I don't add enchantments.Config for enchantment IDs please, it conflicts with mariculture
chbachman said:Starting work on sliders
Sliders actually change values now
Sliders now are per Armour Piece. Recipes are easier to work with.
Move files to API, to remove dependencies from the API
Improve API, Sliders now edit values
Remove Levels
Change Items to have Holders, or Logic Holders
Fix Derps, Crashing on Startup with Mod Compat.
Make Compatibility Tab Scroll
Work on bug fixes.
Rename Upgrade Protective
Derp, its max items
Refactor Holder -> UpgradeLogic
Remove Translator
Add Admin Armour, Creative Tab
Protective Upgrades now distribute.
You saw nothing
BBoldt Textures
Coloured Upgrade Framework, Logo
Update Build.gradle
Fix build.gradle
Dangit Matthew
Guis now scrolls
added wrench
Fix Explosion, clean up wrapping
Bump Version
Add changeling functionality.
He doesn't want it because of lag reasons.Question... I started reading the first several pages about your dislike about the rendering aspects and looking for textures and such? I became curious about what was possible with this mod? Reason I ask is because there are mods out there like iChuns "Tabula" that allows you to create your own models.. you can use them for other things beside his "Hats" mod... There's the "Armourer's Workshop" that allows you to craft or modify the look of armor and weapons in game.. It made me wonder if something similar was possible in your mod.. So if I wanted to craft some armor, lay out the specs or whatever for it in some text/json file.. I could then either use it in game or share it with the community to be used as armor pieces/upgrades?
Question... I started reading the first several pages about your dislike about the rendering aspects and looking for textures and such? I became curious about what was possible with this mod? Reason I ask is because there are mods out there like iChuns "Tabula" that allows you to create your own models.. you can use them for other things beside his "Hats" mod... There's the "Armourer's Workshop" that allows you to craft or modify the look of armor and weapons in game.. It made me wonder if something similar was possible in your mod.. So if I wanted to craft some armor, lay out the specs or whatever for it in some text/json file.. I could then either use it in game or share it with the community to be used as armor pieces/upgrades?
Yes, but the default amount is only around 10% protection.I take it the unblockable damage protection upgrade protects against armor penetration. Is that correct?
The protection upgrades are limited to each armour piece.1. sliders seem to only be moved by mouse wheel currently
2. turn off NEI before you try and place items in the grid.
Edit: Question, does protection upgrades have to be on each piece of armor to work, or just one? Does having it on every piece do anything?
HELMET:15;
CHESTPLATE:40;
LEGS:30;
BOOTS:15;
I can't seem to get Modular Armour to work properly in FTB: Horizons Modpack version 1.02; I'm not sure which version of Modular Armour that is.
I've crafted a set of Modular Armour. I can bring up the GUI by right clicking with a piece in hand. I can't seem to craft most of the modular bits, though. And the things that I can craft, I can't tell if they're working.
When I open the armour GUI, I see the crafting grid on the right. If I try to click items into the grid, they just fall on the floor (with either a right click or left click). If I open the recipes, I can only click the "Add Upgrade" button on a few things. Leadstone energy works, for instance, but many of the others don't. It seems as if anything that has ore-dictionaried items in the recipe doesn't work if I click the "Add Upgrade" button. For a specific example, I cannot add the Solar Power upgrade to my helmet, even though I have all the materiels in my inventory.
Once I got the Leadstone upgrade applied to my armor, I figured I would charge it up and wear it, even though I didn't have any other modular bits working. I charged it up in a Mekanism Energy Cell, which worked fine. Then I put it on. As far as I can tell, the armor isn't supplying any protection at all when wearing it. I don't get little shield icons above my health bar (though I do get shield icons from wearing plain old Iron armor pieces), and I seem to take full damage from everything.
Am I doing something wrong? Is there some trick to getting items into the module crafting grid?
Some upgrades are not compatible with the ring, such as protection upgrades.Is there any restriction on upgrades that can be applied to the baubles? just scanning the recipes on a ring I see no restrictions.