[1.5.2] UsefulRecipes - Adds some useful recipes to the game!

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PhilHibbs

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Jan 15, 2013
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You can only have one egg on a energy thing... More than one will blow up
And spawn eggs I guess will be removed.
So if someone's got an energy thing going, I can blow up his base by setting one up myself somewhere else? Nasty! Probably an expensive way to grief, though, I can't imagine the energy thing is cheap to make.
 

ApSciLiara

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Jul 29, 2019
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So if someone's got an energy thing going, I can blow up his base by setting one up myself somewhere else? Nasty!
Only if you remove his dragon egg first, then put it back down once yours is up.

Sent from my phone using black magic
 

jumpfight5

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Jul 29, 2019
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What if you took the dragon egg and mixed in some essence of zombie?
Then you could hatch..one zombie. o_O And it'd take a while for incubation and what not.
And pay a stack of diamonds for a second one.
I guess we don't need those blocks added to any mods that are gonna be used by FTB... :p
 

OmegaPython

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Jul 29, 2019
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Just like that. I know that chiselled is 3, so cracked and mossy would be 1 and 2 (not sure which is which though).
 

ILoveGregTech

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Jul 29, 2019
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This should help:
http://www.minecraftinfo.com/IDList.htm
Code:
GameRegistry.addRecipe(new ItemStack(stoneBrick, 1, 1), new Object []{"VBV", "BVB", "VBV", 'V', Block.vine, 'B', Block.stoneBrick});
GameRegistry.addRecipe(new ItemStack(stoneBrick, 1, 2), new Object []{"ABA", "BAB", "ABA", 'A', Random Item, 'B', Block.stoneBrick});
GameRegistry.addRecipe(new ItemStack(stoneBrick, 1, 3), new Object []{"ABA", "BAB", "ABA", 'A', Block.vine, 'B', Block.stoneBrick});

Edit: Are you sure the amount made comes first, not last?
because it seems weird to say (make _____ item, 1 of it, this is the item ID)

Edit 2:
This doesn't seem to be working:
Code:
GameRegistry.addSmelting (Block.stoneBrick, new ItemStack (Block.stoneBrick, 2));
GameRegistry.addSmelting(Block.stoneBrick, 2, new ItemStack(Block.stoneBrick, 3));