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  1. Zarkov

    Stoneblock map lost

    If you deleted the entire instance folder of the previous version, the files are unfortunately probably gone. AFAIK, the world backup files are stored within the instance folder. If you didn't shift-delete, check the trashcan. Depending on where your world was saved, it might be possible to...
  2. Zarkov

    Have specialty requirements for bees changed in 1.12?

    Not sure if this could be the problem, but the temperature and humidity values may have to be "perfect" for specialties to be produced, it's not enough with "acceptable". https://github.com/MagicBees/MagicBees/issues/128
  3. Zarkov

    Skyfactory Challenges

    I can't check right now since my server is semi-dismantled, but doesn't those seeds have to be crafted?
  4. Zarkov

    Most Missed mods on your current Version of MC.

    Started a play through of All The Mods 2 on 1.11.2, but then noticed that EnderIO was missing (obviously). The porting of EIO to 1.11.2 seems to be a lot of work. Not that worried if it takes time, I just hope they manage to avoid burnout. Would love to see the boilers back in Railcraft for...
  5. Zarkov

    Problem Can we do something about the Spam?

    They're at it again it seems. What type of programmatic control is available for the forum? Would it be possible to detect several (e.g. two or more) posts made by the same new user within x minutes, and then put all those messages in a moderator only quarantine automatically?
  6. Zarkov

    When do you nether?

    I don't really rush it, but typically as soon as I have some basic flight and a ranged weapon (vanilla bow usually).
  7. Zarkov

    Lag tip from Direwolf20

    I disabled the updates in the config since the conduits completely killed the frame rate around my endergenic setup, but this was a nice workaround.
  8. Zarkov

    Open Various issues found in 3.0.8 (beta)

    Summary of the problem Various issues found in 3.0.8 (beta) Pack Version 3.0.8 What is the bug? Updated from 3.0.6 to 3.0.8. - Draconic Solar Panels now generate 0 RF/t even with the sun at zenith. Light Level indicated at 100%, but efficiency is at 0%. - Flux Plugs / Points disconnect...
  9. Zarkov

    Direwolf20: Need help with a 9x9x11 Reactor (efficency issues)

    I'm not 100% sure about the dimensional transceiver's throughput of fluids, but you could probably put a reactor turbine somewhere else that actually produces the power, and keep your reactor as-is (with the control rods at 95%+).
  10. Zarkov

    Can you OP yourself in Sky factory 3?

    One option is to create a separate test world with cheats enabled.
  11. Zarkov

    What is your favorite mod and why.

    I use those quite a bit, but they seem to lack the throughput to handle some cases (like providing reactor turbines with steam). Maybe they could if better conduits existed.
  12. Zarkov

    What is your favorite mod and why.

    I have only recently tried a sky blocks world with sky factory 3, and I really like the flux networks mod. It makes sense to have a "power only" high-capacity alternative to tesseracts / dimensional transceivers. Now we just need something similar for fluids. :)
  13. Zarkov

    Are Big Reactor Turbines Worth It?

    I'm hoping for some tiered turbines. They could accept more steam and use "compressed" blocks for the coil, or something like that. Right now I think it becomes a bit impractical with turbines once the reactor size goes beyond a certain point.
  14. Zarkov

    Sky Factory 3 Animal Spawning Needing Help Please

    Try making a 7x7 or 9x9 grass area (sift for grass seeds) that receives sun light about ~25 blocks away from where you typically are. That worked for me at least.
  15. Zarkov

    need help with an error code

    That doesn't look like the last part of the crash log? The last line is just a common warning (there are typically tons of warnings and exceptions when starting a server, even if it works).
  16. Zarkov

    Is it worth getting into Blood Magic (with Draconic Evolution)?

    I would say that If you don't enjoy doing the setup enough to counter that question, then don't do it. Having that said, there are ups and downs in any playthrough. Sometimes it's needed to push a bit to get forward, but that needs to be used with caution to prevent burnout.
  17. Zarkov

    Mob Grinder Armor Processing Setup

    In 1.10 you can use the Repairer from Actually Additions to first repair armor (using only RF) and then the SAG mill from Ender IO to get diamonds etc. (swords are not accepted). The repairer needs 5000 RF/t to keep running and 40 diamonds and some setup to craft though, so from an efficiency...
  18. Zarkov

    FTB Skyfactory 3 - Mobs not spawning in farm

    Check which biome the spawn area has. Just thinking if it still can generate mushroom island biomes in SF3. Perhaps it shouldn't show red x's then? Edit: Noticed that it has been spawning, so the above shouldn't be the case. Could it be built next to a biome boundary and moved slightly?
  19. Zarkov

    Eternal day age

    I think you only need to add a Time Noon dimlet. This can be crafted in the Dimlet (Dimension?) Workbench with a Time Absorber set to noon (100%). You can use a vanilla Daylight Sensor to give the absorber a redstone signal around noon (put 15 pieces of redstone without intersections between...
  20. Zarkov

    Ways to move water in 1.10.2?

    For early-ish game (pre-Nether), you can also use a Fluid Collector from Actually Additions with a standard (in world) infinite water source. An Atomic Reconstructor is required to craft the collector, but it's cheap.