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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Doesn't really look like a GT issue, only thing GT did was just ask the world if a block at a certain ID was opaque or not, and it looks like it was on a chunk border so the world had to load a currently unloaded chunk, and that chunk looked like it had bad data. On initial guess I would say a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Add a custom MineTweaker script for your server to disable those.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In the current public Infitech2 the charcoal pit does not yet exist. But it works something like (if I have the dimensions right), you must have vanilla bricks as the bottom layer, up to 11x11 I think it could be, then up to 5 deep worth of logs on top of that, surrounded by dirt, then with...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Golems. My entire bronze machine shop, the half-dozen bronze blast furnaces and all were fully automated by golems. EDIT0: I also quickly moved on to pneumaticraft logistics handling via its pneumatic tubes, also significantly less laggy, but does require you having found oil (I got lucky...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Its development has been undergoing a 'rewrite' for a while, the existing code has had few if any changes. And comparing it to buildcraft pipes is not necessarily a good thing, both are laggy as hell (I can show the code to back this up, they spam the network something crazy, including doing...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Jason McRay Some mods are breaking the /help command as they often do, any chance on adding this mod to fix it: http://minecraft.curseforge.com/projects/helpfixer WTFPL license and all, so it is allowed. EDIT: Also, any chance at removing BluePower? It is buggy as hell. I've found...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Don't forget the polarizer or whatever it is called, saves on craptons of redstone.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Soooo, what is "B:GTBees=false" in GregTech.cfg, why is it not enabled, and is it worth enabling or will things explode/unbalance?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Requiring fuel makes the player need: *) Infrastructure *) Actually be playing instead of vanish for weeks at a time Thus is highly useful for both balancing and servers. Personally instead of ender pearls I would prefer a gregtechy GTEU powered chunk loader as that power can be more...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ender pearls are cheap (especially with the seeds of that plant that drops them, which is trivially automatable with pistons (to prevent golem death) and golems). I am running a half dozen anchors with no issue fully automated on my server.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You sure it is only cheatably in? In my test world I try to follow recipe paths to make sure everything is acquirable that I test before I built it on server (with deadly results like the dragon egg thing...)...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A GT Pump cover on a pipe can pull out, but if it is indeed a Railcraft tank then any Railcraft Tank Valve's on the bottom 2(?) layers will auto-eject the fluid.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The Astro Miner gets blocked by GT ores, is there a whitelist or something that those need to be added to? EDIT: And how do you make the SG Craft crystals, they have no recipe showing (I am in SP testing world so should not be a MineTweaker issue?)...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As another data point, the people on my server are also getting the recipes not synching from the server to the client, random recipes, such as the forestry machine box whatever-it-was-called is showing as 8 ingots to them, where it looks as a GT recipe to me with plates and such... They sent...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This was an issue in older GT's as well, to reproduce it all I had to do was put an egg on a (grandmaster in my case) magic energy absorber somewhere that is not the spawn chunk, then go out of chunkloading range and back in a few times and it explodes, once exploded you can set down another...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Any chance of putting that fixed config in the pack itself so I do not have to remember fixing it every server update, would be sad to come back in to an exploded base... It would be fairly simple to add by Ash in his GT version, the AE2 API for it is simple, and the standard IC2 'cost' was 5%...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I did actually search and looked at about 30 random posts that mentioned "Extra Cells", but did not run across it. It is surprising though that those bugs are *still* not fixed... >.> About the rest of my questions? I am especially curious about the egg one as I am getting to the point that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Does Extra Cells *still* have the liquid doubling on same container bug like it did a year ago? o.O Right, definitely not enabling then...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A few questions, been running a server for a few months now. I am curious, are ExtraCells disabled for a reason? I would like to enable them however walking certain people through how to do that each update would be... difficult (just walking them through changing the dropdown version in the...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    The warp drive mod (requires IC2 and one of the computers mods like opencomputers), if it ever updates to 1.7, would also be fantastic to add, especially since it is fairly well balanced as it is.