Yeah uh... NOBedrock and Dragon eggs?
couldn't you do an if statement?Yeah uh... NO
Anyone know how to link into a mod but not rely on it? I'm trying to add a recipe for the new BC plugs that doesn't require the assembly table. I'm probably just really noob, but can anyone help?
That bit isn't a problem though. FML is getting stuck on my import:couldn't you do an if statement?
Like if ____ mod is installed then gameregistry.addrecipe(itemname) or something like that
Although I don't really know. I myself am working on making an addon but can't figure out how to get the ic2 api decompiled so yea if anyone could help
import buildcraft.BuildCraftTransport;
what do you mean by run anything at the import stage?That bit isn't a problem though. FML is getting stuck on my import:And I can't run anything at the import stage can I?Code:import buildcraft.BuildCraftTransport;
All the imports have to happen at the beginning of the program.what do you mean by run anything at the import stage?
OK I'm just completely confused now xDAll the imports have to happen at the beginning of the program.
I highly doubt I am more advanced than you. Do you not have something like this at the beginning of your code?OK I'm just completely confused now xD
Clearly you are more advanced at programming and I can't understand what you are talking about
Sorry :/ I tried
import buildcraft.BuildCraftTransport;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.Configuration;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
Yes I have something like that...I highly doubt I am more advanced than you. Do you not have something like this at the beginning of your code?
What I am saying is, FML is crashing when it tries to import the Buildcraft Transport class I need and doesn't find it, so I need a way to stop that if Buildcraft isn't installed.Code:import buildcraft.BuildCraftTransport; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.Configuration; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry;
All the imports have to happen at the beginning of the program.
I highly doubt I am more advanced than you. Do you not have something like this at the beginning of your code?
What I am saying is, FML is crashing when it tries to import the Buildcraft Transport class I need and doesn't find it, so I need a way to stop that if Buildcraft isn't installed.
You can use a Wool Card from RP2 to make string from wool. It's not on the FTB wiki but it's on the RP recipe list. Not sure how many string you get.Well, you can make woo from string, so the oposite is not OP but adding a new much easier way to get something might be considered OP
Four string per wool.You can use a Wool Card from RP2 to make string from wool. It's not on the FTB wiki but it's on the RP recipe list. Not sure how many string you get.
GameRegistry.addRecipe(new ItemStack(Item.record13, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.blockGold});
GameRegistry.addRecipe(new ItemStack(Item.recordCat, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#',Block.blockEmerald});
GameRegistry.addRecipe(new ItemStack(Item.recordBlocks, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.brick});
GameRegistry.addRecipe(new ItemStack(Item.recordChirp, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.blockRedstone});
GameRegistry.addRecipe(new ItemStack(Item.recordFar, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.blockIron});
GameRegistry.addRecipe(new ItemStack(Item.recordMall, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.blockDiamond});
GameRegistry.addRecipe(new ItemStack(Item.recordMellohi, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.beacon});
GameRegistry.addRecipe(new ItemStack(Item.recordStal, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.dragonEgg});
GameRegistry.addRecipe(new ItemStack(Item.recordStrad, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.blockNetherQuartz});
GameRegistry.addRecipe(new ItemStack(Item.recordWard, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Item.expBottle});
GameRegistry.addRecipe(new ItemStack(Item.record11, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Item.netherStar});
GameRegistry.addRecipe(new ItemStack(Item.recordWait, 1), new Object []{"OOO", "O#O", "OOO", "O", Block.obsidian, '#', Block.blockLapis});
Spawn eggs: Item.monsterPlacer (I think)Yo trying to add recipes to spawn eggs but for the life of me can't find the name for it. Looked in blocks and items and still couldn't find it...
Also do these recipes seem fair? By fair meaning hard enough. No I won't make them easier only harder
>: D
Yo trying to add recipes to spawn eggs but for the life of me can't find the name for it. Looked in blocks and items and still couldn't find it...
Also do these recipes seem fair? By fair meaning hard enough. No I won't make them easier only harder
What's the problem with having more than one dragon egg? Oh, I guess there's the GT energy thing but I don't use GT so its only use to me would be to Feed The Bees. I agree that there's no need for survival players to get hold of spawn eggs.[DOUBLEPOST=1368520981][/DOUBLEPOST]Those recipies should not be in a game. The whole point of some stuff is that it's rare or has to be found. None of the items you use aren't easy to get. You're basically providing creative mode to players. Bit like the rediculous dragon egg recipy Xeno's gives.
One of the records needs a brick, another needs an Enderdragon Egg? The Enderdragon Egg, for a record? Sure, it can be duplicated with Xeno's (if you have that mod), but still, the records are pretty trivial to collect with careful placing of a Skeleton spawner and a Creeper spawner. I got a full set of records by accident on Skyblock.Also do these recipes seem fair? By fair meaning hard enough. No I won't make them easier only harder
What's the problem with having more than one dragon egg? Oh, I guess there's the GT energy thing but I don't use GT so its only use to me would be to Feed The Bees. I agree that there's no need for survival players to get hold of spawn eggs.
ConfigsYou can only have one egg on a energy thing... More than one will blow up