[1.5.2] UsefulRecipes - Adds some useful recipes to the game!

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
You can only have one egg on a energy thing... More than one will blow up
And spawn eggs I guess will be removed.
So if someone's got an energy thing going, I can blow up his base by setting one up myself somewhere else? Nasty! Probably an expensive way to grief, though, I can't imagine the energy thing is cheap to make.
 
What if you took the dragon egg and mixed in some essence of zombie?
Then you could hatch..one zombie. o_O And it'd take a while for incubation and what not.
And pay a stack of diamonds for a second one.
I guess we don't need those blocks added to any mods that are gonna be used by FTB... :P
 
Just like that. I know that chiselled is 3, so cracked and mossy would be 1 and 2 (not sure which is which though).
 
This should help:
http://www.minecraftinfo.com/IDList.htm
Code:
GameRegistry.addRecipe(new ItemStack(stoneBrick, 1, 1), new Object []{"VBV", "BVB", "VBV", 'V', Block.vine, 'B', Block.stoneBrick});
GameRegistry.addRecipe(new ItemStack(stoneBrick, 1, 2), new Object []{"ABA", "BAB", "ABA", 'A', Random Item, 'B', Block.stoneBrick});
GameRegistry.addRecipe(new ItemStack(stoneBrick, 1, 3), new Object []{"ABA", "BAB", "ABA", 'A', Block.vine, 'B', Block.stoneBrick});

Edit: Are you sure the amount made comes first, not last?
because it seems weird to say (make _____ item, 1 of it, this is the item ID)

Edit 2:
This doesn't seem to be working:
Code:
GameRegistry.addSmelting (Block.stoneBrick, new ItemStack (Block.stoneBrick, 2));
GameRegistry.addSmelting(Block.stoneBrick, 2, new ItemStack(Block.stoneBrick, 3));