[0.12.0] 1.7.10: Technomancy Discussion Thread

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theflogat

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Jul 29, 2019
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I have uploaded 0.10.g first. Then decided to reupload 0.10.f. It now considers f as being the latest version. When I try to delete g and reupload it. The reupload gets refused for "duplicate" when g is actually deleted. So yeah, no f version available.
 
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Mordenkainen

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I have uploaded 0.10.g first. Then decided to reupload 0.10.f. It now considers f as being the latest version. When I try to delete g and reupload it. The reupload gets refused for "duplicate" when g is actually deleted. So yeah, no f version available.

Ugh, sounds like a pain in the ass.
 
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TomeWyrm

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Jul 29, 2019
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Huh, I never knew that. At least from this point forth you know that you'll want to upload in order if you for some reason need to do multiple at a time?
 

Lanse505

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Hey! o/, I was just wondering if you were looking into adding Technomancy Support for Aura Cascade, it's a really neat new mod that uses Aura :)
 

Mordenkainen

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Hey! o/, I was just wondering if you were looking into adding Technomancy Support for Aura Cascade, it's a really neat new mod that uses Aura :)
I looked at the web site for it, but have not tried it yet.

I don't think there are any plans at this point for supporting it, but that could change.

Keep in mind that this mod is open source, so if someone has ideas for support for a new mod, they can submit ideas or even code through GitHub.
 

Hiseki

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I have a question on how one uses the Advanced Deconstruction Table, a friend of mine has added Technomancy to his modpack and seeing that research I immediately went for it hoping to make use of it to speed up researching but even after building it, setting a full stack of crafting tables in it and waiting but it didn't do anything. Is there a bug that causes it to give no aspects or is it something else?
 

Mordenkainen

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I have a question on how one uses the Advanced Deconstruction Table, a friend of mine has added Technomancy to his modpack and seeing that research I immediately went for it hoping to make use of it to speed up researching but even after building it, setting a full stack of crafting tables in it and waiting but it didn't do anything. Is there a bug that causes it to give no aspects or is it something else?
If you check your research table you should have gained research points.

It outputs about 1/8th the aspects of the standard table, and will only add points to the research pool of the person who placed it.

So, for a full stack of tables, you should get ~8 research points.

There is no indicator that shows you when a point is gained, and it is random so you may not actually get 8 (or even any at all for that matter).

If I get a chance I'll retry it tonight, but I'm pretty sure it worked last time I checked it.

EDIT - Are you using the latest build? The latest build has the 1/8th ratio I mentioned. The previous build was much more unfavorable, and only has a 6 in 80 (7.5%) chance to generate a research point when using crafting tables. (And that is the BEST odds you will get!)
 

Hiseki

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I believe we are using the latest one. Also thank you, that was helpful as we were scratching our heads cause there was no interface or anything else to it so we really thought you had to like add something to it.
 

Mordenkainen

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Hey! o/, I was just wondering if you were looking into adding Technomancy Support for Aura Cascade, it's a really neat new mod that uses Aura :)

I took a quick look at this mod and it doesn't seem to have an API, even if it did it would be almost impossible to balance. One of the mechanics of this mod is that aura never gets depleted, so a dynamo or ore processor that runs on it would run forever on a single "fuel", as long as you provide the very minimal fuel required to run the aura pumps.
 
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TomeWyrm

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Well... it already HAS an ore processor. Aura Cascade's "balance" is difficulty in mastering the system. So it's balanced like Steve's Factory Manager and ComputerCraft. Also I don't think there are any truly passive aura pumps, but it's not like you can't feed the basic one infinite charcoal.
 

Mordenkainen

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Well... it already HAS an ore processor. Aura Cascade's "balance" is difficulty in mastering the system. So it's balanced like Steve's Factory Manager and ComputerCraft. Also I don't think there are any truly passive aura pumps, but it's not like you can't feed the basic one infinite charcoal.

Yup, that was sort of my point. It is balanced within itself, and is difficult to balance where it begins to interact with other mods, because of the way it is balanced. I'm not saying it's balance is bad, just hard to work with from the outside.

