The note above about zombie awareness is very real. Look at some posts in crash landing post if you want an overview. Overall, I think if you can alter the setting like iskandar did (I think) that removes the scent ability from ZA then it's usable.
I wish you could add tmechworks for drawbridges alone. would help since you can't really build alot in pocket dimension and this would give a clever way in-out of sub areas.
Also, I put a bunch of magnum torches in nether upper cause I desparately needed some quartz and the lag was causing me too much grief. still on 1.0.1 and most likely special mobs is the cause of it but it did go away completely. The entities would spawn in en masse and then I would go from 50-60 FPS down to 14 then mc would freeze completely (tho I can still hear ghast squealing) then it would come back and all the zombie pigmen would be on coke and run around like idiots real fast. Did that to me in arctic to not nice results (4 creepers did a 1 second beeline for me and made a huge crater killing me instantly.
I do think some danger should be had tho in the dimensions and thus, at least one mob altering mod should be in it. If anything, it gives you something to do when you don't feel like building. I think ZA might be a better choice for that if the bug can be addressed.
As far as railcraft goes, that setting is all that would be needed to disable the problem I described. RC definately doesn't need to go away or anything. On it's own it's fine w/o that setting. You'll load world and it'll say there's a mismatch but that can be safely ignored. It definately helped me. All my itemducts are actually delivering what they're supposed to. My smelteries are working properly and trees are growing where they wouldn't before.
For the person that was wanting slimes: In that first dimension you get, down in bottom ummm forward left from your entranceway, I have a mine down there and every single time I go down there, there are at least 4 big ones with a scattered amount of small ones. make a slimalyzer (if it's in this pack) and find the slime chunks or add opis and there's a slime chunk overlay there too. You can also make that one slimy sand or whatever and sieve it for stuff.
Also, in the sieve results, there's a placed redstone dust in the mix. If you get it as item and place it down, you get redstone back. I've seen this elsewhere and they fixed it so it's fixable.
I still don't understand why in every pack that has nihilo, there's the still water/still lava push through sieve to get fish/cooked fish. I never saw an answer to that tho I do know of a way to do it. You need extra cells and storage bus and it'll collect the liquids as items but it's a bug, not a feature so again, still don't know why it's there.
In AG skies, you could brave the netherfish and go out and collect some stuff by hand to supplement or kick start your sieving process. I like that you have these pocket dimensions and you can do the same for non nether stuff as well. I hate to see if you can add an end one cause most likely that would bring the dragon with it which scares the hell out of me thinking of my beautifull buildings being destroyed outright.
Technically, I'd love to hear after jampacked, how you did all of this. I have some guesses but I think you are a very very clever person to accomplish what you did. I've always wanted to try the spatial pylons, etc... and have set out to do just that but never did cause it was just a nice magic trick. I watched the video where the guy setup a system so he can walk into a set of pylons, go into dimension and 5 seconds later, his setup brings him back. While he was away, he was in a dark void unable to do much. still wasn't intrigued, since again. magic trick. I saw ZERO utility for using this. I think, what you have done is actually give the thing a purpose in itself :} Pretty cool. Very neat idea. Very very impressed.
I bet algorithm's looking at this saying "well, there ya go...." tada! hehe
One note: You should probably state in changelogs whether that update requires a reset or not. I am hesitant to start over at this point in time since I have setup so much infrastructure. I did add SFM to the mix and once you have done a couple of sieving setups for those, you TRULY wish SFM had a way to copy/paste the setup so you could reuse the 'code'. It is nice tho and much better than TE cyclics or AE with emitters, etc... It truly is an awesome mod and I'm very glad you added it since it's definately a must have for me now.