Version:
1.0.2
What is the bug:
For this configuration parameter:
# If this is set to %true%, then the default MC health regen mechanic will get replaced by the custom one, added by the mod [default: true]
B:enableCustomHealth=true
Setting enableCustomHealth=false does not enable the default MC health regen, but rather disables health regen completely.
Also, probably related, this bug definitely still exists in 1.1.0:
http://forum.feed-the-beast.com/thr...remove-difficult-health-does-not-regen.96289/
I had difficult life disabled originally, and when the 1.1.0 update came out, I figured hey, why not try it out? Then I noticed how overpowered the heart canisters were by default, and figured I'd just disable the mod again- it was simply delaying combat tenfold, not making it harder. This had the side-effect of completely disabling natural health regen! I re-enabled the mod and changed the aforementioned config setting to false, and noticed that I still had no HP regen. It's gone forever ;_;
For science, I tried completely emptying my hunger bar and filling it again, with either the mod disabled or the enableCustomHealth set to false, and I still had no natural regen.
(On a side note, why do the default settings have heart canisters dropping from any mobs, with no limit to maximum HP? The moment you have a mob farm, you're invincible. And you know everyone's gonna set up a blaze farm for that juicy exchange energy)
Mod & Version:
Difficult Life 1.2.1710.3
Paste.feed-the-beast.com log:
Can it be repeated:
Either by setting B:enableCustomHealth=false, or disabling Difficult Life in the FTB Launcher
Known Fix:
Only fix is to set the setting to true. There's not much different about the 'custom regen' anyway so it's no biggie; the main issue is that the HP regen remains broken even after disabling the mod.
1.0.2
What is the bug:
For this configuration parameter:
# If this is set to %true%, then the default MC health regen mechanic will get replaced by the custom one, added by the mod [default: true]
B:enableCustomHealth=true
Setting enableCustomHealth=false does not enable the default MC health regen, but rather disables health regen completely.
Also, probably related, this bug definitely still exists in 1.1.0:
http://forum.feed-the-beast.com/thr...remove-difficult-health-does-not-regen.96289/
I had difficult life disabled originally, and when the 1.1.0 update came out, I figured hey, why not try it out? Then I noticed how overpowered the heart canisters were by default, and figured I'd just disable the mod again- it was simply delaying combat tenfold, not making it harder. This had the side-effect of completely disabling natural health regen! I re-enabled the mod and changed the aforementioned config setting to false, and noticed that I still had no HP regen. It's gone forever ;_;
For science, I tried completely emptying my hunger bar and filling it again, with either the mod disabled or the enableCustomHealth set to false, and I still had no natural regen.
(On a side note, why do the default settings have heart canisters dropping from any mobs, with no limit to maximum HP? The moment you have a mob farm, you're invincible. And you know everyone's gonna set up a blaze farm for that juicy exchange energy)
Mod & Version:
Difficult Life 1.2.1710.3
Paste.feed-the-beast.com log:
Can it be repeated:
Either by setting B:enableCustomHealth=false, or disabling Difficult Life in the FTB Launcher
Known Fix:
Only fix is to set the setting to true. There's not much different about the 'custom regen' anyway so it's no biggie; the main issue is that the HP regen remains broken even after disabling the mod.