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  1. J

    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    How is the server going @EconBrony ? are there active players playing? Was thinking about playing on ITFTN server once in a while :)
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1.7 still, since GT is not stable at all for 1.10. But it will serve as a base for 1.10. So what we do in here will be carried over to 1.10. It will make the 1.10 version come out faster after GT will stabilise
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have a very early pre-alpha version of that. And currently only few selected ppl have access to it (patrons and twitch subs). There are couple mods that needs recipe tweaking. So when those are twerked, I will be putting the pack out for bigger beta testing.
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You "can" the latest one most likely, but keep in mind that recipes will be in some cases unbalanced. There is somewhere a script for extracells gregified recipes, but I have no idea where exactly. You could search this forum thread, it is possiable that I posted in at some point.
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes to both questions. However GT for 1.10 is getting fairly big rewrite.
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am looking for a nice screenshot to be presented in IT2R background in the menu. The more stuff is shown on the image the better. Send them to me via PM in here or on discord. Also if there is any artist willing to make a pack logo, so its not crappy like it is right now, send me PM as well.
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1) Dirt you get only occasionaly from Peat Bog farm. 2) Wireless Powered Light from EnderIO
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Asking these questions will not speed it up. It will be out when its ready
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    front of the machine needs to be unobstructed. If you are using Arcane Lamps, they tend to spawn the little invisible light sources around and one might got spawned in front of the engine (or maybe even inside it). So just place down some cobble (in front and inside) then break the cobble and...
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Please this is not the place for support for Aura Fury server. if you need help PM EconBrony directly or use other methods, thank you.
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yep true. To fix that edit this line (https://github.com/JasonMcRay/InfiTech-1.7/blob/master/scripts/storagedrawers.zs#L34) and put after "integratedCircuit13 * 0"
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    the production costs, and machine tiers are completely different. unifiying them or allowing conversion would result in balancing problems. Renaming one or the other is not easy to be done, because both are indeed LPGs. It is the same case as IC2 Biomass and Forestry Biomass.
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The important thing is being able to extract enough steam through the pipes. EnderIO conduits have maximum IO, BUT their throughput depends on viscosity (or whatever) of the fluid. Steam can be very easily compressed so adding more extraction points does help. I do have a world save if you fancy...
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So last modpack update is going out in couple hours. v3.2.21
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks. It would not be possible without such an awesome team (@Blood Asp , @Pyure , @Xavion and even @Timeslice with his nagging :P ) And of course the great community in here.
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There is a big issue with GTTweaker (https://github.com/GTNewHorizons/Minetweaker-Gregtech-5-Addon/issues/32 for reference). It does not show our custom recipes in JEI. So it is really not playable atm. Basic idea is set, but still it is some time away. If the GTTweaker will not fix that issue...
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just FYI development for Infitech on 1.7.10 is officially stopped. We are now focusing fully on 1.10.2. If someone needs some assistance or support, feel free to ask on my discord: https://discord.me/jasonmcray. In latest Infitech cleanroom is not fully implemented, but if you are using GT.29...
  18. J

    If GT 6 will be playable and completely finished, then maybe.

    If GT 6 will be playable and completely finished, then maybe.