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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Cool! But hold up, what do you mean an issue of the Eldritch Obelisks not spawning? They were supposed to? I've seen SO much of my world, not a single Obelisk in sight... how do I fix this in my world? I'm going to hit a wall in progress with Thaumcraft if I can't get to any Obelisks I feel...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    And now that I can finally play again, I got around to actually using the AgriCraft sprinkler system. Problem is, the lag is just awful, cutting my fps from 30+ to about 10-15 fps (I don't know why this pack has always had such bad fps issues in the first place!). Any tips or ideas on what to do...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I was tempted to check out the server, but I wasn't feeling up to starting all over again. The thought made me shudder haha, it's been a lot of work and hours. But good news, I let the world load overnight and at some point during the night it finally loaded. It would have been more than an hour...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have made lots of Mekanism stuff since then, but I was getting MI mentions in I believe every single crash report, even since the first day I played the pack. Real odd. Edit: I temporarily disabled Mekanism and Mekanism Generators and tried to load a copy of my broken world, same issue...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Of course. Here's the crash report: http://pastebin.com/CFSUduEM - but while it wants to blame the Metallurgic Infuser, what's odd is that I think all 37 crashes I have mention it, but I am using the pack's version of Mekanism (I haven't touched it). I was getting mentions of the machine well...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks for the help so far, everyone. But now it seems like I've hit an issue that I cannot figure out how to resolve. My games loves to crash - A LOT - this pack is more unstable than my ex... I find it very frustrating how bad the performance and stability is, but anyway. It crashes even when...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You could just use Thaumcraft Golems, which are accessible pretty early on once you get the ability to grow Greatwood Saplings. Try Flesh Golems with a Harvest Core, you don't even need another Golem to pick it all up. Just use a Hopperhock (I make them floating ones) from Botania, which I...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I haven't dared to changed any of the item IDs, but it seems to be a one-time bug so far since it hasn't happened again after I closed and re-opened the client. And it wasn't happened prior to switching to the test world, which is odd. I can't imagine what the cause would be. They've spawned...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thank you, I had played Thaumcraft some in other packs with naturally generating Magical Forests and would just happen across the little guys. Didn't occur to me that they needed darkness to spawn, as I lit up the area completely. So I'm not unlucky, just derpy. ;) Also, I was having a severe...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Has anyone been able to get Pechs to spawn? I made a 60x60 area of Magical Forest using pure nodes from Silverwood Trees and the area is 100% filled in with the biome, but not a single Pech has spawned. I've seen wisps, though. How do I get Pechs?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I attempted to update the mods after updating Java to see if that would help with my severe FPS issues. Now, something is causing ores to generate on a new world again and I've troubleshot 30 different mods individually to see which one did it. Please, does anyone know which mod disables ores? I...