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  1. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    I think Pyure's point is that it's not commonly played that way. Only the fringe individual players who config up their single player instance so that it's completely unbalanced do things like that. These people put OreSpawn in their packs and think it's totally reasonable. There are no major...
  2. M

    Problem I Think Java 8 update 31 is crashing my FTB Monster Server

    Are you using a bunch of special Java flags, such as the ones that people commonly recommend on these forums? If I remember correctly, these flags change for J8 and may not behave well. Try removing all but Xms and Xmx flags and see if the server will start at all. If so, stop it and add the...
  3. M

    Any hardmode gregtech 1.7.10 servers?

    Check out the InfiTech 2 modpack thread in the 3rd party modpack section. The pack makers run a public server (whitelist). The pack is the best-managed GregTech pack I've ever used. Sent from my SCH-I535 using Tapatalk
  4. M

    Can you automate AE2 Quartz Grindstone?

    If the TC addon that integrates with AE2 is installed (Automagy, I think), there are some upgrades to the grindstone that specifically allow golems to use it. You need the thaumium gear, among other things. Sent from my SCH-I535 using Tapatalk
  5. M

    Thauncraft 4 aura nodes can grab us since when ???

    Only hungry nodes exhibit this behavior, and I believe they are a 1/200 chance for an aura node. The vast majority of nodes you find will not exhibit this behavior. I believe the spawn chance for special nodes (hungry, sinister, tainted) can be tweaked in the config. You can deal with hungry...
  6. M

    Modpack Release

    I think that holds extremely true for third-party packs here (this includes non-official packs by FTB staff such as AgS and BnB), but I feel a little differently when it comes to official FTB packs. They are created and managed by the staff, who certainly have a theme and mission in mind, but...
  7. M

    Modpack Release

    The sentence right above the one you snark-emphasized says that the modlist is 'pretty much final', which means that the community did not get an open period to influence the included mods significantly. I don't think it's necessary to be so patronizing. I would really like to see Ender IO in...
  8. M

    "[STDOUT] You have some mods with DRM, you must remove these to continue"

    This is a good idea, I like it. I wonder if this would respect grief prevention plugins. I suppose it would depend how the plugin was coded. Since the item is activated elsewhere, if the plugin stops interaction, I don't know if it would work. If the plugin intercepts explosion events (I think...
  9. M

    "[STDOUT] You have some mods with DRM, you must remove these to continue"

    Is this possible to disable in config? That has near-unlimited griefing potential in servers, and is totally untraceable without good logs or a plugin. I like the idea and I think it's very innovative, but I could just see someone remote-detonating someone else's base... Sent from my SCH-I535...
  10. M

    Bronze gregtech not working

    Using Thaumcraft aqua shards to make a Greg Tech pick (called Aqua Pick in NEI) gives you early Fortune III and should increase your chance of getting an actual diamond drop from the small diamond ores (mine at 6-7 ish height for small diamond ore). You should be able to get industrial...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    All of these things are true. I highly recommend one pair of magic mirrors per arcane bore. I have the mirrors placed two blocks above (1 blank block in between) a row of vanilla hoppers that are blocked in on all sides. Because the mirrors 'spill' dropped entities out the destination end, I...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I get Jungle Tree saplings from harvestcraft trees in other biomes, and I have found a few Tropical hives in the Bamboo Forest biome (not sure if BoP or EBXL). They are pretty rare in that biome and the best bet was to fly around at night and look for the glow. Sent from my SCH-I535 using Tapatalk
  13. M

    [Thaumcraft and Thaumic Tinkerer] Research for Thaumic Restorer

    Hi guys, I'm looking for the Thaumic Restorer (Thaumic Tinkerer block that repairs tools using Instrumentum) and I can't find it in the Thaumonomicon to unlock. Could you guys please let me know what page of the 'Con it is on and which items I need to research to move towards it in the tree...
  14. M

    What cool little thing have you discovered today?

    The Ender is the sword you are thinking of. In my experience, it guarantees exactly 1 pearl per Enderman kill. Looting 3 might give more over time, but I'm not sure if it guarantees minimum 1 per kill. Sent from my SCH-I535 using Tapatalk
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You are much better off finding a mountainous biome (or several) and running around looking at exposed stone. The tin veins are very large and will show up in the mountain sides. Be careful - the tin texture looks kind of like regular stone, so it can be easy to miss. I find myself carefully...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I believe it takes 128 EU/T exactly, which is why people recommend 4 hatches with one LV turbine each, connected directly. I also heard that the hatch can supposedly accept 4 A of 32 EU/T, so is it possible that we could feed 4 turbines to a battery buffer and feed that 4A directly in.... wait...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How about dark steel? I am considering making some picks out of the 18 or so ingots I have lying around from dungeons. Is there something better to do with found Dark Steel pre Electric Age? I am also thinking that finding Railcraft tools like steel shovels in temples is more helpful than we...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Cross-posted from simple Q&A thread so people in this pack can provide advice: Can GregTech 5.x tools be enchanted, and if so, how? I was told that GT equivalents to vanilla tools (pick, shovel, axe) could be, but I couldn't make it work in the vanilla enchanting table. Sent from my SCH-I535...
  19. M

    Ask a simple question, get a simple answer

    Can GregTech 5.x tools be enchanted, and if so, how? I was told that GT equivalents to vanilla tools (pick, shovel, axe) could be, but I couldn't make it work in the vanilla enchanting table. Sent from my SCH-I535 using Tapatalk
  20. M

    Too Many Ores

    I think Mekanism and/or Thermal Expansion are both very well suited to your wishes, except for the worldgen. I think if you want a good, enjoyable tech mod, you're going to have to accept some worldgen of ores. TE adds tin, copper, ferrous, silver, and lead. They are all pretty common, and you...