[0.12.0] 1.7.10: Technomancy Discussion Thread

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
D

Daforsyth

Guest
I also think I'm using a older version because I see it on treasures tab i can't control the version because I don't control the mod pack. So perhaps can you show me a picture of the ritual or picture of the page?
 

Namorax

New Member
Jul 29, 2019
93
0
0
Do I understand this correctly? While the mod adds purified Ores up to 7x output, only the first two are implemented?
Or do I need to do something else besides building an Ignis Incinerator and supplying it with Ignis to get up to the max level?
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
Do I understand this correctly? While the mod adds purified Ores up to 7x output, only the first two are implemented?
Or do I need to do something else besides building an Ignis Incinerator and supplying it with Ignis to get up to the max level?
You need to use the other magic schools purifiers for the full bonus. If you started with Thaumcrafts method you need to then use the botania and blood magic one too.

Sent from my GT-I9100 using Tapatalk
 

atanil

New Member
Jul 29, 2019
16
0
0
I am playing Infinity Evolved with some mods added, and all Essentia Coils connected to buffers keep reseting upon re-entering my SP world, only one connected to thaumatorium keeps its settings.
 

Attachments

  • 2016-03-15_17.50.16.png
    2016-03-15_17.50.16.png
    1.3 MB · Views: 176

Mordenkainen

New Member
Jul 29, 2019
368
0
0
I am playing Infinity Evolved with some mods added, and all Essentia Coils connected to buffers keep reseting upon re-entering my SP world, only one connected to thaumatorium keeps its settings.
I'll take a peek at the code and see if I can figure out what is happening. Can you do me a favor and open a new issue in the github for the project? A link to it can be found in the first post.
 
Last edited:

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
Hmm I wonder how essentia coils will compare to the new 1.8.9+ essentia providers.

Sent from my GT-I9100 using Tapatalk
 

Mordenkainen

New Member
Jul 29, 2019
368
0
0
Hmm I wonder how essentia coils will compare to the new 1.8.9+ essentia providers.

Sent from my GT-I9100 using Tapatalk
I have been looking at them. They are short range, but don't require any linking. They just "figure it out" on their own.

They go on the sending side rather than the receiving side.

Other than that they seem pretty similar.

Don't know if they can intelegently feed a thaumatorium like the coils can though.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
They can there's two variants one fills jars and another takes from them. If you put the takeing one on a thaumatorium it will take the nessesary essentia. It has a slight pause though while it calculates where its taking essentia from. Functionally identical to your coils.

The new effect for transmitted essentia looks neat too.

I suppose the coils could do the same but have a larger range if powered? Or more intelligent routing.

Sent from my GT-I9100 using Tapatalk
 

atanil

New Member
Jul 29, 2019
16
0
0
I have been able to recreate it by making custom profile on Curse launcher with just Thaumcraft and Techmomancy.

Edit: I looked at the code on github and saw variables onSpecialblock and onBuffer in this class, so my guess would be there is something wrong there, since it is reseting only on Buffer, but I don't know enough about minecraft modding to find the problem.
 
Last edited:

atanil

New Member
Jul 29, 2019
16
0
0
I did some testing with NBTExplorer and all NBT tags are saving correctly so problem is with loading them.
Also if I change Buffer tag from 1 to 0 before loading the world the Coils won't reset (and the tag will change back to 1 after loading).
 

Mordenkainen

New Member
Jul 29, 2019
368
0
0
And yet another!

Technomancy 0.12.5 is released!

This is a full release, and I have the approval of @theflogat to do maintenance of Technomancy.

You can get it here: http://minecraft.curseforge.com/projects/technomancy/files/2295819

Changelog:
- Made destructive "treasure" villagers disabled by default.
- Fixed an issue that caused essentia coils on buffers to reset.
- Suppressed an error that was being thrown when making room for more potions.
 
  • Like
Reactions: theflogat

Aj*

New Member
Jul 29, 2019
3
0
0
Got a crash when using a coil and a blood infuser from witching gadgets here's the log:

---- Minecraft Crash Report ----
// There are four lights!

Time: 7/11/16 7:23 PM
Description: Ticking block entity

java.lang.NullPointerException: Ticking block entity
at com.kentington.thaumichorizons.common.tiles.TileBloodInfuser.doesContainerAccept(TileBloodInfuser.java:688)
at theflogat.technomancy.common.tiles.thaumcraft.machine.TileEssentiaTransmitter.func_145845_h(TileEssentiaTransmitter.java:119)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at com.kentington.thaumichorizons.common.tiles.TileBloodInfuser.doesContainerAccept(TileBloodInfuser.java:688)
at theflogat.technomancy.common.tiles.thaumcraft.machine.TileEssentiaTransmitter.func_145845_h(TileEssentiaTransmitter.java:119)

