Didn't you just prove him wrong and tell him to stop listening to other people? This is 2x in a row, some people just don't know about the mods they debate.Funny, as a mod MFR predates most other mods.
Didn't you just prove him wrong and tell him to stop listening to other people? This is 2x in a row, some people just don't know about the mods they debate.Funny, as a mod MFR predates most other mods.
What happened to ASPs is people whined and still use them. Because what people claim is a boring grind and what human nature actually works best with are basically the same thing. It's why gambling works. It's what most games are designed around.[DOUBLEPOST=1366752366][/DOUBLEPOST]
Funny, as a mod MFR predates most other mods.
It doesn't predate Forestry, Buildcraft, or Railcraft. (Especially not MFR which is Mine Factory RELOADED, which is much newer than the original Mine Factory.) Which were some of the first mods used to automate things.
Ummm... Conveyers, Auto-spawners, Auto-Enchaters, and tons more stuff both decorative and useful. Really based on what you are saying I can tell you have never done anything with the mod, you just looked at it and said "meh, it looks easy" and followed with a call for the nerf bat. I'm pretty sure you have no clue what you are talking about.It doesn't predate Forestry, Buildcraft, or Railcraft. (Especially not MFR which is Mine Factory RELOADED, which is much newer than the original Mine Factory.) Which were some of the first mods used to automate things.
I just don't think it adds anything to the modpack. I just hope it's either not in the Gregtech Hardmode pack at all, or is nerfed by Greg.
I have nothing against people wanting to use the cheapest, most efficient route, but that makes for stale gameplay on a server with Gregtech hardmode enabled.
Ummm... Conveyers, Auto-spawners, Auto-Enchaters, and tons more stuff both decorative and useful. Really based on what you are saying I can tell you have never done anything with the mod, you just looked at it and said "meh, it looks easy" and followed with a call for the nerf bat. I'm pretty sure you have no clue what you are talking about.
It doesn't predate Forestry, Buildcraft, or Railcraft. (Especially not MFR which is Mine Factory RELOADED, which is much newer than the original Mine Factory.) Which were some of the first mods used to automate things.
I just don't think it adds anything to the modpack. I just hope it's either not in the Gregtech Hardmode pack at all, or is nerfed by Greg.
I have nothing against people wanting to use the cheapest, most efficient route, but that makes for stale gameplay on a server with Gregtech hardmode enabled.
Dude get your facts straight. You have no idea what you are talking about. His mods require plastic which is just like rubber. The fisher is unique, and MFR handle more saplings then any other farm. Powercrystals got a bad rap for powerconverts in 1.2.5 Since then he has seriously play balanced everything. The new bioreactor makes biofuel at the same rate as forestry. On a side note if gregtech changes more mods without looking into it I will stop using gregtech. Its people like you that have no clue spreading bad information.
I've looked at basically everything the mod adds.
Auto enchanting, the paved roads (which have a sliding effect for some reason), some more place-able liquids, and the auto-fishing machine are the only things that weren't already in FTB.
Auto-spawners make soul shards incredibly easy to get and/or useless.
No need to make exp farms anymore with auto-enchanting.
I have my facts straight, I remember when it came out and was just a bunch of conveyor belts.
Balanced my ass, the bioreactor produces something near 6x the speed of a still and goes straight from seeds/saplings directly to biofuel. Oh and it requires no power. Yeah....balanced....
"more placeable liquids"? What? In 1.4.7, which MFR is in, who has any placeable liquids?
More like auto spawners aren't worth the effort with soul shards.
1.5.1 of course, doesn't have soul shards.
You're just major derping it today. "Auto enchanting" requires xp. It's just called mob essence. Same thing, really.[DOUBLEPOST=1366754875][/DOUBLEPOST]
If you actually remembered, you'd know it predates all the other mods you claimed otherwise.
It's balanced in 1.4.7. It's not balanced against the nerfed output of 1.5.1 Forestry, so outproduces there.
Here's you first problem. You've *looked* at it. Have you tried them? Have you tried to create a balanced maintenance free system with them? No. Try it some time, it ain't a GT fusion reactor, but it's not as easy as you seem to think. A SC tree farm is a hell of a lot easier to fire and forget then MFR.I've looked at basically everything the mod adds.
Soul Shards are hard to get? Really? Maybe a ghast shard or firebat shard. The rest of them not so much. Anything with a spawner is a cakewalk. And once you have access to the end so are endermen.Auto-spawners make soul shards incredibly easy to get and/or useless. No need to make exp farms anymore with auto-enchanting. I'm just not for all the duplicate systems it adds.
You can place milk, sludge, etc in 1.5.1 which is what this thread is about.
And you have to have 0 input in an essence farm.
Fix: AutoSpawner not requiring mob essence to function
It doesn't predate Forestry, Buildcraft, or Railcraft. (Especially not MFR which is Mine Factory RELOADED, which is much newer than the original Mine Factory.) Which were some of the first mods used to automate things.
I just don't think it adds anything to the modpack.
I just hope it's either not in the Gregtech Hardmode pack at all, or is nerfed by Greg.
I have nothing against people wanting to use the cheapest, most efficient route,
Of course, but MFR's inclusion in FTB predates 1.5.1
That was fixed in 2.3.0, which is for 1.4.7. Get with the times.
And you have to have 0 input in an essence farm. An exp farm requires you to set up other things and have manual input for the most part (unless you use attack turtles, and I don't want to get started on how much I don't like turtles).