Mod Feedback [1.6.4|1.7.10|1.10.2] Santa's Mini Mods

Lord Laraby

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Jul 29, 2019
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You can now prove how much of a damn you do not give!

Santa's Toys 0.3 for Minecraft 1.7.10!
  • NEW: Logo image!
  • NEW: mcmod.info file!
  • NEW: Block of Damn Giving
  • TWEAK: The unlocalized names defined in the ItemInfo class weren't being used.
  • FIX: Removed unused language registry stuff from ItemHandler.
Here's the Block of Damn Giving:
http://puu.sh/b2J2N/f53bf4f50c.png
http://puu.sh/b2J2x/142ea8bfcf.png

Yes, it's ugly. I figured it would really go against the theme of the block to put much effort into it :p

Hey, awesome! That didn't take much effort, did it?
 

SatanicSanta

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Jul 29, 2019
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Santa's Decor updated to 0.5!
  • NEW: Add a nice greeting from the MC console to retep998 :D
  • NEW: Add stained glass blocks and panes
  • NEW: Add paver blocks.
  • NEW: Lamp textures and language stuff added. Lamp blocks have not been added because they are difficult and confusing. They will come in 0.6.
  • TWEAK: Changed "burntBricks" and "BurntBricks" to "burntBrick" and "BurntBrick" in various classes for consistency.
  • TWEAK: Changed "burntStone" to "burntSmooth" in various classes for consistency.
 
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SatanicSanta

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Jul 29, 2019
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New Santa's Decor version - 0.5.2, just a little bug fix and behind-the-scenes fixes.

  • FIX: Added shouldSideBeRendered method to the glasses. It is kind of implemented stupidly, but hey, it works and works well. This makes the glass work like Vanilla glass, in that it will not render the sides when there are other glasses of the same color adjacent. Thank you to @Flipz and @retep998 for pointing out this bug to me :)
  • FIX: Added @Override annotations to places that should've had them before. This doesn't really change anything, just makes it easier when porting to new versions of Forge/Minecraft.
  • FIX: Added @SideOnly annotations to various methods, but mainly renderAsNormalBlock method in the glass classes.
 
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SatanicSanta

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Jul 29, 2019
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New version of Santa's Decor- 0.5.3
Mostly fixes and tweaks.

  • NEW: Add config file, options to disable each block family, and all the glass.
  • TWEAK: Wood Logs can now sustain leaves.
  • TWEAK: Moved message to Peter, so that it now actually shows up in the console.
  • TWEAK: Moved "Stuff should be working fine" console message to after the blocks do their stuff, because that makes more sense.
  • FIX: Server-side lighting and chunk-loading should no longer be an issue with glass.
  • FIX: There is now a recipe for the Blaze Paver, not sure why I forgot it originally.
 
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SatanicSanta

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Jul 29, 2019
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Santa's Decor updated to 0.6
Freedom updated to 1779

Santa's Decor:
  • NEW: You can now use the config file to set the ender pearl family to output the same amount as any other block family. This should be used in modpacks where pearls are farmable and/or abundant.
  • NEW: Crying block family
  • NEW: Porked block family
  • NEW: Creative tab now has a search bar
  • FIX/TWEAK: Glass blocks are now included in the families of their respective material (this includes in the config file)

Freedom:
  • Wayne County, North Carolina created in honor of General Anthony Wayne.
  • NEW: Add some MTN Dew-based console messages.
  • NEW: Search bar in the creative tab
  • NEW: Config file
 

SatanicSanta

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Jul 29, 2019
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Mostly lang stuff, but also a minor tweak for Santa's Toys. The latest versions are now jars, because people complain about zips.

Freedom 1780
  • Pennsylvania abolishes slavery; first state to do this.
  • NEW: Chinese translation
Sparkly Pants 0.2.2
  • NEW: Chinese translation
Santa's Toys 0.4.1
  • NEW: Chinese translation
  • TWEAK: Ender Blaster no longer hurts the Ender Dragon.
Santa's Decor 0.6.1
  • NEW: Chinese translation
 
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SatanicSanta

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Jul 29, 2019
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I'm getting back into modding, and the first piece of evidence of that is:
New Santa's Toys version 0.5

  • NEW: Spiced Sand
  • NEW: Spanish translation
  • FIX: Heavy Light recipe uses OreDict entry ingotIron instead of hardcoded Minecraft Iron Ingot.
  • FIX: Nether Blaster recipe no longer tries to register itself if the Ender Blaster is disabled. This could have potentially cause a crash.
  • FIX: Removed unused Sapling Blaster stuff until it's actually functional.