destroying more types of blocks, reacting faster...

Another mod that goes really nice with Special Mobs and, since it isnt a server pack it will not bring a server to his knees, is the Zombie Awareness.
Nothing better then the day ending and when the mobs spawn automatically go to the ladders coz they can sense you :)
 
  • Like
Reactions: Lumaceon