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    [1.10.2] [Curse] [Quests] Automata 2 - ProjectE, Draconic Evolution, Primordial Crops and more!

    Just released version 1.3.0. There is now a server download on curseforge. If anyone is doing a LetsPlay of Automata 2 I'd love to see it. That's probably the best feedback I can get. Watching one helped me fix so many things in the first Automata.
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    [1.10.2] [Curse] [Quests] Automata 2 - ProjectE, Draconic Evolution, Primordial Crops and more!

    I might change them to retrieval quests eventually, I just wanted to try out BQ features. At first I didn't like BQ either, but I can make quests much more varied with it over HQM.
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    [1.10.2] [Curse] [Quests] Automata 2 - ProjectE, Draconic Evolution, Primordial Crops and more!

    It's not going to have as much of a story, but there will be ruins that reference the first Automata including the giant factory if I can get it to spawn correctly. I don't plan on an FTB laucher release because it has been deprecated and is a pain to update packs. If you want to play it...
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    [1.10.2] [Curse] [Quests] Automata 2 - ProjectE, Draconic Evolution, Primordial Crops and more!

    https://minecraft.curseforge.com/projects/automata-2 After being restricted by the potential of pure technology you realize that magic can work wonders for your factories. Whether its Exchanging some Gold for a Diamond, harnessing the power of the end, or even using monster drops to create...
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    [1.10.2] Total Immersion [Semi-Hardcore][WIP][Curse]

    A different kind of hardcore modpack! Gallery CurseForge Also on the CurseVoice launcher! Total Immersion is a WIP hardcore modpack with a twist. Thanks to the mod "Iberia" If you die, when you respawn you'll be 500-2000 blocks away from where you died depending on the world difficulty. The...
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    Open 1.1.0: Forestry Saplings and Leaves Cannot be Composted

    Version: 1.1.0 What is the bug: Saplings and Leaves from Forestry trees including Vanilla variants like Apple Oak cannot be composted in a barrel. Mod & Version: Forestry, Ex Nihilo Paste.feed-the-beast.com log: Can it be repeated: Known Fix:
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    Open 1.1.0: Osmotic Enchanter unusable without Obsidian Totems

    Ah, you are correct. It's such a small note in the Thaumonomicon I glanced over it. And without a recipe showing up in NEI I thought it was unobtainable.
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    Open 1.1.0: Osmotic Enchanter unusable without Obsidian Totems

    Version: 1.1.0 What is the bug: The Osmotic Enchanter from Thaumic Tinkerer requires Obsidian Totems which usually only spawn in the world. Mod & Version: Thaumic Tinkerer Paste.feed-the-beast.com log: Can it be repeated: Known Fix: I made a research and infusion crafting recipe I...
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    Open 2.1.0: Recipe Changes Break Certain Achievements

    Version: 2.1.0 What is the bug: Achievements that are triggered by a crafting operation such as Buildcraft iron and gold gears are unable to be obtained now that they are made in a casting table. This also effects any achievements that require those to be completed. Mod & Version...
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Not yet, I'll work on getting it ready for next update. If you want to get a head start I'm going to be using most of the to-dos from this list.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    The 0.9.0 update is now on the FTB launcher! This update includes fixes some crafting recipes for progression and makes mobs much easier to deal with at difficulty levels over 100, so I recommend you update as soon as possible. Changelog: Added: Pipe Additions Updated: Accidentally...
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    I think I need to adjust the mob buffs at the higher difficulties a bit... Of course this is at difficulty 850 but even at difficulty 100 mobs with 100+ health AND regen are annoying. Questions for anyone playing: What's your difficulty level at? Are you able to upgrade your weapons/armor...
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Matter Overdrive and YABM2 need Java 8 to run. Aroma Backup is another good backup mod that can run on Java 7. It is on the Curse launcher as 0.8.1. The only difference is FTB 0.8.0 has a newer beta version of Recurrent Complex I couldn't include in the Curse version.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Version 0.8.0 is now on the launcher! Also, a server pack is available! Changes since last update Added: Buildcraft Compat Updated: Buildcraft Deep Resonance ElecCore Ender Tech Forestry McJtyLib RFTools Thermal Recycling Changed Apocalypse grace period to 14 days Disabled Acid Rain Added...
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Version 0.7.0 now on the launcher! Updated Forestry Magneticraft McJtyLib Minetweaker 3 RFtools Thermal Recycling YABM2 Documentation Most ores documented Added recipe for ore documentation book “Mineral_Resource_Information” Mod documentation started Reduced Rogue Android spawn chance...
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    WIP. I want to get the in-game documentation done first.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Just a note for anyone who downloads version 0.6.1, it will crash on startup until you delete "residual_heat.json" in "\config\BlockProperties\Railcraft\". I forgot to delete it after I disabled the Residual Heat.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    They are supossed to be rare but, I thought I changed it so the default dungeon will spawn anywhere and the pyramid only in HOT, SANDY biomes and I haven't seen the default one while testing either.