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    Converting MJ to RF or EU in Ultimate Reloaded pack?

    The Energy Converters mod doesn't do what you need it to?
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    Bizarre errors

    Thank you so much for the responses. Yes, I believe the server host had to allot more space for the game, which tweaked us to no end because we're supposed to have unlimited data storage. After they claimed to have fix this, we had to roll back to get the world going again. Any world save near...
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    Bizarre errors

    EDIT - The first backup is from before the server went kaput. The second is from just after we were able to get back in. I only include both in the event it proves useful. EDIT #2 - What is Avaritia used for? I started a single player world to look at the mod, but nearly everything is disabled...
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    Bizarre errors

    So we were playing on our Infinity Evolved Skyblock server, when it goes down without warning. We get an error akin to this: http://pastebin.com/eRP84trp We open a ticket with the server hosting company, and many hours later, they finally send a message saying the issue is fixed. I log in to...
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    Solved FTB Infinite mod - Server keeps restarting

    I'm glad I found this thread, because I've been hounding my server host about this issue. I updated from 1.4.0 to 1.5.1 because the Thaumium Grafter wasn't working properly, but the server began doing this soon after. Right around the 20 minute mark the server just resets itself. I guess we'll...
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    Thaumium Grafter not dropping saplings

    Alright, well, I just updated to 1.5.1, and so far it seems I'm getting 100% drop rate on mutated leaves again. I wasn't aware of issue's regarding Silverwood Saplings. In any case, updating versions seems to have worked for now. Thanks all.
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    Thaumium Grafter not dropping saplings

    I suppose it's possible. I'm currently using version 1.4.1 of FTB Infinity. I'll try going to 1.5.0 and see if that changes anything.
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    Thaumium Grafter not dropping saplings

    Normally I ignore magic mods, but Gendustry's Grafter eats the leaves off the whole tree, which I don't want, and the Forestry Grafter's are obnoxiously weak. So I decided to mess around with Thaumcraft enough to build a Thaumium Grafter to put repair on. Now that I have it, I'm not getting any...
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    Monster, Shader's, Sphax and memory usage

    As far as I can tell, there's only 1 instance of java actually going at a time. Well, I suppose I don't have to, it was just a vanity thing. I've already dropped back to 64x textures anyway, to cut down on the initial game start time.
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    Monster, Shader's, Sphax and memory usage

    Normally, I would agree with you. However in this case, it was pretty clear what the underlying problem was, which is why I asked the question. But if it makes a difference: I know that assigning too much memory to the heap is undesirable, but again, it wouldn't even boot without going well...
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    Monster, Shader's, Sphax and memory usage

    I apologize if this isn't the correct forum, but it seemed about the most appropriate place. Anyway, I have 16GB of system memory, and it's just not enough for all this, apparently. I'm trying to use: FTB Monster - 1.0.10 Sphax PureBDCraft x128 (for Monster) GLSL Shader's Mod (updated by...
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    Unsupported Monster 1.6.4 Bug Reports

    Mod Pack: Monster 1.0.9 Mod & Version: Thermal Expansion 3.0.0.2, EnderIO 1.6.4-0.7.1.178 Pastebin link to crash log: http://pastebin.com/Y7UGRpuj Whats the bug? Allowing energy to pass from Energy Conduit (from EnderIO) through Redstone Energy Conduit (from Thermal Expansion) while a attached...
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    Mariculture Limestone

    Alright, so we loaded up a 1.0.9 world and went hunting. Again, found nothing for a while, but after poking around the configs we found that in Mariculture's worldgen.cfg both Rutile Ore and Limestone generation were set to "false". Now, we did find Mariculture Limestone after changing the...
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    Mariculture Limestone

    Thank you very much for the replies. Alternate Terrain Generation is not enabled. I -thought- the world was created on 1.0.7, but now we're thinking it may have been 1.0.5, as at the time that was the "recommended" setting. We'll be updating the world anyway shortly, so I'll load up a 1.0.9 SP...
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    Mariculture Limestone

    So we're playing FTB Monster (1.0.7) and I decided to start messing around with Mariculture. At one point I put some Rutilite(?) Ore into the TiCo Smeltery, which gave me impure molten titanium. Supposedly, the only way to make it regular molten titanium is to add magnesium, made by putting 32...
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    FTB Mod Updates to 1.7.2!

    Not to sound snarky, but I'd almost prefer FTB move away from RedPower to RedLogic or one of the equivalents. Eloraam isn't around to update all that often, and even when she is, it takes a while to gain any momentum.
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    Greg Tech opinion discussions go here

    I'd rather not forget the term crash. Not because I'm married to the term, but because the code in question amounts to the same thing. In this case, I'd be unable to load into the game. You don't have to call it a crash if you don't want to, but a rose by any other name and all that jazz; it's...
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    Greg Tech opinion discussions go here

    Perhaps. But this is the first time I've seen it done intentionally, even if my experience is not all encompassing.
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    Greg Tech opinion discussions go here

    No, they aren't. I'm fairly new to FTB, but I run a small private server with a group of friends. Despite one of them (who got me to even look at FTB) protesting against GregTech (because he didn't care for the Macerator recipe, among other things) we went ahead with default GT anyway...
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    Greg's done it again.

    Did you really think about this argument before you used it? 1.)Having to reverse engineer a mod, enter creative, or whatever else to undo a mod which is far over reaching its boundaries is the antithesis of bringing together the better mods created for Minecraft, removing the tedium from...