-- Block entity being ticked --
Details:
Name: TileTeslaCoil // theflogat.technomancy.common.tiles.thaumcraft.machine.TileEssentiaTransmitter
Block type: ID #503 (tile.techno:teslaCoil // theflogat.technomancy.common.blocks.thaumcraft.machines.BlockEssentiaTransmitter)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-99,4,639), Chunk: (at 13,0,15 in -7,39; contains blocks -112,0,624 to -97,255,639), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Actual block type: ID #503 (tile.techno:teslaCoil // theflogat.technomancy.common.blocks.thaumcraft.machines.BlockEssentiaTransmitter)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['Ajloveslily'/272, l='New World', x=-132.57, y=4.00, z=664.90]]
Chunk stats: ServerChunkCache: 281 Drop: 0
Level seed: -8523668237962603167
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-93,4,631), Chunk: (at 3,0,7 in -6,39; contains blocks -96,0,624 to -81,255,639), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Level time: 608063 game time, 644591 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 80557 (now: false), thunder time: 102688 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_73, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 678867352 bytes (647 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 4 total; -XX:+UseG1GC -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 20 mods loaded, 20 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA technomCore{0.12.5} [Technomancy Core] (minecraft.jar)
UCHIJAAAA WitchingGadgetsCore{1.1.10} [Witching Gadgets Core] (minecraft.jar)
UCHIJAAAA DummyCore{1.13} [DummyCore] (DummyCore1.13.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA ForbiddenMagic{1.7.10-0.575} [Forbidden Magic] (Forbidden Magic-1.7.10-0.575.jar)
UCHIJAAAA gadomancy{1.0.7.2} [Gadomancy] (gadomancy-1.7.10-1.0.7.2.jar)
UCHIJAAAA NodalMechanics{1.7.10R1.0} [NodalMechanics] (NodalMechanics-1.7-1.0-7.jar)
UCHIJAAAA Unthaumic{1.7.10-1.1} [Thaumcraft Minus Thaumcraft] (Thaumcraft Minus Thaumcraft-1.7.10-1.1.jar)
UCHIJAAAA thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
UCHIJAAAA thaumicbases{1.3.1710.2} [Thaumic Bases] (ThaumicBases-1.3.1710.4.jar)
UCHIJAAAA ThaumicHorizons{1.1.9} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.9.jar)
UCHIJAAAA TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar)
UCHIJAAAA WitchingGadgets{1.1.10} [Witching Gadgets] (WitchingGadgets-1.7.10-1.1.10.jar)
UCHIJAAAA technom{0.12.5} [Technomancy] (Technomancy - 0.12.5 - 1.7.10.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Ajloveslily'/272, l='New World', x=-132.57, y=4.00, z=664.90]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
 

theflogat

New Member
Jul 29, 2019
213
0
0
I have been recently very busy and will be even more for at least the next two years.

I realize that I cannot maintain Technomancy anymore. As such I decided to transfer ownership of the project to @Mordenkainen who has already worked plenty on the mod and who has helped me quite a lot.


Sent from my iPhone using Tapatalk
 

Mordenkainen

New Member
Jul 29, 2019
368
0
0
I'd ask if there's any plans for 1.10.2 but not even Thaumcraft is there yet.
I do have plans to port the mod forward, but what functionality it may have and what mods it will interact with is still undecided.

At the moment BloodMagic and Botania (unofficial) already have 1.10 ports, so that may be a good place to start.

All that said, I have done no modding for 1.8 - 1.10, so I have a steep learning curve to go through.

I will continue to do bug fix releases for the existing version as needed.
 
Last edited:

Mordenkainen

New Member
Jul 29, 2019
368
0
0
Ok, double post.

Just an FYI to let people know what is going on.

I am cleaning up the code to deal with some potential issues identified by my code analysis tool, and prepping the code to build via CI. This is just something I like to do for my projects.

None of this should alter the functionality of the mod at all.

After that I will look into fixing some of the open issues, not that there are very many. @theflogat turned some pretty stable code over to me.

If I do fix some bugs, I will post a new release, but if all that I do is some cleanup, what is already released will stand. More info later!
 

TomeWyrm

New Member
Jul 29, 2019
898
1
1
I for one would love to see more mods migrate to 1.10... it's looking like Mojang isn't going to be doing another 1.7>1.8 style engine overhaul of making-a-mountain-for-mod-authors proportions for some time now. I'm playing mods on the release version for the first time in... a very long time. It feels odd, and kinda nice actually. By which I mean, once you make the transition to 1.8+ the subsequent transitions (at current time, obviously subject to change) seem like they're going to be relatively minor and unless your mod touches All The Things in the codebase? Should be quite easy to port forward. We may have actually entered into a new era of modding where forge is more like Bukkit used to be in that we're going to be cleaving very close to release until something major changes!
 
  • Like
Reactions: Mordenkainen