I meant just a tower of energy cells, in on the left and out on the right. It should draw equally from them all that way.
See now, even then, this isn't a true mass RF storage solution. Chain your Energy Cells in a line, and one could potentially drain faster than another, thus leaving some of your machines starved for power while others are just fine. I really wish TE would add an in&out mode to them instead of just in or out or off.
If you're running a Laser Drill then, there's a couple options. One is surrounding the chargers with Enderium Energy Cells, the other is surrounding it with Power Cells, linked together, which means each one can output it's full power to the chargers. Which is more expensive, but there you are.
Based on the way the cryo-stabilized fluxducts work, I would suspect this form of parallel cell storage would work fine and drain equally rather than on a "nearest first" basis. Not sure it would work with any of the lower tiers though. What I can do is give it a go on creative next time I'm playing Horizons, and I can let you know.I meant just a tower of energy cells, in on the left and out on the right. It should draw equally from them all that way.
Yeah it’s not so much the tier as the behaviour of the cryoducts, I was thinking.I don't know that it would matter what tier, but I'm pretty sure Cryoducts are the only ones that can push the power through because they can handle the connections. I'd have to check the previous tiers, but I'm fairly certain they can only handle one cell of output per duct.
I do like my gas turbine setup that puts out 5k rf/tick ... but my farm can't keep up with it. Not sure how much greenhouse glass would help that. I'm having a hard time setting up Ethylene production as it is for building towards the fusion reactor, but I will take another gander at it. Typically I just go straight for some OP big reactor stuff, but don't quite got the infrastructure yet to do it right ... and a lot of stuff in 1.12.2 requires you tiering up to it ...
All this auto-crafting garbage is expensive, rf wise, almost 1k rf by itself.
Also, don't forget that TE Energy Cells can be enchanted with the Holding enchantment to significantly increase the amount of RF capacity. However, it sounds like you are more interested in throughput than capacity.
IE's biodiesel generator kicks out 4k RF/t. Run it off of Melons grown in Cloches. Can probably get three or four generators running off of a single melon cloche. Expand as necessary.
Alternately, if you have Extreme Reactors in your pack, you can set up a max size ER turbine, fed by TE boilers. Unless something has happened since the last time I played with the mod, you just need 2k mB/t to keep it maxed out, which should be roughly 8-10ish Enderium Compression Dynamos with boiler upgrades that you can feed with Tree Oil from my previous passive setup.
This is good to know - so is the boiler conversion only really worth it for the steam dynamos?Also, no need to guild a lilly with trying to get the compression dynamos to produce steam. Each one produces like 480 RF/t, so having a dozen or so on the previously mentioned tree oil setup still produces like 5-6k RF/t
I don't think the boiler conversion is worth anything anymore, not since they quartered the amount of steam coming from it with the latest patch.This is good to know - so is the boiler conversion only really worth it for the steam dynamos?
Oh man I was using a steam dynamo with one as some very early game power - sounds like I might as well have used the single augment slot I added for something else!I don't think the boiler conversion is worth anything anymore, not since they quartered the amount of steam coming from it with the latest patch.
As far as I know, the maximum in/out speed is limited to 2000mb/t total. Though it might be per fluid in/out.