Setting up a simple aura loop feeding an "aura dynamo" to make power that is used to make charcoal to keep the loop running is trivial, thus making any kind of balance there difficult. (That is not to say you couldn't do something similar with the other dynamos, because you can, though with perhaps a little more work)

As far as the ore processing, yes it has its own, as does Thaumcraft, but they don't have the capability for x7 ingot output like Technomancys... and actually with the addition of another mod to the mix, might make it up to x9 output. The issue is trying to balance costs. There is no way to tie an amount of aura power back to a cost to make it. aura cascade doesn't work like that, by design, and while that is a great departure from what most mods do it makes things difficult. It's easy to say that processing an ore costs X number of Ignis, or Mana and tying that back to a "cost" to actually generate that "fuel". But the aura power is more similar to BloodMagic LP, where the amount you get has to do with the efficiency of your system and the care you put into designing it, and is largely independent from the amount of fuel used to generate it. an inefficient system may consume 30 coal to generate 10 aura power, while a very efficient one may consume 1 coal to generate 1000. That makes it very hard to balance against the other costs.

If we took it a step further and looked at the "fabricators" in Technomancy, the equivalent in aura cascade would be an RF Aura Pump. The fabricators are all sized out to be far more costly in RF to run than the output could be used to produce, to ensure that they can not be used to infinitely produce power or resources. But I'm not sure how you would do that for Aura, since the aura pumped is not directly proportional to the amount of aura power you could get out of it.
 
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TomeWyrm

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Yeah, I'm still learning Aura Cascade. Though you don't consume aura, the way work is accomplished is through some power unit derived from the distance aura falls. Aura is more like the transfer medium and serves as a cap on the amount of power transferred and as a tax on changing systems without thought, than an actual power system like RF/EU/etc.

Just to clarify, I'm with you on this thing. Aura Cascade integration sounds neat, but start figuring out how to do it and you run into apples/oranges problems. The fundamental designs are different.
 

Mordenkainen

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WOOOHOOOO.

Code for the "Technoturges Scepter" just went in. It is a crafting scepter version of the Energized wand. (Because it's a scepter, no focuses, sorry!)
Unlike the Energized wand, it charges in the same way most RF powered items do, just pop it in your favorite RF charger, or have an activated Flux Capacitor in your inventory. Of course it can still be charged in the wand charger.

It also functions as the following tools:
Buildcraft Wrench
IC2 Wrench
AE2 Certus Quartz Wrench
Railcraft crowbar
MFR Factory Hammer (With the machine range display!)
EnderIO Yeta Wrench (With the ability to hide facades and select which conduit types you can see via the mousewheel!)
Thermal Expansion Crescent Hammer (With all it's wonderful block rotation capabilities!)

Wait for it in the next update!
 
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theflogat

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Jul 29, 2019
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Technomancy 0.10.i

Changelog:
Fix for thaumonomicon crash

The Technoturge's Scepter is now avaible: It is a crafting scepter version of the Energized wand. (Because it's a scepter, no focuses, sorry!)
Unlike the Energized wand, it charges in the same way most RF powered items do, just pop it in your favorite RF charger, or have an activated Flux Capacitor in your inventory. Of course it can still be charged in the wand charger.

It also functions as the following tools:
Buildcraft Wrench
IC2 Wrench
AE2 Certus Quartz Wrench
Railcraft crowbar
MFR Factory Hammer (With the machine range display!)
EnderIO Yeta Wrench (With the ability to hide facades and select which conduit types you can see via the mousewheel!)
Thermal Expansion Crescent Hammer (With all it's wonderful block rotation capabilities!)


Huge overhaul of the blocks and their item versions
They now store their (NBT) Data in item form and have new saving features which allows for an easier way to build.

More WAILA integration for most of the blocks

New feature for Coils, they now emit a redstone signal (if upgraded) when they can still accept items/essentia. Will be very useful when using a lot of them with Void Jars.