Or this...i think in the custom sky you should add a pale blue dot in the night to represent earth
Make one one the island you spawn on? You (almost) have infinite space to build on.is it even possible to make a mob trap because no mobs are spawning unless it is night and inside the spatial storage area
i tried but none are spawningMake one one the island you spawn on? You (almost) have infinite space to build on.
Sounds weird, you don't happen to have a magnum torch nearby?i tried but none are spawning
Nope the only mobs that spawn are in the spatial area at night time i even made a dark room in the spatial and mobs don't spawn during the day even though it is light level 0 in thereSounds weird, you don't happen to have a magnum torch nearby?
Helpful chart if you're interested:Nope the only mobs that spawn are in the spatial area at night time i even made a dark room in the spatial and mobs don't spawn during the day even though it is light level 0 in there
Oh yes speaking of soul shards this is probably not a problem with the map but I cant get more than one endermen into a soul shard i have no idea why i killed a normal endermen holding nothing and i keep killing more and the soul shard doesn't fill upYou should probably consider making a mob spawner with MFR or Soul Shards though.
This might be because of special mobs. I'm planning on removing that as well, they don't really add the kind of difficulty I'm looking for. Right-click mob spawners though, that's a better method of filling the shard.Oh yes speaking of soul shards this is probably not a problem with the map but I cant get more than one endermen into a soul shard i have no idea why i killed a normal endermen holding nothing and i keep killing more and the soul shard doesn't fill up
Yeah, it does seem like something's messing with the spawns. Maybe the bedrock is influencing the spawnrate? I don't really see this as a game-breaking bug, as the spawns work fine within the spatial area, but thanks for the bug report, it's very helpful.... so mobs spawns are very diminished.
I Auctually have died twice to the special mobs and they make the nether well real hell and i removed that mod to see if they were affecting spawn rates but they weren't and i even went out at least 200 blocks from the main island and the spawn rates were still diminished i feel like it is the crafting paradise mod with all the biome changes maybe and it's not like that mod can be removed because it is a major component to the pack also i think once you have to make the fluxcapacitor and autonomous activator maybe some quests at the same time just so you aren't all on those two quests because that took me at least 4 hours just the get all the ender pearlsThis might be because of special mobs. I'm planning on removing that as well, they don't really add the kind of difficulty I'm looking for. Right-click mob spawners though, that's a better method of filling the shard.
Yeah, it does seem like something's messing with the spawns. Maybe the bedrock is influencing the spawnrate? I don't really see this as a game-breaking bug, as the spawns work fine within the spatial area, but thanks for the bug report, it's very helpful.
It's definitely the bedrock (or something else in the spawn area). I flew far enough away for the chunks to unload client-side, built a platform and this happened:I Auctually have died twice to the special mobs and they make the nether well real hell and i removed that mod to see if they were affecting spawn rates but they weren't and i even went out at least 200 blocks from the main island and the spawn rates were still diminished i feel like it is the crafting paradise mod with all the biome changes maybe and it's not like that mod can be removed because it is a major component to the pack also i think once you have to make the fluxcapacitor and autonomous activator maybe some quests at the same time just so you aren't all on those two quests because that took me at least 4 hours just the get all the ender pearls
The only thing i can think of with the bedrock is that it constantly is checking the bedrock to spawn on and simply cant and since there is so much of it it is just not allowing other blocks to check as often so your only solution is to probably change out the bedrock floor for another block if possibleIt's definitely the bedrock (or something else in the spawn area). I flew far enough away for the chunks to unload client-side, built a platform and this happened:
On the topic of the quest bottleneck, the next update will have another quest set to work on whenever you're ready for them. Thanks for the feedback.
As I said, I don't think it's that big of an issue. What would be a big issue, is if someone were to quarry out the whole chunk. If a player were to do so and the bedrock wasn't there when the blocks changed, there would be major lag-spikes. I had this issue before I placed the bedrock flooring. At times, up to 10 seconds would pass before one of my chest clicks registered. The lag was that bad.The only thing i can think of with the bedrock is that it constantly is checking the bedrock to spawn on and simply cant and since there is so much of it it is just not allowing other blocks to check as often so your only solution is to probably change out the bedrock floor for another block if possible
It's definitely the bedrock (or something else in the spawn area).
Each individual spawn attempt succeeds only if all of the following conditions are met:
- There must be no players and no player spawn points within a 24 block distance (spherical) of the spawning block
FAQs
Q: (Enter block name here) doesn't work with the spatial system!
A: This is not a bug. AlgorithmX2 (the creator of AE) has stated that certain tile entities can cause major errors when moved by the spatial system. Almost all mod tile entities are disabled by default for this reason. Tile entities are generally any block with complex data, such as a smeltery controller or a machine.
Oh right, I completely forgot about the world spawn limitation. Thank you for both of your posts, they're very informative and helpful.--snip--
This might be because of special mobs. I'm planning on removing that as well, they don't really add the kind of difficulty I'm looking for.