[1.0.0] Modular Armour - Now configurable!

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Does it have some wireless access to ME systems?
Nope. May not add it at all. Not a good fit for armour, IMHO.

On another topic:

OK. I need some ideas. Or, not ideas per say, but categories.
I am making the protection in Modular Armour unique. I have decided to make upgrades for basically every type of Damage, and have each upgrade only protect for one of the types. So, for example, you install a fire protection upgrade, and you get a 75% damage reduction from Fire Damage only.

What are the types of damage you guys can think of?
So far I have:
  • Undead
  • Magic
  • Arthropods
  • Unblockable
  • Fire
  • Explosion
  • Projectiles
 
Umm i cant figure out how to upgrade the armour... When ever i shift right click i put it on. Aad when i try with no armour on nothing happens
 
Would me having rebound right click have effected it?

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Would me having rebound right click have effected it?

Sent from my tüber-powerful tablet that I got for $40 new. -Using potato waves!
Its when you right click with it in your hand. Don't know how that is broken, especially when this is what vanilla minecraft uses to place blocks.
 
I couldn't get it to work with shift r click or just r clicking. I will try redownloading tonight.

But I find it odd that the baubles worked but the armour pieces didn't.

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I couldn't get it to work with shift r click or just r clicking. I will try redownloading tonight.

But I find it odd that the baubles worked but the armour pieces didn't.

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I might just get rid of the shift clicking changing whether a gui opens up or not. I really would never use it.
 
Now I'm confused. Can you tell it to me like I'm five?

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Now I'm confused. Can you tell it to me like I'm five?

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The clicking is supposed to work like this:

Right click: opens a gui.
Shift right click: puts the armour on.

There seems to be confusion surrounding which one does what, and the fact that it might be causing bugs.
 
Ah I see. I know that it would be almost a direct copy of MPS but couldn't you make a block for adding and removing modules? It would get rid of people like me not being able to figure it out

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Ah I see. I know that it would be almost a direct copy of MPS but couldn't you make a block for adding and removing modules? It would get rid of people like me not being able to figure it out

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Nah. Blocks are annoying. Also, they take up ids, and have to be registered separately. I just prefer the right click gui.
 
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Nah. Blocks are annoying. Also, they take up ids, and have to be registered separately. I just prefer the right click gui.
Well sorry to criticize then but at least post somewhere saying we have to r click. I searched the curse post and here but didn't see anything. I think I might have checked your MCF post but I could be mistaking it for a different mod in my memory right now (I was tired and distracted at the time)

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When you right click a piece of armor in your hand (and you're not wearing armor of that type) it automagically gets equipped. Maybe that functionality is conflicting with just opening the GUI in @pc_assassin 's case? But it works fine for me...
 
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When you right click a piece of armor in your hand (and you're not wearing armor of that type) it automagically gets equipped. Maybe that functionality is conflicting with just opening the GUI in @pc_assassin 's case? But it works fine for me...
Yeah, that's the problem. In some cases, it works, but not in others. I have only seen this once before, but IDK. I made it so that it does not automagically get equipped.

Also, have you guys been using the Fly Feature on the armour?
 
I can't :( I did put the damnpners on my ring though, lol'd at that working

Can I propose a change? I would like a configurable button to open up the GUI on what ever piece is in your hand

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