1.5.1 Beta Pack: Are U Looking Forward To It?

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DoctorOr

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Jul 29, 2019
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What do you think IC3 should do differently from IC2?

It should have microblocks and tubes. Lots of tubes.

On that note, does MFR make use of Forestry trees?

Right now nothing except forestry farms handle special forestry saplings. I'd wager this will remain the fact for some time.

I've used turtles and golem combos to collect specific wood types, but generally its only a single tree and I'm using it for building material not mass power production so it's for a limited period of time. (I'd really like it if the trees reacted to bonemeal even when there were leaves still present above them)
 

Chocorate

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Jul 29, 2019
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IC3 should have multiblocks instead of single powerblocks that get mods to make them even more powerful. Also it needs to not have rubber. Or at least remove the treetap.
 

Vaygrim

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Jul 29, 2019
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Speaking of bonemeal, what are the alternatives for it? Sulfur Goo I believe (from Xycraft, yes?) is one.. anything else?
 

KriiEiter

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Jul 29, 2019
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I just hope that MFR gets hit with a hard Greg-nerf soon. Everything about MFR screams overpowered.

Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.
 

Vaygrim

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Jul 29, 2019
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I just hope that MFR gets hit with a hard Greg-nerf soon. Everything about MFR screams overpowered.

Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.
Melodramatic much?
 

Vaygrim

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Jul 29, 2019
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It's just that MFR makes automation so boring. And no one uses anything else because it's so cheap and easy to set up.
Again... melodramatic much? I haven't actually touched MFR for MONTHS specifically because of Thermal Expansion, which everyone was accusing of being too cheap and easy last month. This month it is MFR. Next month? Probably the next version of RedPower or Equivalent Exchange.

The only reason I am picking up MFR is for a Tree Farm, specifically because SC2 apparently decided to cater to the whiners.
 

southernfriedbb

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Jul 29, 2019
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I just hope that MFR gets hit with a hard Greg-nerf soon. Everything about MFR screams overpowered.
Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.

It's just that MFR makes automation so boring. And no one uses anything else because it's so cheap and easy to set up.

Then don' t USE IT.


Seriously what is it with some people? What is this "I like to suffer so everyone must suffer" make more grind nonsense. This is why we can't have nice things.
 

DoctorOr

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Jul 29, 2019
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Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.

Cost to power almost nil?

I have a farm fed from a 512EU/t backbone through a MV transformer. It uses 140 EU/t. A bit more than an industrial blast furnace.

You can instead power it with MJ, and it will use far less - to a max of 10MJ/t per connected face - but operate far slower.

I think you should stop spouting stuff you heard somebody else say and have no experience with.
 

Chocorate

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Jul 29, 2019
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I just hope that MFR gets hit with a hard Greg-nerf soon. Everything about MFR screams overpowered.

Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.
Making things take more materials to build doesn't make it any more balanced or fun. It just makes everything take longer and reduce the time you can play with said item. It'll be like this forever. I'm sure there'll be some people who disagree with me, but I'm not going to waste my time explaining. The greatness of some mods is the simplicity and the fact that you don't need some huge tech tree with 7 items just to do a simple thing. Making everything require iridium plates does not improve the mod. It makes it a boring grind and nobody will want to use it. Look what happened to ASPs when the big boo-boo patch hit.
 

KirinDave

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Jul 29, 2019
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At least for 1.4.7, this is a backwards statement. MFR works with EXL trees and IC2 rubber (as well as MFR rubber). SC works with...well.. Vanilla trees only.
For 1.5.1, MFR works the same and I see no evidence SC2 has changed in the changelog. Although I haven't tested.

It works with all ExtraBiomes trees, does it not? It's just a matter of us seldom wanting them to. It certainly did in my test world! And that's part of the absurdity of it, MFR at least has a height cap. Have you ever tested how far SC2 will actually strip a densely connected forest? Hint: shockingly far.
 

KriiEiter

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Jul 29, 2019
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Ok I guess my problem with MFR isn't so much as how cheap and easy to set up it is, but that it really doesn't add anything new.

It takes automation that is encompassed somewhere by other mods already in FTB and just makes it cost less. What reason is there to use Forestry, Steve's Carts, Soul Shards, Golems, Railcraft....... if all of that can be done cheaper and in a smaller space with MFR?
 

DoctorOr

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Jul 29, 2019
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It works with all ExtraBiomes trees, does it not? It's just a matter of us seldom wanting them to. It certainly did in my test world! And that's part of the absurdity of it, MFR at least has a height cap. Have you ever tested how far SC2 will actually strip a densely connected forest? Hint: shockingly far.

I know it doesn't work with IC2 rubber. I'll have to test EXL trees again in 1.4.7, but don't know absopositivly it doesn't. Pretty sure though.

Were I wanting to strip a forest, I'd just make a cart with a track layer in a forest biome mystage, but that seems pretty specialized.
 

Vaygrim

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Jul 29, 2019
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Ok I guess my problem with MFR isn't so much as how cheap and easy to set up it is, but that it really doesn't add anything new.

It takes automation that is encompassed somewhere by other mods already in FTB and just makes it cost less. What reason is there to use Forestry, Steve's Carts, Soul Shards, Golems, Railcraft....... if all of that can be done cheaper and in a smaller space with MFR?
Oh man I love making carts and rail systems with MFR! Wait.. no. Can't do that.
But how about the Bees system that MFR adds?! Isn't it aweso... wait, no no.
Well at least there is the MFR Golems, those are pretty .. wait, that doesn't exist either.

Honestly I don't even CARE what you are whinging about anymore, you stopped making sense a long time ago.
 

DoctorOr

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Jul 29, 2019
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Making things take more materials to build doesn't make it any more balanced or fun. It just makes everything take longer and reduce the time you can play with said item. It'll be like this forever. I'm sure there'll be some people who disagree with me, but I'm not going to waste my time explaining. The greatness of some mods is the simplicity and the fact that you don't need some huge tech tree with 7 items just to do a simple thing. Making everything require iridium plates does not improve the mod. It makes it a boring grind and nobody will want to use it. Look what happened to ASPs when the big boo-boo patch hit.

What happened to ASPs is people whined and still use them. Because what people claim is a boring grind and what human nature actually works best with are basically the same thing. It's why gambling works. It's what most games are designed around.[DOUBLEPOST=1366752366][/DOUBLEPOST]
Ok I guess my problem with MFR isn't so much as how cheap and easy to set up it is, but that it really doesn't add anything new.

Funny, as a mod MFR predates most other mods.