Boo, ah well. I'll stick to my multiblock forestry farms. I do so love those things!I don't think so.
Boo, ah well. I'll stick to my multiblock forestry farms. I do so love those things!I don't think so.
What do you think IC3 should do differently from IC2?
On that note, does MFR make use of Forestry trees?
Yes.Uh. Did you actually read it?
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Melodramatic much?I just hope that MFR gets hit with a hard Greg-nerf soon. Everything about MFR screams overpowered.
Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.
Melodramatic much?
Yes.
It's a tiered system. It's fair. It didn't concern me.
Again... melodramatic much? I haven't actually touched MFR for MONTHS specifically because of Thermal Expansion, which everyone was accusing of being too cheap and easy last month. This month it is MFR. Next month? Probably the next version of RedPower or Equivalent Exchange.It's just that MFR makes automation so boring. And no one uses anything else because it's so cheap and easy to set up.
I just hope that MFR gets hit with a hard Greg-nerf soon. Everything about MFR screams overpowered.
Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.
It's just that MFR makes automation so boring. And no one uses anything else because it's so cheap and easy to set up.
100% agreed, southernfriedbb.Then don' t USE IT.
Seriously what is it with some people? What is this "I like to suffer so everyone must suffer" make more grind nonsense. This is why we can't have nice things.
Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.
Making things take more materials to build doesn't make it any more balanced or fun. It just makes everything take longer and reduce the time you can play with said item. It'll be like this forever. I'm sure there'll be some people who disagree with me, but I'm not going to waste my time explaining. The greatness of some mods is the simplicity and the fact that you don't need some huge tech tree with 7 items just to do a simple thing. Making everything require iridium plates does not improve the mod. It makes it a boring grind and nobody will want to use it. Look what happened to ASPs when the big boo-boo patch hit.I just hope that MFR gets hit with a hard Greg-nerf soon. Everything about MFR screams overpowered.
Cost to build the machines is almost nil, cost to power almost nil, and now you can upgrade the space they can operate on? Say goodbye to any type of automation but MFR.
At least for 1.4.7, this is a backwards statement. MFR works with EXL trees and IC2 rubber (as well as MFR rubber). SC works with...well.. Vanilla trees only.
For 1.5.1, MFR works the same and I see no evidence SC2 has changed in the changelog. Although I haven't tested.
It works with all ExtraBiomes trees, does it not? It's just a matter of us seldom wanting them to. It certainly did in my test world! And that's part of the absurdity of it, MFR at least has a height cap. Have you ever tested how far SC2 will actually strip a densely connected forest? Hint: shockingly far.
Oh man I love making carts and rail systems with MFR! Wait.. no. Can't do that.Ok I guess my problem with MFR isn't so much as how cheap and easy to set up it is, but that it really doesn't add anything new.
It takes automation that is encompassed somewhere by other mods already in FTB and just makes it cost less. What reason is there to use Forestry, Steve's Carts, Soul Shards, Golems, Railcraft....... if all of that can be done cheaper and in a smaller space with MFR?
Making things take more materials to build doesn't make it any more balanced or fun. It just makes everything take longer and reduce the time you can play with said item. It'll be like this forever. I'm sure there'll be some people who disagree with me, but I'm not going to waste my time explaining. The greatness of some mods is the simplicity and the fact that you don't need some huge tech tree with 7 items just to do a simple thing. Making everything require iridium plates does not improve the mod. It makes it a boring grind and nobody will want to use it. Look what happened to ASPs when the big boo-boo patch hit.
Ok I guess my problem with MFR isn't so much as how cheap and easy to set up it is, but that it really doesn't add anything new.